Flash bomb DC?/Flash bombs broken

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Snarfy
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Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

I was playing around with flash bombs last night, and I noticed that the DC is only using the base 'set trap' skill investment, and not calculating for Dexterity or gear bonus modifiers. Basically, I tried one flash bomb without any set trap gear equipped, and one after equipping gear, and the DC didn't budge. My characters +10 dex modifier wasn't added to the DC total on either test.

I can see the DC getting up to crazy amounts if it added bonus modifiers, am I correct in thinking that flash bombs using the base set traps skill investment is the way it's supposed to be?
There are no level 30's, only level 20's with benefits...
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

Flash bombs are now not working at all... I just tested 8 of them and absolutely nothing happens after it is thrown at either PC's or NPC's, as in no feedback in the combat log, no saving throws rolled, and no stun/blind effect.

Was there an update recently? And were flash bombs tinkered with? Other throw-ables seem to be fine(Advanced Ninja Dust, etc).

:|
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

Just tested again after server reset, and now they're working again... :?

I can't think of anything that I did that would make them malfunction, it was about 7 hours into reset when I tried using one and nothing happened. I tried a bunch more after the server reset last night and they were still borked. I sold all the ones in my inventory, bought a new one, still nothing. Then I bought 5 more, only to log on after the next reset and now they're fine.
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

chambordini wrote: Mon Sep 30, 2019 12:22 pm They're supposed to have some sort of shelf life I believe, does the description not say that?
Once primed, they have a 7 day timer. All the ones I tried weren't primed. It was a pretty weird and random thing, they work fine otherwise. If it happens again I'll find someone to trade one to for testing.
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Theodore01
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Theodore01 »

How is the current status of the flash-bombs ?
What's the formula for the DC ?
Does the DC increase with set trap skill?


How long is the duration if blinded ? Does it increase also ?
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Winterborne
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Winterborne »

Duration is random and static, I want to say 1+1d4 rounds. Doesn't increase with skill.
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

Theodore01 wrote: Tue Nov 12, 2019 10:18 am How is the current status of the flash-bombs ?
What's the formula for the DC ?
Does the DC increase with set trap skill?
DC is a fort save VS base set traps(or disable device) skill investment only. Bonus modifiers from Dex, heroism, or otherwise do not add to the total.
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Theodore01
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Theodore01 »

Have to disagree:

set trap 8, disable device 0 ->bomb DC15
set trap 10, disable device 0 ->bomb DC17
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

Weird... lucky you? My toon had 32 base set traps and that was the DC that showed up. :? No bonus modifiers counted.
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Snarfy
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Re: Flash bomb DC?/Flash bombs broken

Unread post by Snarfy »

Theodore01 wrote: Tue Nov 12, 2019 7:20 pm Have to disagree:

set trap 8, disable device 0 ->bomb DC15
set trap 10, disable device 0 ->bomb DC17
I did some more testing, and I was wrong... it's not based off what I thought. Just out of curiosity, what dexterity does the character you tested with have? And what level?

One thing of note: When you prime a flashbomb, it will tell you the DC in brackets beside the primed bombs name.

Here's what I came up with on a level 23 toon, wearing no gear with bonuses:
Dexterity - 27 [+7 modifier]
Set traps - 26 points invested(+7 from dex bonus, +2 from disable device synergy)
Disable device - 17 points invested(+4 from Int bonus, +2 from set traps synergy)
DC calculated by priming the bomb was 27:
Image

And after equipping all dexterity(29 [+9 modifier])/disable device/set traps gear, the DC on the primed bomb calculated to 29:
Image

Those DC totals, coincidentally enough, match up with the Dexterity score. :|
... and the last time I tested, when I got a DC 32, it was on a character who had 30 dexterity, and 32 base skill points invested in set traps. :?

I'm terrible at figuring DC's out, soooo... there's the math. Someone can feel free to number crunch away.

** Edit ** ... is the DC maybe based off whichever is highest between Dex/base set traps/base disable?
There are no level 30's, only level 20's with benefits...
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