https://forgottenrealms.fandom.com/wiki ... c-enzGBCSA
I read the artikel, and then thought to myself: That would be AWESOME!
I have allways felt Wyrms Crossing was sort of a.. "the looooong walk across a bridge" map.
A very nice and handsome bridge, mind you.... but still a bit...negleted?
Just a thought... as I walk the long walk across said bridge like so many times before
(Updated as to actually have the suggestion in the first post. See below)
As Steve (Thanks) pointed out there is a timeline issue.
But perhaps it could serve as inspiration?
To me at least, the Crossing and the southen-farmlands/Maingate maps seem like they could be merged, saving a whole map and keeping more players on the same map, to interact.
I know it'll be a tall order, having worked with the toolset myself in the past, I have very high respect for the builders here and the quality work they do.
If the following steps where made, I for one believe it would bring a better cohesion around the crossing/gate arear as a whole.
1. Narrow the river to about half the widht, of course halving the otherwise awesome bridge in lenght. This should be done so the northen part becomes land.
2. Place the maingate and the tradepost for caravans in the northwest cornor, as in the original BG-game.
3. Place the RadiantHeart at the eastern side of the map, with some room in the northeast conor for the transions to fields of death and the other transionpoints that are there.
4. Have the old wizard and the basic-armor/weapon guy set up shop at the northen end on the bridge itself.
5. Place the farm with scarecrows and the rat quest at the north side between the gate and the radiant heart.
Leave the southen end of the Crossing as is, with the taven and the kobold ruin to either side of the road.
