For anyone wondering what this map is like(since it's a pain in the arse to get inside...)
I used the pass wall spell
...here ya go:
This whole dungeon has
amazing potential. It was very cool to wander. Alas, as the OP says, there are some issues. It may very well be that the crossbow lever doesn't function because the dungeon isn't finished yet(which would beg the question: why is it in game?)
Theodore01 wrote: ↑Tue Jan 21, 2020 6:51 am
- ladder and well script do not work. (menu appears but does nothing, same as the lever ?)
I can confirm, these two things lead nowhere. Which reinforces my suspicion that the dungeon is incomplete, and maybe wasn't supposed to be put in yet(?).
- corpses from amethyst ooze and awakened dead do not disappear. Do they consume server memory?
They might consume memory, actually, since the game isn't registering them as not being there. I did some testing on one of the oozes, and turned it to stone(flesh to stone spell)... and, well, I found something really weird:
Firstly, several months back I discovered that upon casting flesh to stone on a creature, and if you waited a while afterwards, the petrified creature would turn non-hostile and could be interacted with/picked up and put in your inventory(these can also be re-set on the ground, and back in a petrified state). When I petrified the ooze and picked it up, however, not only did a petrified ooze appear in my inventory, but the same ooze remained petrified on the ground. Basically, trying to pick it up just made a copy. Every time I tried to pick up the ooze, it just kept making petrified copies. I'll wager that I could have covered the entire dungeon in statu-oozes this way. Good thing I haven't reached that level of boredom(yet!).
Someone may wish to address the bodies of the oozes and awakened dead not disappearing, at some point.
- enemies do not respawn. Once killed it's a big empty area.
The upper half of the entrance floor had too few spawns for my liking, especially the whole well area had not a single one.
I counted about 10 - 14 monsters total, and... if I'm being honest, they were too low CR for such a cool dungeon. If the graveyard is CR 1 - 3, this place should be CR 4 - 8, at least. A few lesser mummies would go nicely in there, maybe even some spectres and a ghast or two.
Anyhow, yeah, nothing respawns in there, which pretty much brings us back to: dungeon incomplete/work in progress. Either way, I like it, and I might actually go RP there, incomplete or not.
I give it 3 dead fish out of 5.
