First of all, really impressive work there with the PW, including landscape, graphical enhancements and the various addons (classes, spells, etc.). I felt like returning to BG but under dnd 3.5, of course.
Some of my questions address survival in the underdark. A decade ago or so I played on a hungarian server (being a hungarian meself), where I was a duergar mage (our duergar settlement was near the drow city, and while we were slaves we "enjoyed" some manner of autonomy, in terms of freedom of movement within the caves), and eventually figured out a "cheesy way" to kill tough creatures in the underdark ( around Sschindirlyn): put points in set traps and used minor and average spike traps to hunt umberhulks/myconids/whatever not-too-intelligent-creature existed in the underdark. And I know it is not necesserily a good way to present my resumé, though I think trap-hunting is a fair sport compared to finding a stuck spot where you can just range-kill tough monsters.
I guess my question is: is this type of hunting with traps possible/legal for underdark characters? Just started an underdark character recently (smurfneblin) and I am a newb in terms of underdark survival here (will check that topic for underdark newbies after this).
Another question addresses a system mechanic issue regarding ECL or level adjustment. I seem to recall from forgotten realms c. setting 3.0 that level adjustment races start with the amount of xp needed for their total level. So a lvl 1 drow starts with 3000xp and to get to lvl 2 he would need to reach 6000 xp, thus would need 3000 xp. Similarly a lvl adj +1 race starts with 1000 xp, and needs 2000 to reach lvl 2. I'd say that in basic NWN 2 they did not implement the basic starting xp out of lazyness: a lvl 5 drow wizard in the basic campaigns gets the same amount of xp as a human lvl 5 wizard (even though the former is effectively a lvl 7 character), and so they decided to place lvl adjusted races at 0 xp. I also remember a similar system in the d&d 3.0 based Icewind Dale 2, though lvl adjustment races there started with a few thousand xp, like smurfneblins (that started with 5k, which according to the FRCS should have been 6k). Did I misunderstand lvl adjustment back then, or was it implemented in the current way out of some kind of balancing reasons? Just a little "philosophy" to support my claims: the 2nd level taking 6000 xp for a drow (or smurf) sounds disproportionate compared to reaching lvl 3 from lvl 2 (4000 xp) or lvl 4 from lvl 3 (5000 xp). And this disproportionate figure becomes even more awkward when considering the 3.0 or 3.5 smurfs in the books: requiring 10k xp for lvl 1, then 5,6,7,8,9 for the next levels would seem odd to me.
I am sure there was a lvl/xp table in FRCS 3.0 and 3.5 that showed lvl adjusted races being at (1+lvl adjustment) *1000 xp for each level, including level 1 where they had 1000, 3000, or 6000 xp respectively.
