My very first newbie questions

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pickpocket
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My very first newbie questions

Unread post by pickpocket »

Ho there.

First of all, really impressive work there with the PW, including landscape, graphical enhancements and the various addons (classes, spells, etc.). I felt like returning to BG but under dnd 3.5, of course.

Some of my questions address survival in the underdark. A decade ago or so I played on a hungarian server (being a hungarian meself), where I was a duergar mage (our duergar settlement was near the drow city, and while we were slaves we "enjoyed" some manner of autonomy, in terms of freedom of movement within the caves), and eventually figured out a "cheesy way" to kill tough creatures in the underdark ( around Sschindirlyn): put points in set traps and used minor and average spike traps to hunt umberhulks/myconids/whatever not-too-intelligent-creature existed in the underdark. And I know it is not necesserily a good way to present my resumé, though I think trap-hunting is a fair sport compared to finding a stuck spot where you can just range-kill tough monsters.
I guess my question is: is this type of hunting with traps possible/legal for underdark characters? Just started an underdark character recently (smurfneblin) and I am a newb in terms of underdark survival here (will check that topic for underdark newbies after this).

Another question addresses a system mechanic issue regarding ECL or level adjustment. I seem to recall from forgotten realms c. setting 3.0 that level adjustment races start with the amount of xp needed for their total level. So a lvl 1 drow starts with 3000xp and to get to lvl 2 he would need to reach 6000 xp, thus would need 3000 xp. Similarly a lvl adj +1 race starts with 1000 xp, and needs 2000 to reach lvl 2. I'd say that in basic NWN 2 they did not implement the basic starting xp out of lazyness: a lvl 5 drow wizard in the basic campaigns gets the same amount of xp as a human lvl 5 wizard (even though the former is effectively a lvl 7 character), and so they decided to place lvl adjusted races at 0 xp. I also remember a similar system in the d&d 3.0 based Icewind Dale 2, though lvl adjustment races there started with a few thousand xp, like smurfneblins (that started with 5k, which according to the FRCS should have been 6k). Did I misunderstand lvl adjustment back then, or was it implemented in the current way out of some kind of balancing reasons? Just a little "philosophy" to support my claims: the 2nd level taking 6000 xp for a drow (or smurf) sounds disproportionate compared to reaching lvl 3 from lvl 2 (4000 xp) or lvl 4 from lvl 3 (5000 xp). And this disproportionate figure becomes even more awkward when considering the 3.0 or 3.5 smurfs in the books: requiring 10k xp for lvl 1, then 5,6,7,8,9 for the next levels would seem odd to me.

I am sure there was a lvl/xp table in FRCS 3.0 and 3.5 that showed lvl adjusted races being at (1+lvl adjustment) *1000 xp for each level, including level 1 where they had 1000, 3000, or 6000 xp respectively.
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Theodore01
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Re: My very first newbie questions

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K'yon Oblodra
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Re: My very first newbie questions

Unread post by K'yon Oblodra »

Heya welcome to the server and the UD< 3.

Interesting point you make with the ECL leveling I wasn't even aware of that, might just be harder to put impossible to code the starting XP but a developer should probably answer the question.

Trap hunting is very possible but gets expensive over time.

Svervneblin or however they are written are only ECL 1 on our server because they were slightly changed.

Looking forward to meet you ingame :)
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Theodore01
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Re: My very first newbie questions

Unread post by Theodore01 »

K'yon Oblodra wrote: Wed Jan 29, 2020 10:16 amSvervneblin or however they are written are only ECL 1 on our server because they were slightly changed.
Wrong, they are +2
https://wiki.bgtscc.net/index.php?title=Deep_gnomes
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K'yon Oblodra
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Re: My very first newbie questions

Unread post by K'yon Oblodra »

Oh, thanks for the correction XD.
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Tsidkenu
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Re: My very first newbie questions

Unread post by Tsidkenu »

Duergar are only ECL+1 on BGTSCC so that makes levelling not as bad as a drow.

As for using traps, they are permitted in both PvE and PvP as long as you're not spamming them on transitions which is against the server rules. I had a trapper dwarf character before (surface) and the main problem with traps on BGTSCC is that mobs have maximised HP and generally higher-than-sourcebook saving throws.

With somewhat low static trap DCs, this means you need a bazillion traps to actually kill anything. Given they weigh 0.5 lbs each and do not stack, one's inventory, or in the case of low STR rogues, encumbrance, fills up very quickly.

Even if you focus on some of the more exotic traps with 'save or X' side effects, like frost (fort vs paralysis), sonic (will vs stun) or blob of acid (reflex vs paralysis), these traps are difficult to obtain and maintain in significant quanitities to make a difference in the PvE environment. That said, you can meta the meta, find out which UD mobs in which areas have weak save (fort, reflex or will) and then get stun/paralysis traps to suit.

The old spamalot also still works; I do remember '1-shotting' the black dragon at the bottom of the old Durlag's tower after I set 3 inventory pages of deadly traps for it on a single location. I recovered all of them through dungeon runs so its not like I actually lost money buying them, although I probably lost money from the dragon's paltry loot in comparison to the amount I could have earned by selling the traps to a merchant :lol: But that's BGTSCC rogue life right there.

There are some neat trap-bombs available for characters invested in the skill, in addition to the specialist hunter-trapper kit for the ranger class, which would need a splash of Cavestalker to be useful in the UD. I have not actually used these but I have heard good things about them. Someone with more knowledge of the new trap-bombs like @Snarfy might like to comment.
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