Enlighten us Marie
TWO STYLES OF ROLEPLAYER RESOURCE USE
- K'yon Oblodra
- Recognized Donor
- Posts: 1009
- Joined: Wed Oct 28, 2009 3:38 am
- Location: Berlin
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
- AgentOrange
- Posts: 411
- Joined: Mon Mar 22, 2010 12:34 am
- Location: EST, GMT -5
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
Ones who focus on driving plots forward, or at least attempt to.
.:Marietta Thairo:. Former Dreadlord. Hell on heels. Retired with her family somewhere.
Freedom will not bring a better tomorrow.
-
bono_bob
- Posts: 44
- Joined: Wed Jun 18, 2014 2:59 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
GMT - 5K'yon Oblodra wrote: ↑Mon Feb 03, 2020 3:30 am I think he didn't mean grinding but adventuring just as described by you.
What he doesn't like is the camp fire/bar RP.
Which I can relate to, sometimes it's needed to form plots but I do like me some action and exploring between these solely talking moments.
What time zone are you in Bonobob.
that being said, my play times are extremely erratic, and I don't bother resisting the run instead of walk through dungeon to danger anymore as I have extremely weird/limited playtimes. Taking care of a first born while balancing my other things around the house including hobbies (this game isn't the only thing I might enjoy and is on a floor by myself away from family) can be VERY limiting.
Last edited by bono_bob on Tue Feb 04, 2020 8:19 pm, edited 1 time in total.
- Grendunor
- Posts: 325
- Joined: Tue Jan 02, 2018 12:36 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
I feel like having briefly read over the issue here there's a few things I think are worth unpacking when thinking about Rp styles and why things are the way they are.
Fireside RP:
Fire rp/Tavern/rp/ or static RP. It has a lot of names and generally you either enjoy it or loath it. That being said it has an important place in the server Dynamic. being that with the large swaths of maps on the sever different leveling zones and general amount of space to lose a 15-70 range of population the firesides offer a hub space for generalist RP and character interaction.
A lot of time this interaction is minimalist or undeveloped. Like elevator small talk it's your character conversing in a public space with peopel they may or may not share a bond with. The issue comes when people see this as the only sort of RP or the main form of RP rather than the transitional stage to moving on to some form of action point that helps develop the characters relation bonds goals or flaws.
The campfire is also a good place to find and meet the newer character and players to the server and as older players help them orient themselves on the server and hit the ground running on a incredibly shity leveling experience starting fresh without muled gear ((Roll a Fvs or Cleric to start))
In short Fireside RP is a tool to get to more involved or developed RP and a way to distribute information outside of the forums.
Adventure RP/World interaction
Adventure Rp can be anything from a party exploring the depths of Durlags tower stopping to marvel at the intricate traps and layout of the subfloors, to two people exploring the Greenfields or Gully kin amphitheater. Adventure RP is the jumping off point where two or more characters set out to accomplish a goal or task together under an established or establishing dynamic.
In general this is the kind of RP people want. It requires engaging with the other player and helping them tell their story by responding to their actions while also acting and developing your own character in response to the world.
Unfortunately this type of RP really needs a bit of groundwork done before hand a measure of OOC communication and a world to respond to and that responds back.
Easiest way to do that is to enter an adventuring map such as Gullykin Crypt or Frost king's keep and Roleplay your character reacting and acting in opposition to the monsters within the area. To a degree you can only get a limited range of responses from this method and after a while short of DM events these events start to become tedious because no matter what you do the worlds reaction to you will always be the same (Out side of other players)
DM events
Ah those mythical wonderful things where the world responds to your actions are you're presented with al iving world in response. Or at least, that's the hope. In reality we have a limited amount of DM staff with a limited range of hours and far to much Forum work to make it in game long enough to maintain a responsive and interactive world.
This is not to say our Team don't try very hard to make BGTSCC a success and see that everyone is responded to and gets their measure in the spotlight. However the unfortunate reality is DM's can't be everywhere honestly they can't see anything short of what you ask them to come and view or are attempting to run for you. In that regard the server has shifted away from an in-game interactive world to a play by post simulation that limits the ability of spontaneous interaction in lieu of predetermined event times and player requests for response.
While I'm not saying this is good or bad is is important to note the loss of that joy of discovery or surprise interaction with the world.
Conclusion and opinions on approaches to DMing
The world and culture are set up in a certain way for a longer term sustainability of RP single actions won't change the world but repeated sustained action and documented requests are seen as effort towards a goal that could effect a small change in the persistent world. Because of this there is a general undercurrent of BGTSCC is a sitcom where nothing can change. Or worse the idea that only clique X or Clique Y can do anything because Z DM has them as pet players.
In reality the DM team is so afraid of favoritism accusations that ADM's are not allowed to hold leadership potions within a guild, run events with guildmates or friends without written permission from HDMs or a Full DM oversight. Now there are reasons for these rules perhaps good reasons given a previous corrupt HDM in the long past, but in large majority the biggest stopping point and hold up for the DM team is conflicting team opinions focusing on forum request debates rather than logging hours in client overseeing and responding to players in the world.
Edit Log: Formatting (2/3/20 10:22am)
Fireside RP:
Fire rp/Tavern/rp/ or static RP. It has a lot of names and generally you either enjoy it or loath it. That being said it has an important place in the server Dynamic. being that with the large swaths of maps on the sever different leveling zones and general amount of space to lose a 15-70 range of population the firesides offer a hub space for generalist RP and character interaction.
A lot of time this interaction is minimalist or undeveloped. Like elevator small talk it's your character conversing in a public space with peopel they may or may not share a bond with. The issue comes when people see this as the only sort of RP or the main form of RP rather than the transitional stage to moving on to some form of action point that helps develop the characters relation bonds goals or flaws.
The campfire is also a good place to find and meet the newer character and players to the server and as older players help them orient themselves on the server and hit the ground running on a incredibly shity leveling experience starting fresh without muled gear ((Roll a Fvs or Cleric to start))
In short Fireside RP is a tool to get to more involved or developed RP and a way to distribute information outside of the forums.
Adventure RP/World interaction
Adventure Rp can be anything from a party exploring the depths of Durlags tower stopping to marvel at the intricate traps and layout of the subfloors, to two people exploring the Greenfields or Gully kin amphitheater. Adventure RP is the jumping off point where two or more characters set out to accomplish a goal or task together under an established or establishing dynamic.
In general this is the kind of RP people want. It requires engaging with the other player and helping them tell their story by responding to their actions while also acting and developing your own character in response to the world.
Unfortunately this type of RP really needs a bit of groundwork done before hand a measure of OOC communication and a world to respond to and that responds back.
Easiest way to do that is to enter an adventuring map such as Gullykin Crypt or Frost king's keep and Roleplay your character reacting and acting in opposition to the monsters within the area. To a degree you can only get a limited range of responses from this method and after a while short of DM events these events start to become tedious because no matter what you do the worlds reaction to you will always be the same (Out side of other players)
DM events
Ah those mythical wonderful things where the world responds to your actions are you're presented with al iving world in response. Or at least, that's the hope. In reality we have a limited amount of DM staff with a limited range of hours and far to much Forum work to make it in game long enough to maintain a responsive and interactive world.
This is not to say our Team don't try very hard to make BGTSCC a success and see that everyone is responded to and gets their measure in the spotlight. However the unfortunate reality is DM's can't be everywhere honestly they can't see anything short of what you ask them to come and view or are attempting to run for you. In that regard the server has shifted away from an in-game interactive world to a play by post simulation that limits the ability of spontaneous interaction in lieu of predetermined event times and player requests for response.
While I'm not saying this is good or bad is is important to note the loss of that joy of discovery or surprise interaction with the world.
Conclusion and opinions on approaches to DMing
The world and culture are set up in a certain way for a longer term sustainability of RP single actions won't change the world but repeated sustained action and documented requests are seen as effort towards a goal that could effect a small change in the persistent world. Because of this there is a general undercurrent of BGTSCC is a sitcom where nothing can change. Or worse the idea that only clique X or Clique Y can do anything because Z DM has them as pet players.
In reality the DM team is so afraid of favoritism accusations that ADM's are not allowed to hold leadership potions within a guild, run events with guildmates or friends without written permission from HDMs or a Full DM oversight. Now there are reasons for these rules perhaps good reasons given a previous corrupt HDM in the long past, but in large majority the biggest stopping point and hold up for the DM team is conflicting team opinions focusing on forum request debates rather than logging hours in client overseeing and responding to players in the world.
Edit Log: Formatting (2/3/20 10:22am)
Oleander Stonehearth - Reluctant Hero [Retired to the simple life]
Layla Zaisis - The Lost Priestess
"EATSIES!!!" - The Troll-sage 2018
Layla Zaisis - The Lost Priestess
"EATSIES!!!" - The Troll-sage 2018
- DaloLorn
- Posts: 2467
- Joined: Tue Mar 26, 2019 2:44 am
- Location: Discord (@dalolorn)
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
Ehhh, I feel that while this assessment is generally on point, I would not be too quick to dismiss all such interactions as useless. If it's people you know, or if you're able to somehow draw their attention (Shali's second encounter with Isabella comes to mind hereGrendunor wrote: ↑Mon Feb 03, 2020 11:21 amA lot of time this interaction is minimalist or undeveloped. Like elevator small talk it's your character conversing in a public space with peopel they may or may not share a bond with. The issue comes when people see this as the only sort of RP or the main form of RP rather than the transitional stage to moving on to some form of action point that helps develop the characters relation bonds goals or flaws.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
Active characters:
- Zeila Linepret
- Ilhara Evrine
- Linathyl Selmiyeritar
- Belinda Ravenblood
- Virin Swifteye
- Gurzhuk
- Snarfy
- Posts: 1430
- Joined: Sun Jun 12, 2011 12:14 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE

... someone meant erratic, I know, I know.

There are no level 30's, only level 20's with benefits...
- electric mayhem
- Posts: 1090
- Joined: Thu May 18, 2017 6:51 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
Hah, I can literally hear George say that out loud in my mind.
~Claret - Proprietor of Clarity Cellars.
~Wouveir - Hellstorm Crew
~Adolamin Marblerune - Arcane Engineer and Lorekeeper citizen of the Kingdom of Kraak Helzak. [His Story]
~Harrison Remillard - Morninglord of the Song of the Morning Temple.
- K'yon Oblodra
- Recognized Donor
- Posts: 1009
- Joined: Wed Oct 28, 2009 3:38 am
- Location: Berlin
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
This is probably the time zone that I see the most activity in, so that is kinda good for you
Well what can I say, usually people are quite understanding of you ask them to give you a few moments or even if you tell them you have to leave. I have 3 little kids so I get these joyful moments where I sit infront of the PC and suddenly have to leave from time to time as well.bono_bob wrote: ↑Mon Feb 03, 2020 10:42 am that being said, my play times are extremely erotic, and I don't bother resisting the run instead of walk through dungeon to danger anymore as I have extremely weird/limited playtimes. Taking care of a first born while balancing my other things around the house including hobbies (this game isn't the only thing I might enjoy and is on a floor by myself away from family) can be VERY limiting.
What makes it hard for you to get in contact is if you always just run past people, so if you want to get to know people you might just need to slow yourself down consciously to talk to people, of course only if you wish to make contact, if you're in it for the action alone, well then, suit yourself
- Ewe
- Custom Content
- Posts: 746
- Joined: Wed Feb 28, 2018 2:01 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
I feel that it is degrading and wrong to label people as "type 1" or "type 2" rp'ers. It's just fundamentally wrong. There is so much more to this hobby than that.
AKA Dae-Glyth
Discord: Dae-Glyth#1759
Discord: Dae-Glyth#1759
-
bono_bob
- Posts: 44
- Joined: Wed Jun 18, 2014 2:59 pm
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
I tried the "slow approach" for many hours. I have better luck meeting relevant people in dungeons by running to as many dungeons as possible as ashamed as I am to admit. I spent more time on forum/discord than IG due being to be on vmy phone whenever.K'yon Oblodra wrote: ↑Tue Feb 04, 2020 5:55 am
This is probably the time zone that I see the most activity in, so that is kinda good for you.
Well what can I say, usually people are quite understanding of you ask them to give you a few moments or even if you tell them you have to leave. I have 3 little kids so I get these joyful moments where I sit infront of the PC and suddenly have to leave from time to time as well.bono_bob wrote: ↑Mon Feb 03, 2020 10:42 am that being said, my play times are extremely erotic, and I don't bother resisting the run instead of walk through dungeon to danger anymore as I have extremely weird/limited playtimes. Taking care of a first born while balancing my other things around the house including hobbies (this game isn't the only thing I might enjoy and is on a floor by myself away from family) can be VERY limiting.
What makes it hard for you to get in contact is if you always just run past people, so if you want to get to know people you might just need to slow yourself down consciously to talk to people, of course only if you wish to make contact, if you're in it for the action alone, well then, suit yourself.
- K'yon Oblodra
- Recognized Donor
- Posts: 1009
- Joined: Wed Oct 28, 2009 3:38 am
- Location: Berlin
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
Hey, I mean if that works for you all the better.
Reading the forums is something I am certainly guilty of myself XD.
Reading the forums is something I am certainly guilty of myself XD.
- Max Hatchet
- Posts: 197
- Joined: Sat Jan 21, 2017 11:45 am
- Location: Kent
Re: TWO STYLES OF ROLEPLAYER RESOURCE USE
I believe there is a new dungeon in the graveyard
A little later tonight (gmt) I might make a new character to test it... find some other lowbies... take it slow with rp... proper
A little later tonight (gmt) I might make a new character to test it... find some other lowbies... take it slow with rp... proper
Djaimin Shadowcat - Soft hearted archer of Shevarash
Lyra - Necromancer-Archmage of the Sshamath School of Necromancy
Scorpia Lux - Apprentice Enchanter of the Thayan Enclave
Lyra - Necromancer-Archmage of the Sshamath School of Necromancy
Scorpia Lux - Apprentice Enchanter of the Thayan Enclave