https://cdn.discordapp.com/attachments/ ... nknown.png
My teleport spot which was on the grille was in the middle of the sea, and returning to the ship leads to being floating above the deck.
Also the NPCs disappeared.
Whistling Wanderess missing NPCs, walkmesh broken
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Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Whistling Wanderess missing NPCs, walkmesh broken
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
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Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Whistling Wanderess missing NPCs, walkmesh broken
It would appear that the NPCs, while indeed are in the correct location in terms of XY coordinates, they are below decks. I managed to find Arlo quickdraw, but not the rest however so this is a conjecture.
The transition from the docks NPC ports into water too. It's possible to enter the ship that way, running around below decks.
However, with that NPC it is possible to get inside the ship, which works fine for the fo'c'sle workshop and the deck hatch. The crew quarters door is unreachable, there is something blocking it. Furthermore, the transition from the crew quarters to the deck does not appear to be working. It connects to the one I cited as being unreachable.
The transition from the docks NPC ports into water too. It's possible to enter the ship that way, running around below decks.
However, with that NPC it is possible to get inside the ship, which works fine for the fo'c'sle workshop and the deck hatch. The crew quarters door is unreachable, there is something blocking it. Furthermore, the transition from the crew quarters to the deck does not appear to be working. It connects to the one I cited as being unreachable.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.