"Come and have a look at my wares, I'll give you a good price on what I have for sale!"
Exotic Items!
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Sage's Spellsheild: (Heavy Sheild) +3 AC, Arcane Spell Failure: -10%, +3 Concentration, +3 Spellcraft, Spell (Magic Missle) / 1 Use a Day.
Ward from Arrows (Heavy Shield): +4 AC, +3 AC vs Piercing
Cleric's One Wish (Necklace): +4 AC, Spell Slot 3 (Cleric), +1 DEX, +4 HP, (Bright Light: Purple) 20m
Belt Quiver of Supreme Skill (x2): Bonus Feat: Improved Critical (Heavy Crossbow), Bonus Feat: Improved Critical (Light Crossbow), Bonus Feat: Rapid Shot, DEX +3
Ward from Arrows (Heavy Shield): +4 AC, +3 AC vs Piercing
Cleric's One Wish (Necklace): +4 AC, Spell Slot 3 (Cleric), +1 DEX, +4 HP, (Bright Light: Purple) 20m
Belt Quiver of Supreme Skill (x2): Bonus Feat: Improved Critical (Heavy Crossbow), Bonus Feat: Improved Critical (Light Crossbow), Bonus Feat: Rapid Shot, DEX +3
Armor
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Swashbuckler's Chain Shirt: AC +2, Bonus Feat: Dash, HP +5, DEX +1, Tumble +2, Parry +2, (Mithral)
Cloth Shirt IV: Cloth Shirt +4 AC
Hide Armor of Number: +3 AC, 32 Spell Resistance
Leather Armor +4
Studded Leather Armor +4
Leather Armor of Curse: +4 AC Vs Chaotic, +3 CON
Adamantine Fullplate: (Meterial): Adamantine, DR 3/-, Bonus HP +3, SR 14
Mithral Halfplate of Help: Diplomacy +1, Survival +1, (Mithral)
Cloth Shirt IV: Cloth Shirt +4 AC
Hide Armor of Number: +3 AC, 32 Spell Resistance
Leather Armor +4
Studded Leather Armor +4
Leather Armor of Curse: +4 AC Vs Chaotic, +3 CON
Adamantine Fullplate: (Meterial): Adamantine, DR 3/-, Bonus HP +3, SR 14
Mithral Halfplate of Help: Diplomacy +1, Survival +1, (Mithral)
Helmets
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Angel Helm: Deflection +3, Dmg Immunity (Negative) 10%, Use: Cure Critical Wounds (15) 2 Charges / use, Use: Dispel Magic (10) 2 Charges / Use, Use: Protection from Energy (10) 2 Charges / Use, Only usable by: Good
Helmet of the Gnome: +4 AC (Deflection), +1 Reflex
Shukenja Helm: Sorcerer Spell slot 1, 2, 3 & 4, Concentration +1
Paladin's Encouragement: INT +3, Saving Throws +2 vs Poison
Panic Helmet: DEX +3
Zorquan's Gold Injury: Spirit Shaman Spell Slot: 7, DEX +1, Saving Throws vs Poison +1
Maram's Security: Cleric Spell Slot: 3, Intimidate +1
Paladin Helmet of Shame: INT +3
Helmet of Immunity: STR +3, WIS +1, AC vs Good +1
Helmet of Succubus: +3 Deflection, Spell immunity: Mass Blindness / Deafness
The Bronze Death: WIS +3, Deflection +1, Spell Immunity: Dominate Monster
Shandakul's Stupidity: INT +3, Spell Immunity: Power Word Stun
Lure's Damned: +3 Deflection, +3 Deflection Vs Good, Spell Immunity: Ray of Enfeeblement
Helm of Infrasion (x2): +2 Deflection, Blindsight 1 / use a day
Angry's Mind-maze Bonus Spell Slot Wizard: 2 & 3, INT +2, Improved Saving throws - Mind affecting +4, Only usable by wizard
Luthic's Voice: WIS +3
Meph's Strangeness: +3 CHA, +1 Will, +1 Lore Arch-Engineering
Helmet of the Gnome: +4 AC (Deflection), +1 Reflex
Shukenja Helm: Sorcerer Spell slot 1, 2, 3 & 4, Concentration +1
Paladin's Encouragement: INT +3, Saving Throws +2 vs Poison
Panic Helmet: DEX +3
Zorquan's Gold Injury: Spirit Shaman Spell Slot: 7, DEX +1, Saving Throws vs Poison +1
Maram's Security: Cleric Spell Slot: 3, Intimidate +1
Paladin Helmet of Shame: INT +3
Helmet of Immunity: STR +3, WIS +1, AC vs Good +1
Helmet of Succubus: +3 Deflection, Spell immunity: Mass Blindness / Deafness
The Bronze Death: WIS +3, Deflection +1, Spell Immunity: Dominate Monster
Shandakul's Stupidity: INT +3, Spell Immunity: Power Word Stun
Lure's Damned: +3 Deflection, +3 Deflection Vs Good, Spell Immunity: Ray of Enfeeblement
Helm of Infrasion (x2): +2 Deflection, Blindsight 1 / use a day
Angry's Mind-maze Bonus Spell Slot Wizard: 2 & 3, INT +2, Improved Saving throws - Mind affecting +4, Only usable by wizard
Luthic's Voice: WIS +3
Meph's Strangeness: +3 CHA, +1 Will, +1 Lore Arch-Engineering
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Long Boots: +4 AC, 10% Cold immunity
Scarlet Boots: +4 Dodge, +1 Craft Armor
+3 Dodge boots (x7)
Kitten Slippers: Dodge +2, DEX +2, Move Silent +3, Haste (10) 1 use / a day
Gargoyle Boots: +2 AC (Dodge), Stoneskin (7) / 1 use a day
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Vampiric Gloves: +2 Vampiric Regen
Body Count Gloves: 1d4 Cold dmg, 2 Negative Energy dmg, +1 EB vs Evil
Green Arm On Hit: Hold / DC 14
Attack Spikes +4 AB, 1d4 piercing
Gauntlet +4: EB +4
Karus's Purr: EB+2, CON +3, Dmg Immunity (Electric) 5%
Ysridain's Touch: Bonus Spell Slot Bard: 2 & 4, Perform +3, Bluff -3, Only usable by: Bard
Gauntlet of Ferocity: Bonus Spell Slot Cleric: 4
Motionless Gauntlet: EB +1, Bonus Spell Slot Favored Soul: 4
Multiple Religion: INT +3, AC +1
X'vim's Gloves: +3 STR, +1 CON, +1 Craft Alchemy
Squire Mountain: Improved saving throws: Reflex +4, Mind Affecting +4
Hamstring of Blessing: AC +4, HP +4
Bracer's of Formality: AC +1, Wizard Spell Slot 3, CHA +3
Brass Gauntlet: Bonus Dmg Fire 1, DEX +3, Only usable by Chaotic
Gauntlet of Shape: Deflection +1, CHA +3, HP +2
Raspy Gauntlet: Sorcerer Spell Slot: 3, AB +2
Industrious Hands of Prim: Bonus Feat: Point Blank Shot, DEX +2, Haste (10) 1 Use/ a day, Only usable by fighter
Gloves of the Great Wyrm AB +3, Dmg bonus - Fire 1d4, -2 DEX
Garagos's Homeliness: STR +3, Negative Energy Dmg 2
Petite Bracers: +4 Lore the Planes, +1 AC, +1 AC vs Evil
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Cloak of Displacement (x2): Displacement (9) 3/use a day
Rings
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Gold Ring of Spirit: +3 WIS, +1 CON, +3 Spot
Sorcerer's Silver: Spell Slot 3 (Sorcerer), +2 CHA
Ring of the Wise: +3 WIS, +1 Will, +1 Diplomacy, +1 Heal, +1 Survival
Earthcallers Ring: +4 (Deflection), +1 CON
Ring of Glory: WIS +2, CON +2, Use: Aura of Glory (7) 1 Use / Day
Spirit Shaman's Delight: Bonus Spell Slot Spirit Shaman: 3, CHA +1, Reflex -2
Grenea's Bond: HP +10, Warcry (7) 1 Use / Day, Only usable by barbarian
Paladin III: Bonus Spell Slot Paladin: 3
Bone Ring (x3): Bonus Spell Slot Cleric: 2 & 3, Improved Saving Throws: Death +2, Negative +2
Anagry's Shackle Breaker (x2) Bonus Spell Slot Wizard: 4, Greater Dispel (7) 1 Use / Day, Only usable by wizard
Finger of noise: WIS +3, Dmg Immunity (Cold) 10%
Ring of Strength: +3 STR
Short Gold Ring: Spell Slot 3 (Bard), +4 HP, -1 Reflex
Ring of Intellect: +3 INT
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Pins Dagger (Greater): +3 EB, 1d4 Acid, Bonus Feat: Sneak Attack 2d6
Falchion of Slime: EB+4, Massive Critical 1d4
Chaviler's Flail: EB +2, Massive Critcal 1d6, Dmg Bonus (Pericing) 1d4
Kukri of Subtlety: +3 EB, +3 Hide, +3 Move Silent, Bonus Feat: Sneak Attack (1d6)
Bleederkin Rapier: +2 EB, On Hit: Wounding DC =14
(Kama) Left Claw - Monk's Friend Greater: EB +3, DEX +2
(Kama) Left Claw - Bleeding Fiend: +2 EB, +1 Piercing, On Hit: Wounding = DC 14
Neck Knife (Shortsword): EB +2, Vampiric Regen +1
Quarterstaff +4
Mace +4
Old Bone (Club): +2 EB, 1d4 Piercing, Vampiric +1
(Longbow) Snake-Shot: EB +3, + 5 Mighty
Netherese Waraxe: +1 EB, +3 Listen, +3 Lore Arcana, 20 SR
Duskwood Quaterstaff: (Duskwood), +1 EB, +1 Magic Dmg, +1 Vampiric Regen, Spell immune: Inflict Light Wounds
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Illmater's Silver Shake (Light Shield) +4 AC , +1 Will Save
Heavy Shield of Glory: AC+3, CHA +3, HP +6
Tower-shield +4
Spellcaster's Friend (Light Shield): Arcane Spell Failure -5%, Weight Reduction 40% (0 spell failure shield)
Light-shield of Grub: AC +3, Bonus Spell Slot Sorcerer: 3
+3 Heavy Shield (x3)
Supreme Ward (Tower Shield): Bonus Spell Slot Sorcerer: 7 , AC +1
Heavy Shield of Glory: AC+3, CHA +3, HP +6
Tower-shield +4
Spellcaster's Friend (Light Shield): Arcane Spell Failure -5%, Weight Reduction 40% (0 spell failure shield)
Light-shield of Grub: AC +3, Bonus Spell Slot Sorcerer: 3
+3 Heavy Shield (x3)
Supreme Ward (Tower Shield): Bonus Spell Slot Sorcerer: 7 , AC +1
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Karasen's Joy: Bonus Spell Slot Sorcerer: 5, HP +5
Healers Belt: Heal +2, Cure Light Wounds 1 Use / Per day
Cleric's boon sash: Cleric spell slot: 3, AC vs neutral +1
Performer's Boon: Deflection +3, STR +3, Bluff +2, Diplomacy +2, Bonus Feat: Artist
Necklaces
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Gold Necklace: CHA +3, AC vs Neutral +1
Cloaked Amulet (Greater): AC +2, Hide +3, Move Silent +3
Plant's Charm: Cleric Spell Slot: 4
Spellsink Scarab: Lesser Spell Mantle (9) / 5 Charges per use
Nature's Favor: +4 AC
Cloaked Amulet (Greater): AC +2, Hide +3, Move Silent +3
Plant's Charm: Cleric Spell Slot: 4
Spellsink Scarab: Lesser Spell Mantle (9) / 5 Charges per use
Nature's Favor: +4 AC