There is no debate to be had here. I do not agree at all that you're being "punished" when you can't find a group.If it's about groups/collaboration, how is punishing those who can't find a group going to solve anything?
Because 6 seconds is too short.Also, if it's about accepting that HiPS characters shine in a different color, why the 12 second timer suggestion?
A shift is good! Why do you or anyone play a HiPSer? Because the mechanic is awesome. Because...wait for it...with H/MS skills you can fundamentally do what you can do with HiPS—sneaking—but you can't 6-sec spam back into a absolutely powerful mechanic defense/offense.fundamentally shift the dynamic of playing stealthy characters altogether, and not in a way that will make anyone want to play them.
I believe you feel strongly about your opinion, and have enough anecdotal evidence to uphold your views.Do not believe me?
Again, my point is why are we arguing the failure of a Soloing expedition again????!!!!!??? It's a dumb move, IC. Your toon deserves to die, sorry if that is harsh, but c'mon man!Here's an example of a level 30 HiPS'er taking on a CR23 or 24'ish(approximately) yellow named mob, while using HiPS as his only saving grace(since it has been so widely and repeatedly touted as game-breakingly OP).
Two additional things:
- Sneaks and undead aren't really a fair match. Bring a Paladin mate.
- As I added to the Wiki some years ago: "The Challenge Ratings are based on the idea that you'll be with a party.
If you're going solo, it's suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).
The stated CR of some areas is quite wildly different from the real difficulty. "
I fully appreciate and sympathize with the challenge of playing a HiPSter and being able to Solo content that is, by any measure, just not a balanced situation...regardless of the HiPS or not!
And again, this is what I mean about not just looking at a micro-aspect of playing a Rogue, you have to look at how the Server Paradigm is setup to not give Rogues a proper moment to shine. An example being the ability to Bash chests, coffins, boxes, etc. and not have destroyed items. If it was impossible to do this, and any Character needed a Rogue or WAS a Rogue, their USEFULNESS both IC and OOC would be enough to make the inability to solo Big Bosses irrelevant.
So yeah, I do believe you Snarf in that you have a convincing perspective for yourself, but that isn't the FULL PICTURE when talking about a Rogue-based Character, and how HiPS is one of the most powerful Feast in the game and definitely could use—and survive—a little baby nerf. Little baby.

EDIT: and I've about used up my time on this subject. FWIW!!!