Steve wrote: ↑Sun May 03, 2020 6:28 am
So yes, conscious and subtle changes need to be made along parallel lines I order to make HiPS a more balance Feat. Saying it is impossible is disingenuous. Saying it is complicated and not worth the effort is fair.
Whilst I am assuming that for the most part that the people against HiPs have had some PvP encounter they lost or just about lost to be the cause for this, I thought that particular point was something I wanted to correct. I did, after all, leave a bit of bait to see if anyone would respond about just not liking the cheesy stealth mechanics of actual STEALTH vs the the ability to Shadowdance - which is how HiPs was originally (and best) pitched in NWN1/DnD. It appears however, people are just not happy with the 'special invisibility' (which it kinda is, and certainly definitely is with say Phantom). I won't remark on the apparent disdain for the term, but I will say its undeserved as there's nothing wrong with having a magical ability to manipulate shadows and disappear into them. Its a common trope and no more cheesy than anything a gish/mage/healer/weapon master/ninja/banjomancer (I've waiting so long to use that again!) can do:
"Need" is the wrong word from where I sit - HiPs does not 'need' to be further changed from the limitations already placed, but some appear to want it - the argument being that it is unbalanced. The two are not interchangeable though I get that its probably a nitpick - I still think it is important to bear in mind.
I don't think anyone said "impossible" at any point (they are obviously wrong if so), but rather that the changes being proposed would not balance HiPS, just gimp everyone using it and have limited effect on Builds that supplement with HiPs rather than rely. Therefore, what you get is slightly nerfed PvP encounters where you likely wanted to see an easier time - and a whole lot of nerfed builds that were never really an unbalanced threat (in the opinion of myself and several others).
"Complicated and not worth the effort" is obviously a fair reason not to do something I agree - but so are the arguments made against the change and that it is not actually a 'broken feat'. So are the arguments for changing it to be honest though I feel they are more frustration-based rather on balanced consideration of evidence. But if it comes down to what people want and why.. at least for me it is clear that I would rather people put the effort into countering stealth when an RP reason comes up that warrants such a concern - my character does? He has had two assassination attempts on him and multiple cases of being spied on. I do not want to see one of the key feats to stealth combat in NWN2 getting nerfed without a really good reason and I actually do not SEE one being given. I see people arguing down to stats why it is not broken.. but I cannot recall why it is allegedly broken? Because we can disengage and avoid single-target attacks and spells I think was the reason - but then we still have to risk getting in for another flurry unless we are archers. If your character is not built with high AC, or has AoE attacks (or whirlwind), and cannot use the myriad of effective items to counter.. that should not be the 'fault' of your average HiPSter but rather an inherent weakness of your character to try and remedy - and those exist so...
Again, to whoever mentioned ranged + HiPS, if its a build with massive AB like an AA which you do not like.. go nerf that build and leave us innocent Hippies alone xD.
I agree with chad - if you nerf it, 'balance' calls that a lot of caster ''win buttons' and buffs get serious revisions as well to make them easier to kill and less viable on their own without constant support. That way we can kill them fully buffed with the right rolls and moves 'no problem'. Honestly - as nice as it would be to have a perfectly rounded, multi-player focused game where an intricate rock-paper-scissors can be relied upon - or where everyone has an equal shot determined by skill. That is not ever really going to happen here. We can try - but lets not pretend one feat at a time is going to ever really achieve that.
Nerfs should be reserved for truly broken, game-play damaging experiences, and I think we ll agree they should be taken seriously. That is why Snarfy and others are so passionate because (im in this group), understandably I hope, we're facing a lot of unpleasant changes to our experience when as players of the style we're keenly aware of the many vulnerabilities.
It does not seem fair to hurt the feat but I stand by previous comments that I'd try it if devs actually sided against before RCR'ing - but if you feel its being abused by non-stealth builds (to find ways to 'cheese') then attention should fall on the requirements to get HiPS, not the mechanics of what IS a supernatural power to literally "Hide in Plain Sight". It's literally in the name. You see him.. then s/he's literally gone and you are left actively trying to get eyes on again.