So I've been in game for a few 1-2 hour sessions this week and as I played I was coming up with some thoughts which I thought I would share, for what it's worth... Rather than blast our poor admins Zann-man and Miasmata I am going to put my thoughts here. All are welcome to post their thoughts whether you agree, disagree or are indifferent to what I post. A special note to area builders and developers or anyone who helped to implement a given area or mechanic. Please know that I in no way will be trying to fault your efforts, no implementation is done in a silo and my thoughts are just ways upon which things can be improved.
Ok, enough with the intro... Here are my thoughts and experiences after roughly 3.5-4 hours of total play time.
Graveyard remains the place to go upon logging in with a level 1 PC. Taking my own advice (which I have posted many times) I utilized my 1,000 starting gold to purchase the following:
- Morning Star
- Sling
- 99 bullets
- 2 potions of heroism
- 2 potions of mage armor
- 2 potions of barkskin
- 1 potion of shield
- backpack of the hearty
- a couple potions of cure light wounds...just in case
Now broke, I headed to the graveyard, warded up, and then realized I should have rested since the +1 HP from my 13 CON and the +5 from my backpack hadn't applied and so my level 1 rogue only had 6 HP...super. not wanting to waste my expensive potions, I proceeded to hang back and use my sling to draw undead zombies and skellies to me one at a time. Never got hit so was feeling confident. Honestly could have just drank the potion of mage armor to have 18 AC and probably been fine. At low levels the poor NWN random number generator doesn't show it's flaws because there are so many fewer rolls.
Anywho, I made a circuit slowly around the graveyard to loot. For now steering clear of the crypts and just dealing with the low hanging fruit so to speak. Upon completing a circuit I went and sold my undead parts and loot, didn't find anything worth keeping other than a couple scrolls that may prove useful (much) later when I have the UMD to successfully cast them. On to the bandit caves (after buying more healing supplies of course).
I arrived at the bandit cave feeling pretty good as a level 2 PC with R1/F1, now equipped with a heavy shield and chain shirt purchased from the loot I had made in the graveyard. I proceeded through the bandit cave about halfway before I had to log off, but was surprised to see a sub-boss (yellow colored name) in such a low CR area. I was able to defeat him (with exactly 1 HP left) and collected my loot bag (a tanglefoot bag) before saving my character and logging off so I could log in for work...
The next session I sold the loot from my half run which was enough to buy a couple more of each potion type listed above and round out my healing supplies. I had found a breatplate in the bandit caves so I switched my chain shirt for the breastplate. I also found a +1 natural armor amulet so now my AC is 10 + 5 (BP) + 2 (DEX) + 1 (NA) + 2 (Heavy Shield) +1 (LoH) = 21, 27 when warded with Mage Armor and Barkskin. So anyway, I made a complete circuit off the Bandit Caves, no boss spawns this time and in the end I leveled up to 3 (R2/F1) and now I have Feint (not all that useful at low levels, but you'll see why in a bit). I have added a mundane Longsword to my arsenal and I found a Longbow of Magic +2 (at level 3!) to use for ranged attacks. All in all at this point I have ~6 of each potion, ~10 healing kits, a few cure light potions and a few vigor potions plus some other random stuff, but nothing major. Longbow of Magic was certainly the top find for Clinton thus far.
This morning I decided to challenge myself to the Chiontar Ruins (and was I ever challenged!)... I must say, this is by far my favorite low-level dungeon and for those who've not given it a go I highly recommend it. However, do not go unprepared. 26 AC is the BARE MINIMUM in this place and I was happy with my 27 being solo. Being that stealth is secondary for this PC (what with the metal armor and shield along with mediocre DEX) he rarely is able to sneak up to a spawn and get a first attack, not that sneak damage is much, but the AC malus to the enemy helps. The mobs in this dungeon are pretty brutal having between +5 and +7 AB and occasionally spawning with a haste potion (for +8 AB). Feint was useful here because if I was struggling to hit I could essentially alternate between Feint (w/ +10 bluff thanks to potion of heroism) in one round and attack the next. Oddly this did not always result in a sneak attack, but it usually did. It's likely a matter of when the attack action happens since Feint essentially removes the DEX/Dodge AC for 6 seconds, so with only 1apr you sometimes are too slow on the attack the round after you feint. That said, without it the dungeon would have been far more slow going since even with a potion of heroism my AB is only 2 (BAB) + 3 (STR) + 2 (Hero) = +7.
A few suggestions in my humble opinion:
- Potions are too cheap. I have said it before and I realize many feel these potions are necessary. I agree for solo, but solo should be what you do when you simply cannot find a group. Not to mention that from an IN CHARACTER PERSPECTIVE it makes no sense that the potion sellers can produce and sell potions cheaper than a max level PC Master Alchemist. Mage Armor is ~50-55 gold for a level 1 PC, but to craft it w/out MA is 100 gold. Barkskin is ~125 gold, but should cost 300 to craft. Shield is ~150, but should be 250 and Heroism is ~140 instead of ~500. Now, if you want to keep all of these a bit lower that is fine, but I would argue that at least a ~50% bump in cost (if not 100%) is warranted here.
- Chiontar Ruins needs more loot chests. It is more difficult than Graveyard or Bandits (as it should be as it is CR2.5 iirc), but far less rewarding. The XP is actually MORE in graveyard for level 3 PC because you can kill the mobs faster. It generally took me an average of about 6 or 7 rounds o kill each spawn in the Chiontar ruins so while 50xp is nice, getting ~38 and killing 2-3 mobs in the same time is better. On top of this the Graveyard and Bandit caves both have more loot in a smaller area and thus are faster to acquire. This is of course not to mention the horrible rat problem in the docks that can allow you to level with no risk while earning quick coin. These ruins are so AMAZINGLY done!!! With the rooms, the puzzle, the attention to detail with living area's etc. There are literally already chests in this place that are just visual...making them real chests the PC's can loot would make the area more likely to draw players to it. And I really wish more players went to it because it is a good challenge and a well designed area.
- The traps in Chiontar Ruins, perhaps deserve a look... DC20 reflex saves in a CR 2.5 dungeon is a bit steep. Not that any of the traps are overly dangerous and even with relatively low search skill I spotted all but one of them, but the one I hit was surprising. Most of the spells and grenades the mobs toss are DC 12-14 which is fine, but DC20??? wow. Now, maybe there is no way to change trap DCs, I have no idea, but if there is that might be something to look at lowering to ~15.
- I realize it is because of the puzzle, but having DC50 locks in a CR2.5 area is just mean... These could be lowered to DC30 and a level 3 rogue is still going to need 18 DEX to be able to open them. So if you don't want them opened by level appropriate PCs you could just lower the DC to 35 and still make it near impossible (if the rogue has buffs and/or finds some +6 lockpicks they could possibly still do it). Of course this is not a major deal since, as I said it's about the puzzle
All in all so fare the experience has been quite easy, but I realize that I can't 'unknow' what I learned in my past years of playing. I'm not all that up in arms about how cheap potions are by any means, but it does hurt crafter PCs since it makes heroism wands and/or mage armor wands for lower level PCs (and even higher level ones) worthless. There are so few wands (much less elixirs) that arcane and divine crafters can actually sell... It is a shame some of the key buffs that do sell are available cheaper and with less investment as a potion. However, in all honesty the number one change I would like to see is as stated above, to add about 3 additional loot chests in the Chiontar Ruins and make lowbies have a bit more reason to risk taking that dungeon on. It is a far more interesting place than any other location until you are ready to go to Hilltop Ruins, but as it stands now other places are safer, give faster experience and more loot.
Almost forgot... the area outside Chiontar ruins could use a CR bump... With the difficulty of the dungeon, it sends players that travel here without knowing the server the wrong message. If I didn't know any better I would assume Chiontar was the easiest/lowest CR place to start as the outdoor enemies give very little xp (~10 at level 3) and are not very difficult to kill. I think they should be a bit more difficult than the graveyard or bandit caves... Maybe CR 1.5 or 2, so that players are not obliterated by going from CR 0.5 to CR 2.5...
And finally (I know, right?) if anyone has a level appropriate area they would like me to check out (or a higher level area you want me to take a look at in the future) either because it's new, or because you feel a change is warranted, feel free to post here or shoot me a PM and I will do my best to visit requested locations. Anyone is of course more than welcome to join Clinton on any of his brief adventures... Just know that I run through areas when they are boring and there is no risk, so if you don't like that...sorry. However, in beautiful area's like the Chiontar Ruins I am pretty much always in detect and stealth mode when not in combat...so if you don't like that....well, I question what is wrong with you!
Cheers everyone! enjoy your weekend.