DOORS
Moderators: Moderator, Developer, DM
- Xorena
- Posts: 725
- Joined: Wed Mar 30, 2016 8:21 am
- Location: East Coast US
Re: DOORS
Things are more likely to be fixed if you are diplomatic about it. Devs, builders, mods and DMs are not paid for their work.
Instead try saying "The doors in the Troll mine won't open. Is this a bug? Thought you should know" or something like that.
Instead try saying "The doors in the Troll mine won't open. Is this a bug? Thought you should know" or something like that.
- Theodore01
- Recognized Donor
- Posts: 2927
- Joined: Wed Feb 16, 2011 5:32 pm
Re: DOORS
We (a party of 3-4 players) were trice in that 'new' cave in the troll claws lately - and all these doors seem just not to open at all.
(I know there is a lot content of that area hidden behind them, as they worked sometimes before.)
From ~ 100 tries at each door we couldn't get a single one open.
Would be nice if the Dev. could have a look at them or give us a hint about them.
(I know there is a lot content of that area hidden behind them, as they worked sometimes before.)
From ~ 100 tries at each door we couldn't get a single one open.
Would be nice if the Dev. could have a look at them or give us a hint about them.
- Xaltotun
- Retired Staff
- Posts: 54
- Joined: Sun Dec 11, 2016 1:26 pm
Re: DOORS
Sorry folks, the doors do work and they do open, but they are set to open only under set circumstances which involves a random skill test and a dice roll. The DM that asked for these areas specified the conditions and extensive testing and live play shows that they do work. It would be unfair to say more than this as a lot of players have already found their way past them, but thanks for trying the areas and for reporting what seems to be an issue. Happy searching.
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DM Spartacus
- Posts: 2437
- Joined: Fri Jul 29, 2016 5:08 pm
Re: DOORS
There was a lot of in game RP around these areas before they came into play. Building rumours and cementing lore before the mines appeared. Some of that lore is in game and some is with players. Some of the areas reward that effort and knowledge. There are six hidden areas. Entry to some rewards investment in dungeon skills. Entry to others requires a form of key - hinted at elsewhere and available in game. Entry to all six areas in one pass likely requires a party, two key objects, and some luck - and is designed to be a challenge.
These hidden areas represent finding newly opened off shoots deeper into cave system and if an individual player fails door on first attempt they might reasonably assume they cannot find a way through at that time.
Hope this helps game wise, but confirming not a bug.
These hidden areas represent finding newly opened off shoots deeper into cave system and if an individual player fails door on first attempt they might reasonably assume they cannot find a way through at that time.
Hope this helps game wise, but confirming not a bug.