I really think this boss mob could use a review. At the end of the day, he's generally not worth the risk for the small amount of gold he offers.
A few weeks ago, I got stuck staring at Xenufex for 30+ minutes because I rolled a 1 and he couldn't kill me. I was stuck there, unable to move or die, while he just stared at me. DMs were busy so I had to wait for player help.
Victoria Thornhart | Dreadlord of Darkhold & Priestess of Bane. Zhentarim Guild Thread. Darkhold RP Thread. Vierna Hun'viir | Ranger of Eilistraee. Retired. Zilvarra | Drow Deathsinger of House Selmiyeritar
another review wouldn't hurt, but personally I always liked the little guy. As annoying as he was... The whole Gnoll dungeon was generally a decent loot run in comparison to most others with a decent amount of ground to cover, but with a solid amount of chests and enemies to keep you interested. Perhaps one more chest could be added there or maybe one of the chests could have the rating bumped up to the next level loot to make it marginally more valuable. The reality is that adventuring is technically meant to be done as a group and going solo should present a risk (and rolling a 1 is simply a part of D&D, even if NWN makes it a bit of a bigger part than it is in PnP).
Change or don't, but some of these annoying bosses are the very challenge that keeps a PW interesting as folks continually learn and improve at playing the game. Possibly there is a way to change out the annoying aspects while still maintaining the level of difficulty.
LazyTrain wrote: ↑Tue Apr 14, 2020 3:59 pm
I mean we can review him but keep in mind he's also a 100% optional beholder boss. If you're fighting a beholder you kinda gotta be prepared.
This.
On the other hand, is there any way to reset the Beholder's blast ray to something that first stuns, then kills the PC? That way people would be able to see that Failed Save, perhaps, while they count the stones in the Bone Castle?!?
Is there then a setting that allows for some form of delay before the Server throws your in to the Transition Screen to the Fugue, and then your PC is in the Fugue? Yeah, in general, whenever a PC dies, it often is pretty wham-bam-Fugue'd-you-man fast of a transition.
It might actually be kinda nice in a "Ha ha!" Nelson Muntz way to see your PC's body lying there for a few seconds in all the blood and (not) glory.