JEGs Training Module

Questions About Character Builds, Build Critiques, and Build Sharing

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Sugo77
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Re: JEGs Training Module

Unread post by Sugo77 »

1.: Firstly, many thanks for the files.
2.: Secondly, in many respects I agree with the post above, because as soon as I started testing, I immediately found a lot of differences from the original BG server of the current version, starting from skills, and even to feats, and even more so spells for spells-casters, which, unfortunately, not all work in the training, test module...
3.: Third, it is certainly a good idea to create a separate area on the main server for creating and testing builds, especially for beginners, but if you implement this, it is best to do this on a separate test module with a different IP, in order to there was no load on the main server and in order not to be distracted, and not to distract others...
Ideally, it would be nice to develop and create a separate test module-server for creating and testing builds under a separate IP (I don’t want to advertise, I’ll just say by type, or analogy with some other servers that in NWN1, in NWN2, for beginners players(Especially for foreign) such a test module would be very useful so as not to be mistaken when creating their builds, and not to be upset, sometimes you can make totally mistakes your build without knowles, and preliminary tests, and if you are can’t rebuild\relevel your "mistake build", then you can even stop playing at all...
Although, on the other hand, you can lose interest if you see everything at once... But, for builders and testers who like to create and test their builds, this would be very interesting, and perhaps vice versa would only attract even more attention from new and old players(Because there will be a new interest, and possible, new goals even for them)to this server...
Here 50 to 50...

P.S.:
Sorry my bad english.
qwertyh88
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Re: JEGs Training Module

Unread post by qwertyh88 »

Instead of maintaining JPEG, a potential alternative to testing is to change RCR penalty loss.
Like Zero loss in EXP for lvl 15-20 & below, and anything above 20 is auto set to lvl 20.
I think a lot of builds can be figured out if taken to the 20th lvl or so.
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Valefort
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Re: JEGs Training Module

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sir_blacksoutalot
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Re: JEGs Training Module

Unread post by sir_blacksoutalot »

Val, is this what I think it is?

Did you actually go and update the BGTSCC JEGS module?!! :o

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Valefort
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Re: JEGs Training Module

Unread post by Valefort »

Yep, it should work.
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Steve
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Re: JEGs Training Module

Unread post by Steve »

Valefort wrote: Tue Aug 04, 2020 7:31 pm Yep, it should work.
If it actually works, you are a godlike Frenchman among non-godlike, non-Frenchmen!!!

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MadSeer
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Re: JEGs Training Module

Unread post by MadSeer »

I feel complete. Thank you 3000
Nimenaar
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Re: JEGs Training Module

Unread post by Nimenaar »

I guess I've put it in the wrong folder which is Neverwinter Night2/modules cause it doesnt appear on the list in game , where should I put it then in order to launch it ?
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Valefort
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Re: JEGs Training Module

Unread post by Valefort »

Unzip it and execute install.bat in there, it will move the .mod file in the neverwinter nights 2\module folder and the UI files in the override and you should be set !
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Nimenaar
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Re: JEGs Training Module

Unread post by Nimenaar »

all good , works ;) ty Vale and good job
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Re: JEGs Training Module

Unread post by narcaleptic »

Thank you so much for this good sir! I tested and used it yesterday evening, no issues at all and makes for catching screwups before rcring a high level character very easy. Props to you.
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zhazz
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Re: JEGs Training Module

Unread post by zhazz »

There's a bug with Bear Warrior in JEGs at the moment. Upon using Bear Warrior Rage the following happens:
  • Stays in humanoid form
  • Doesn't give claw/bite attacks, but still uses equipped weapon
  • Doesn't grant increased AC
  • Permanently decreases Constitution by 2
  • Permanently increases Dexterity and Strength by 2
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Steve
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Re: JEGs Training Module

Unread post by Steve »

Please keep in mind with JEGs that many of the custom content on BGTSCC has or runs Server-only scripts, and do not work in JEGs (polymorphing being one main culprit).

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

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Hakken2
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Re: JEGs Training Module

Unread post by Hakken2 »

Hello.
when downloading and try to install my virusprogram is warning about a Maleware?

Would like to try this but is it any danger?

Best regards
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Steve
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Re: JEGs Training Module

Unread post by Steve »

Has anyone had success using the latest JEGs (thanks Valefort!) and the PrC Dragon Disciple? Because DD requires the Draconic Language, and this latest JEGs build doesn't allow Languages to be picked at Level Up, I can't think of any way to manually add Languages to fulfill this requirement...can you?

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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