Tales of the Front Line I
Jalib's Bastards
Year 1355
Edelgarde, Seeker of Candlekeep
Prologue
Following the great operation staged by the Duke’s forces, I have been gathering witnesses from those who were present during those battles. I have tried to contact at least one person for every mission, in order to transpose in writing an exhaustive account of this glorious counterattack against the Devils’ forces.
This book is not intended to be a complete account of the whole war, as this would require a greater amount of material, but a simple story of one of many battles.
In this case, I was lucky enough to hear the whole story from the commander in charge of the group that attacked the enemy’s Forge. Sitting at the inn in Candlekeep, I recorded those moments as accurately as possible.
So, dear reader, make sure you are comfortable and ready, because you are going to read the story of Jalib’s Bastards.
Chapter 1
As I explained in the prologue, this mission was part of a more complex operation orchestrated by the Dukes. Duke Eltan’s main force had the task of facing the bulk of the fiendish forces, however they had little to no chances of succeed without a distraction.
Hence a squad was assembled for this purpose and Jalib, a tiefling and former conscript criminal, was put in charge. Their duty was to lure the main army located at the Forge, the place where the dreadful Hellsteel golems are created, and distract them from the real attack. It was immediately clear that this mission was extremely dangerous and would most likely lead to a large number of casualties. That, however, didn’t discourage the brave fighters. Fighters whose identity was unknown to the commander himself until the last minute.
Those who carried out this dangerous task were four members of the Golden Wheel, two members of the Ebon Blades, a former Red Wizard and a warlock. This lot, frowned upon by many, was named Jalib’s Basterds.
Chapter 2
The team was teleported close to the Forge through a portal, but troubles started at this early stage. One of the fighters charged straight out of the portal without being ordered to and others followed. The commander immediately reprimanded this rash move and gave them a speech. The concept behind it was simple but effective: they were going to succeed and work as the best team they were.
Unfortunately, in battle things are seldom simple and who had been overwhelmed by fear suggested a retreat.
However Jalib and his bastards were a stubborn lot and, in spite of the delays, they carried on with the mission. Pearl, a member of the Golden Wheel, was sent ahead to scout the area, as she was the most discrete of the team. Soon enough her keen eyes spotted some fiendish patrols and a large army at the Forge.
The two heavily armored Ebon Blades, Greil and Astere, and the tiefling Jay of the Golden Wheel charged ahead as vanguard, sustained by Fel the bard, and engaged the hellhounds sent by the enemy.
Inanis the warlock gifted them with supernatural speed and rained acid upon the fiends, while the two mages directed their spells at them.
Needless to say, the hellhounds were quickly dispatched.
A much bigger wave followed as soon as Kahanak, the former Red Wizard, directed his Ice Meteors at the walls of the forge. Since our heroes were hiding in the swamp, the enemy couldn’t estimate their number and thought that the fort was being sieged.
The hellhounds were now accompanied by imps and followed by bearded devils. All, except the most seasoned fighters, feared for their lives, but Jalib charged bringing ruin to the fiends, fighting side by side with the vanguard.
Thanks to them and the spells of the arcanists, this wave disappeared soon enough.
Chapter 3
Dear reader, at this point you might think that the prowess of the heroes was enough to save the day. Alas, victory was still well out of reach.
One of the imps casted a confusion spell on Jay who mindlessly attacked his fellows.
By the time Kiran, the arcanist of the Golden Wheel, could lift the spell, he had already been incapacitated.
As soon as they healed the wounded tiefling, they received a Sending from the Duke’s Court Mage who informed them that Duke Eltan’s forces were ready to move.
With renewed determination, the arcanists evoked meteors on the walls, and the enemy, seeking retribution, sent another wave of bearded devils and imps. The creatures casted Bigby’s Hands on the group, causing one of the mages to fall.
As if it wasn’t enough, portals opened on the field, hellsteel golems pouring out of them.
Although in the original plan the Bastards were supposed to play defensively at the top of a hill, Greil suggested to charge ahead and close the portals before they were overwhelmed by golems.
The commander agreed to the bold move and they managed to clear the way, closing the first portal.
Undaunted, the fiends kept sending golems and imps, that attacked mercilessly with fire
Surely the group would have been utterly annihilated if it wasn’t for the fire ward that the Guide of Candlekeep, Isabella Villame, had placed upon them before the battle.
To face that terrible foe, the commander advised a change in the tactic. Inanis stopped casting her offensive spells and instead enchanted his speed. With renewed energy, the second portal was closed.
Just when Jalib’s Bastards were thinking of a way to close the last one, a mysterious figure appeared from the shadows. Unnoticed by the enemies, he sealed the second portal.
Jalib couldn’t hide his surprise when he found out that the mysterious stranger was indeed Kordren, the last member of the squad even he didn’t know about.
Chapter 4
Victory seemed now within grasp. Strong with a new member, the heroes prepared to march ahead. But suddenly an heart rendering howl shook the very earth under their feet.
“I will burn you!” roared the diabolic colossus, ready to charge toward them.
In front of them stood the fiendish crafter of the hellsteel golems: “the Smith”. He lost his patience and decided to attack alone, thus sealing his death sentence.
He was immediately trapped by Greil and Astere’s sturdy shields, while Fel hacked at his resolve with his sharp songs. Jalib, whose speed was magically enhanced by the warlock, attacked him with his hideous spiked warmace, Wenchslapper, aided by the arcanists’ destructive spells.
When the fiend was finally exhausted he jumped on his knee and smashed his head.
Without their commander, the remaining enemy forces stormed out of the Forge mindlessly. Exploiting this weakness, the heroes closed their ranks in a defensive formation.
However the prolonged fight was taking its toll on them. The arcanists were exhausted and some of them had fallen.
While they were trying to get the wounded out of the meteor rain the enemy had unleashed on them, the Duke’s Court Mage sent them the good news: the Duke’s forces were victorious and the Bastards could retreat.
Just when Jalib’s Bastards prepared to fall back, they realized that Inanis had fallen into a frenzy and kept hauling spells at the fiends. Luckily she and Kahanak, who had fallen, were promptly grabbed by Jay and carried to safety.
Back to the fort, while the wounded were being tended to, nobody wanted to heal the former Red Wizard. However, ignoring their previous quarrels, Jalib insisted that he lived.
One hour later, the whole team, which counted no casualties at all, prepared to meet with the Duke.
Some of them attended to the meeting covered in sweat and blood, others including the commander, were perfectly clean and groomed.
Regardless, all of them were proud of their outstanding success.
Epilogue
This is how one of the hardest and most daunting battles of this war ended. Even if this was only one of many, I believe it teaches us all that even misfits can be heroes.
This group of people was supposed to be expendable. A distraction to be tossed in the face of the fiends. Despite all, everyone made it back.
If it wasn’t for their courage, valor and the discipline established by the commander, my dear reader, you wouldn’t be reading this tale.
Yet there is another lesson in this story I hope every commander will remember: it doesn’t matter which cards we have in our hands, what really matters is how we play the game.