Each (regular) reset sets the time back ~ half a day

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Theodore01
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Each (regular) reset sets the time back ~ half a day

Unread post by Theodore01 »

as above - seen it trice today happen.
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gedweyignasia
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Re: Each (regular) reset sets the time back ~ half a day

Unread post by gedweyignasia »

I'm looking into it. The module runs at a 1:4 ratio for time, and the clock should always be correct when the server is reset (down to the second; didn't bother with milliseconds).

There are two likely scenarios:
- DM changed the time ingame for an event (once right after the module loaded, making it appear to miss twice?)
- The Windows system clock for the server got set wrong (and then reset to make it twice?)

Please post in this thread if it happens again. Clock should always be consistent, even when the server crashes.
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Theodore01
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Re: Each (regular) reset sets the time back ~ half a day

Unread post by Theodore01 »

Right now the time is again 12 hours earlier than this morning.

2020-09-29 07:56 GMT ________________________________________________ 2020-09-29 16:41 GMT

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gedweyignasia
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Re: Each (regular) reset sets the time back ~ half a day

Unread post by gedweyignasia »

Theodore01 wrote: Tue Sep 29, 2020 1:08 pm Right now the time is again 12 hours earlier than this morning.

2020-09-29 07:56 GMT ________________________________________________ 2020-09-29 16:41 GMT

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The in-game date won't persist across resets, but the clock will. The in-game clock runs at 4x the speed of the real clock, but we sync in-game days to real days, so the server always resets the date to the current date. Do not worry about this behavior.

However, the time of day shouldn't change. If the server resets at night, it should start up at night. Has this behavior been consistent?
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