pvp script only works when the last hit is from a player, anything else still counts as a normal kill
there was an old pvp phrase "courtesy kill" for when someone is on the ground wheezing, you hit them to ensure you got the last hit in so its a pvp death
but summons and natural bleed out (being in that -1 to -9 range) will fugue you, havent been able to tell if dots count or not (like IB bleed) bc i have sent someone to the fugue on my IB but they were also in the bleed out stage so hard to say which one got the last hit bc it was way back in the day
another old courtesy though was raising people who were killed by your summons, but that really only happened between friends fighting ic and ooc so there could be rp after and such
but that has been that way forever
Sent to fugue by a player
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- Blackman D
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Re: Sent to fugue by a player
everyone is evil till proven otherwise
- Valefort
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Re: Sent to fugue by a player
Yes, I wasn't aware of this bug, fixing things I don't know about is difficult 
Did it happen shortly after the summon appeared perhaps ? While it wasn't dominated by its master yet ?
Did it happen shortly after the summon appeared perhaps ? While it wasn't dominated by its master yet ?
Mealir Ostirel - Incorrigible swashbuckler
- Blackman D
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Re: Sent to fugue by a player
well if you are gonna change it definitely check bleeds
then there is the somewhat related issue with frenzy damage, tho that one should fugue you i think
then there is the somewhat related issue with frenzy damage, tho that one should fugue you i think
everyone is evil till proven otherwise
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Re: Sent to fugue by a player
Do you mean bleeding damage from IB ?
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- MrSmith
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Re: Sent to fugue by a player
"courtesy kill" in Japanese is "Kaishakunin"
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