chad878262 wrote: ↑Tue Dec 08, 2020 9:32 am
Lore:Religion at 15 since it is a PRC requirement.
Nope, it's Nature 15 or Lore Religion 15, so I put her lore at 5 always because I don't want to Religion Metagame.
A couple options I would consider off the cuff is to drop Druid in favor of Cleric with Animal Domain and some other nature based domain. However, that is not really an option since IIRC you worship Ibrandul.
Yeah but even then, Cleric sucked. It was too overpowered, I never had to answer to anybody and ultimately it was boring.
Druid is much more balanced, all it has is DPS really and some lower level versions of Sanctuary but mechanically can still be dealt damage.
Even teleporting is just inferior, only with no ceiling maps.
She's also just a Druid and always was, Cleric felt wrong to retrain into, but now it's part of her hard history where I played like 2-3 months as Cleric.
Ultimately, I'll never see Ibrandul as a Cleric Faith, it doesn't add up with what they do and why.
For everything else: Eh, she's not meant to really PvE, and Druid has onebutton abilities when you're a high DC caster.
The more I look at it, I only have Thaum to "headcanonised 5 Wizard levels and Planar RP", but in the end, I don't even need it, it doesn't offer anything in it's current state. The extend feat is whatever, the ability is whatever unless it gets a power boost for actual Planar Allies and...
Heresy, but the double Summon is whatever to me as well.
I'll take a sizable Druid / Warlock build if Warlock's higher invos make me happy, I've always played low-pact power and never actually explored higher.