BG Builder Module Feedback & Archive
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Ariella
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BG Builder Module Feedback & Archive
This is a copy of the BG Builder, basically a directory to use when building BG areas. It includes blueprints for most of the added custom content and has the haks connected. The Devs have decided to make this public just in case any of you are looking at trying your hands making areas for BG, I will try and add some helpful guides as I get free time but in the mean time feel free to poke me if you need any help.
To get setup first extract this file into C:\Users\YourUser\Documents\Neverwinter Nights 2\modules
Then find your games main directory D:\games\Neverwinter Nights 2\NWN2Toolset or D:\SteamLibrary\steamapps\common\Neverwinter Nights 2\NWN2Toolset if you use steam. Then unzip and copy these files into their respective folders.
Then when you want to start up the module you simply boot up your toolset and go file > open as directory > select the BGTSCC Builder and your in. When saving it's better to also save it as a directory and not as a module. You will fine it's a bit more reliable, don't worry you can still jump in and test your area.
Now once it's loaded up you will notice there are none of the BG areas or scripts and so on. If what you want to work on requires these you will have to send a PM to dev's requesting a copy.
To get setup first extract this file into C:\Users\YourUser\Documents\Neverwinter Nights 2\modules
Then find your games main directory D:\games\Neverwinter Nights 2\NWN2Toolset or D:\SteamLibrary\steamapps\common\Neverwinter Nights 2\NWN2Toolset if you use steam. Then unzip and copy these files into their respective folders.
Then when you want to start up the module you simply boot up your toolset and go file > open as directory > select the BGTSCC Builder and your in. When saving it's better to also save it as a directory and not as a module. You will fine it's a bit more reliable, don't worry you can still jump in and test your area.
Now once it's loaded up you will notice there are none of the BG areas or scripts and so on. If what you want to work on requires these you will have to send a PM to dev's requesting a copy.
Last edited by Ariella on Sat Jan 02, 2021 8:33 am, edited 4 times in total.
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Steve
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Re: BG Builder's Module
Jon Smythe - The Book of....
Essaar Arkae - True Essential Servant
Tsarzyn Ek'cla - Superiority Supreme
Khelboros Wyrmstone
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Hakken2
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Re: BG Builder's Module
Excited to test! 
Bhor Stonecutter, King's Hammer and member at The Assembly of Kraak Helzak.
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Hakken2
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Re: BG Builder's Module
got the following warning when trying.
bougth a complete game from GOG. X1 should be Mask of the betrayer?
any advice would be appreciated!

bougth a complete game from GOG. X1 should be Mask of the betrayer?
any advice would be appreciated!

Bhor Stonecutter, King's Hammer and member at The Assembly of Kraak Helzak.
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Ariella
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Re: BG Builder's Module
Hey Hakken,
That just means you are missing some files. Unzip this into your terrain folder as listed in the error message. You can also just ok through the messages and build.
That just means you are missing some files. Unzip this into your terrain folder as listed in the error message. You can also just ok through the messages and build.
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MockingBird
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Re: BG Builder's Module
The Witcher placables are not showing up at all in my toolset. Any suggestions?
I'd appreciate any help I can get
Thx
Also, is there a place that now stores the prefabs like the walkbles?
The vault apparently no longer hosts them
I'd appreciate any help I can get
Thx
Also, is there a place that now stores the prefabs like the walkbles?
The vault apparently no longer hosts them
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Heretic
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- Location: Capitol of the Free World
Re: BG Builder's Module
Many of the placables you see in game aren't available to player builders in the module. I ran into this constraint when I was building the House Divine Estate.MockingBird wrote: ↑Tue Oct 05, 2021 9:59 am The Witcher placables are not showing up at all in my toolset. Any suggestions?
I'd appreciate any help I can get
Thx
Also, is there a place that now stores the prefabs like the walkbles?
The vault apparently no longer hosts them
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Rhifox
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- Joined: Wed Jan 13, 2016 2:34 am
Re: BG Builder's Module
Look at what haks you have in your haks folder and if any are not currently associated with the builder module, attach them yourself. That should help make some content show up.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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MockingBird
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Re: BG Builder's Module
Thanks. NO idea how to attach things but PH got me straight <3 appreciate all the help and advice.
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MockingBird
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- Joined: Sat Oct 02, 2021 11:29 am
Re: BG Builder's Module
That I do know how to do. I've already added them all and unfortunately I still have a ton of things not showing up 
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Lux
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Re: BG Builder's Module
Hi everyone,
Here is an up-to-date version of the builder's module:
https://cdn.discordapp.com/attachments/ ... 022-05.rar
There's a working candle/lamp in it that you can copy + paste and appearance change if you want useable light sources in the area you build.
And just so that everyone is aware, as I'm not sure exactly what errors people have been encountering, I wanted to say that not being able to place all placeables (particularly the non-bold / original blueprints) because of error messages is something builders encounter too. We just avoid using those.
For those interested here's also an extract of tfunke's excellent toolset guide:
Tip from me:
Keep at least two blank tiles between interior sections to make sure voice range doesn't carry. Talk range is just over two tiles (but because of wall thickness two tiles is enough.)
In the Area Properties tab, there's an option to turn on/off Directional Lighting. Having it on makes it easy to build in an interior. Shutting it off and using point lights gives a more immersive lighting for gameplay. Also light turns out a bit brighter in game than it looks in the toolset.
Happy building!
Here is an up-to-date version of the builder's module:
https://cdn.discordapp.com/attachments/ ... 022-05.rar
There's a working candle/lamp in it that you can copy + paste and appearance change if you want useable light sources in the area you build.
And just so that everyone is aware, as I'm not sure exactly what errors people have been encountering, I wanted to say that not being able to place all placeables (particularly the non-bold / original blueprints) because of error messages is something builders encounter too. We just avoid using those.
For those interested here's also an extract of tfunke's excellent toolset guide:
Hidden: show
Keep at least two blank tiles between interior sections to make sure voice range doesn't carry. Talk range is just over two tiles (but because of wall thickness two tiles is enough.)
In the Area Properties tab, there's an option to turn on/off Directional Lighting. Having it on makes it easy to build in an interior. Shutting it off and using point lights gives a more immersive lighting for gameplay. Also light turns out a bit brighter in game than it looks in the toolset.
Happy building!
What we see depends mainly on what we look for
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wangxiuming
- Posts: 717
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Re: BG Builder's Module
Any chance there is an updated version available? 
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Ithilan
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Re: BG Builder's Module
Shameless bump if theres an update 
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wangxiuming
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Re: BG Builder's Module
Even more shameless bump!

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Flights of Fantasy
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Re: BG Builder's Module
Is this still up to date? I wanted to try building something, but a lot of the tiles do not appear if I try to place them. I'm also getting a .NET error after I copied the files into my toolset folder.