IsEnDeL wrote: ↑Thu Sep 24, 2020 10:13 am
I’m not sure if there’s an XP cap after level 30 but adventuring more after level 30 could mean learning new tricks during your adventure, and could translate to being able to RCR back to level 30 provided You’ve gained enough experience.
The experience cap in NWN2 w/ MotB expansion, which I believe is unchanged for BGtSCC is 528,000 experience points. 50% of this would give you 264,000 XP which would put an ECL0 PC at level 23, almost exactly half way to level 24. However, the original purpose of the RCR mechanic is 'Retired Character Rebuild' which was originally implemented to allow players who have taken a character to the end of what they see as that PC's story (be it the character died, left the coast, became a lich (or otherwise is required to have NPC status) or simply retired to a quieter life).
RCR was not intended as a mechanic to 'fix your build' be it to change stats, feats, skills or anything else. While it is used for this (and in fact this is likely what it is most often used for) and there is nothing against the rules in doing it, that is not the goal in allowing for RCR. Since the goal is to allow you to get a head start with a brand new PC after the retirement of a previous PC the level 20 cap from RCR serves as a kind of 'gate' whereby brand new PC's don't start off as epic with zero RP or storyline attached to being epic.
The problem with RCR to epics isn't 3b20 anymore because my understanding is there is now a check in place that if you did not have 3 levels in all classes/PRCs by level 20 you can't get your PC out of the Nexus, so even in a full RCR you are held to the same build rules. I think it is simply a matter of wanting our mechanics to encourage players to play their character (build/RP flaws and all) without suddenly adding new classes/prc's or otherwise changing the build with no RP or reasoning behind it.
IsEnDeL wrote: ↑Thu Sep 24, 2020 10:13 am
I’m not sure if there’s an XP cap after level 30 but adventuring more after level 30 could mean learning new tricks during your adventure, and could translate to being able to RCR back to level 30 provided You’ve gained enough experience.
The experience cap in NWN2 w/ MotB expansion, which I believe is unchanged for BGtSCC is 528,000 experience points. 50% of this would give you 264,000 XP which would put an ECL0 PC at level 23, almost exactly half way to level 24. However, the original purpose of the RCR mechanic is 'Retired Character Rebuild' which was originally implemented to allow players who have taken a character to the end of what they see as that PC's story (be it the character died, left the coast, became a lich (or otherwise is required to have NPC status) or simply retired to a quieter life).
RCR was not intended as a mechanic to 'fix your build' be it to change stats, feats, skills or anything else. While it is used for this (and in fact this is likely what it is most often used for) and there is nothing against the rules in doing it, that is not the goal in allowing for RCR. Since the goal is to allow you to get a head start with a brand new PC after the retirement of a previous PC the level 20 cap from RCR serves as a kind of 'gate' whereby brand new PC's don't start off as epic with zero RP or storyline attached to being epic.
The problem with RCR to epics isn't 3b20 anymore because my understanding is there is now a check in place that if you did not have 3 levels in all classes/PRCs by level 20 you can't get your PC out of the Nexus, so even in a full RCR you are held to the same build rules. I think it is simply a matter of wanting our mechanics to encourage players to play their character (build/RP flaws and all) without suddenly adding new classes/prc's or otherwise changing the build with no RP or reasoning behind it.
Yep, that's why there should be a restriction as to if you retire a char and create an entirely different one, the level 20 cap should be in place.. you'll only be able to get away without the restriction if you use the same name/gender/race, which would mean you're not retiring a char but simply correcting a mistake (tweaking), unless there would be a rule against it. (I'm not sure if it is possible to script this condition to the RCR NPC though).
Adding new classes/prc's or otherwise changing the build with no RP or reasoning behind it can also be done when you RCR to level 20. Then you move your way up to level 30 with the same build as you would have done so if you had a 100%RCR. It just seem to make more sense to me if, after killing epic bosses countless times, you were able to gain/learn new skills without lossing levels.. than, one day you were killing the Frost Giant king, the next day you can't even survive a Yeti.
But anyway, all this is pointless if it's not possible to remove the 528K xp cap
The RCR system as it is absolutely completely sucks.
It's taken me 2+ years to get to level 25 (320K), and I just RCR'd to 160K (will take me more than one year to make that back) and then realized that my base class doesn't satisfy the prereqs for the prestige class I chose. So after the 2nd RCR I guess I'm gonna be left with 25% of my XP (80K)
That's at least 18 months of painstakingly gained XP gone. Sure, it's my decision to do it, but why in Ilmater's name would anyone choose to retire a character under this system?!!
I bet a few people just decided to throw in the towel when this happened to them.
Make it 75%.
Or free once a year.
Just fix it.
((I'm not asking for anything for myself, I just don't want to see the server lose players due to this))
Thaelis wrote: ↑Thu Feb 11, 2021 7:31 am
The RCR system as it is absolutely completely sucks.
It's taken me 2+ years to get to level 25 (320K), and I just RCR'd to 160K (will take me more than one year to make that back) and then realized that my base class doesn't satisfy the prereqs for the prestige class I chose. So after the 2nd RCR I guess I'm gonna be left with 25% of my XP (80K)
That's at least 18 months of painstakingly gained XP gone. Sure, it's my decision to do it, but why in Ilmater's name would anyone choose to retire a character under this system?!!
I've RCR'd numerous characters under the current system, many of which were level 30's(I think I rerolled 3 or 4 of my level 30's within the last year, and they were all back up to 30 after about 2 or 3 months) and, while it can be pretty painful, I wouldn't say the system absolutely sucks.
2+ years sounds like a long time to get to 25... between RP and adventuring alone, that XP should come in way faster. And if you can stomach doing quests then you'll have a nice weekly lump sum of XP coming in. Then there's fishing (personally, I loathe it, just like some people loathe questing).
But, yeah, always be thorough about your build before RCR'ing, and never be shy when it comes to asking for advice in the tips and tricks. We have heaps of build gurus out there(I'm not one) who can steer you past any potential build-related headaches.
Thaelis wrote: ↑Thu Feb 11, 2021 7:31 am
The RCR system as it is absolutely completely sucks.
It's taken me 2+ years to get to level 25 (320K), and I just RCR'd to 160K (will take me more than one year to make that back) and then realized that my base class doesn't satisfy the prereqs for the prestige class I chose. So after the 2nd RCR I guess I'm gonna be left with 25% of my XP (80K)
That's at least 18 months of painstakingly gained XP gone. Sure, it's my decision to do it, but why in Ilmater's name would anyone choose to retire a character under this system?!!
I've RCR'd numerous characters under the current system, many of which were level 30's(I think I rerolled 3 or 4 of my level 30's within the last year, and they were all back up to 30 after about 2 or 3 months) and, while it can be pretty painful, I wouldn't say the system absolutely sucks.
2+ years sounds like a long time to get to 25... between RP and adventuring alone, that XP should come in way faster. And if you can stomach doing quests then you'll have a nice weekly lump sum of XP coming in. Then there's fishing (personally, I loathe it, just like some people loathe questing).
But, yeah, always be thorough about your build before RCR'ing, and never be shy when it comes to asking for advice in the tips and tricks. We have heaps of build gurus out there(I'm not one) who can steer you past any potential build-related headaches.
I agree, you can grind out a level 30 character anywhere between 30 - 90 days. I'm not saying it's immersive as you have to spend the majority of your time killing spawns and not RPing but, it's possible.
Thaelis wrote: ↑Thu Feb 11, 2021 7:31 am
The RCR system as it is absolutely completely sucks.
It's taken me 2+ years to get to level 25 (320K), and I just RCR'd to 160K (will take me more than one year to make that back) and then realized that my base class doesn't satisfy the prereqs for the prestige class I chose. So after the 2nd RCR I guess I'm gonna be left with 25% of my XP (80K)
That's at least 18 months of painstakingly gained XP gone. Sure, it's my decision to do it, but why in Ilmater's name would anyone choose to retire a character under this system?!!
I've RCR'd numerous characters under the current system, many of which were level 30's(I think I rerolled 3 or 4 of my level 30's within the last year, and they were all back up to 30 after about 2 or 3 months) and, while it can be pretty painful, I wouldn't say the system absolutely sucks.
2+ years sounds like a long time to get to 25... between RP and adventuring alone, that XP should come in way faster. And if you can stomach doing quests then you'll have a nice weekly lump sum of XP coming in. Then there's fishing (personally, I loathe it, just like some people loathe questing).
But, yeah, always be thorough about your build before RCR'ing, and never be shy when it comes to asking for advice in the tips and tricks. We have heaps of build gurus out there(I'm not one) who can steer you past any potential build-related headaches.
I'll second that.. There are enough quest not counting some of the harder to get to ones, to get roughly 10,000 xp once a week. 2 years of doing that once a week for about an hour would be roughly 1,040,000 xp.. Soo.. level 30 two times over... So even if you can only spend an hour on once every 2 weeks, you could still technically get to level 30 without swinging a sword once or speaking a word in game.. And this is coming from someone who has also took about 7 years to get their first level 30. I just RcRed too often... ((and also there use to be a cap on RP xp per reset ))
"Repugnant is a creature who would squander the ability to lift an eye to heaven conscious of his fleeting time here."
There can be an automated bot that allows for a 100% RcR once every 30 days per character.
I would support this tremendously. The few bad apples who would misuse it to make their PC a completely different class concept don't negate the positive effects of allowing players to make adjustments and tweaks along the way. Most video games allow you to do this anyway, it should be the norm.
Not everyone is familiar with building, or good at it. Mistakes happen. No reason to punish players for it, just let them make adjustments. It's not a big deal at all to do that. Frankly, the attitude that people should just be good at it in the first place or that it breaks some sort of RP continuity if 100% RcR is allowed more often than once every 2 years is very elitist.
In before "BuT hArDcOrE aRpEe": Nobody will be doing that if they're too busy grinding through the epics all over again.
Last edited by FallingStar on Fri Feb 12, 2021 2:34 pm, edited 1 time in total.
And to add to that, the current RcR already allows a fighter to suddenly learn magic. Making it a 100% refund and keeping there won't change that, only make it less tedious for those who make mistakes while building to rebuild.
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Bobthehero wrote: ↑Fri Feb 12, 2021 2:33 pm
And to add to that, the current RcR already allows a fighter to suddenly learn magic. Making it a 100% refund and keeping there won't change that, only make it less tedious for those who make mistakes while building to rebuild.
I'd support a 100% RCR to fix mistakes during a regular RCR. But I'd stick the following restrictions on it:
No more than once per month per account
Leaving the Nexus after a regular RCR voids the option
On the topic of a fighter to suddenly learn magic, I'd suggest to only make such changes with RP building up to it. I understand that is not a rule on the server, but maybe it should be? Topic for another thread though.
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Honestly I've reached a point where I've messed my build to unplayable levels. I'm regularly loosing weeks of RP XP when I try to adventure and feel like I need to wait for 100% RCR to start playing more regularly again.
It's of course just a single example and I know people are different and won't have a problem with rebuilding their toons getting 50% xp hits. I'd rather wait year or two for 100% RCR - I don't care how long really, simply cause it took me half a year to reach current 2x level and I don't want to loose months of progress.
I'm aware people who make their toons 1-30 in matter of couple weeks won't care about 100% RCR, but I feel that there's more players like me who simply resign and check BGTSCC forum once in a while for a chance to possibly get back with 100% RCR chance.
Allowing 100% RCR once a month would be a godsend to many of us.
While i have no idea how to enforce this, but if we were allowed to RCR once a month while holding same PC strategy (say, making some adjustments in feats/classes while not going from rogue to paladin in one day), that could solve the issue for many people who build, make mistakes (or find design flaws) and lose XP.
Even though i am among those who tend to get to lvl 25 in under 2 months, those are still hours and days of grind and wasted time because of various reasons that make us want to adjust build.
Bobthehero wrote: ↑Fri Feb 12, 2021 2:33 pm
And to add to that, the current RcR already allows a fighter to suddenly learn magic. Making it a 100% refund and keeping there won't change that, only make it less tedious for those who make mistakes while building to rebuild.
I'd support a 100% RCR to fix mistakes during a regular RCR. But I'd stick the following restrictions on it:
No more than once per month per account
Leaving the Nexus after a regular RCR voids the option
On the topic of a fighter to suddenly learn magic, I'd suggest to only make such changes with RP building up to it. I understand that is not a rule on the server, but maybe it should be? Topic for another thread though.
I actually feel 100% RCR could help represent more realistic skill transitions.
Let's take "Fighter suddenly learn magic."
With 100% RCR they can afford to go
1 month as X27/W3
1 month as X25/W5
1 month as X23/W7
And so on. It would permit showing gradual changes without potentially crippling a build during certain level ranges that have almost negative viability. With 100% RCR, those ranges of "can't do anything" can be reliably skipped allowing for people to play out things rather than suddenly go from A to Z.
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A character belongs only to their player, and only them. And only the player may decide what happens.
Many players seemed to be in favor of this, so I'm bumping the idea to increase its visibility.
Honestly, if someone uses the system to go from, say, barbarian to wizard without any sort of story arc involved, then oh well. It doesn't affect me or my enjoyment of the game; I don't see how anyone else ought to let it affect theirs. RPers who takes themselves even a little seriously would simply use it to fine-tune their existing concepts--something that most video games let you do anyway.
Don't treat flexibility like it's a bad thing. It's not.
Last edited by FallingStar on Sun Apr 18, 2021 5:21 pm, edited 1 time in total.
Without digging too much through the thread, I like this idea. Even if it were to have a gold cost - upwards of 100k seems reasonable to me. Maybe you buy a token in the Nexus that you can't appraise lower.
Not only do you get a good gold sink option, it gives players the ability to fix any screw ups in their build, or allow for more player customization.
I think players can be trusted to keep their established characters more or less consistent, and if they're rich enough to abuse this, well. I think the cases of abuse would be so far and few between that it could be handled easily by admins.
For instance, there's some stuff in Cyran's build that I'm not happy with, including some skill point issues and feats. I'd love to be able to fix that, but at level 26 it's too punishing, so I'll stay with the issues on my end until the server split. There's just some things in builds you don't know the problems with until you get into the epics.