I mean, RP wise, it's *supposed* to. Earlier editions you had to make a constitution check to even survive the resurrection. Even in later editions, you typically lose a level flat out from being raised, not just a little exp, and level 1 characters actually permanently lose Constitution if they are resurrected. It's supposed to be a very trying experience that eats away at your life force and soul, just like energy drain effects do. (Same thing with magic crafting eating exp, it's meant to be that you're imbuing your essence into the item, so your own lifeforce gets weaker). The only exception to this is True Resurrection, a 9th level spell. How someone RPs this could vary. It could be losing memories, forgetting skills, it could be a weakening of the body, instincts getting dulled because their connection to reality has been disrupted, maybe you're haunted by the experience and so can't focus on things, and so on.LivT wrote: ↑Wed Feb 24, 2021 5:33 am I am not sure that this actually makes sense RP wise. In losing a level, a character would lose certain skills, and could potentially lose traits depending on the level lost. This does not really make sense to me, that being brought back would result in the loss of knowledge or lessons previously learned. This is even more noticeable in higher levels, where it is a long time between leveling; you can't really argue it's a little amnesia after being raised, when they lose the knowledge or ability the character could have learned over a month ago.
I agree on the ideas of a debuff though I'm not entirely sure on allowing it to be cured by Restoration. I guess it's okay as long as it's only by a Greater Restoration (so people can't potion or wand it).Now, I do like the idea of a lingering de-buff after being raised, that will last say 24 hours or until you have a restoration done, if only because it makes the act of healing more consequential, and is a game mechanic that actually encourages more role play without frustrating or infurating a player.
There's also supposed to be gold and material costs in resurrection that we largely ignore. Even without exp loss, resurrection is way too free on BG. And it always sucks when you are playing a character capable of resurrecting people, only to watch as you are ignored while every adventurer is carrying 20 raise dead scrolls and just whips one out and instantly raises people after a fight (which they can cast instantly, unlike clerics who need several rounds).