Silence/Still spells

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RoseMiriel
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Silence/Still spells

Unread post by RoseMiriel »

Just wondering if there is a way to make them graphically still and audibly silent or if that could be added or not?=^^=
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Rhifox
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Re: Silence/Still spells

Unread post by Rhifox »

Please don't use the Coming Soon forum to make suggestions. Use the main Suggestions and Discussion forum or the Mechanics forum for that. I've moved the thread to Mechanics.

As for the request, Silent spells already have their verbal component removed. I'm not sure if removing the somatic visuals from Still'ed spells is easily doable, though.
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Kitunenotsume
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Re: Silence/Still spells

Unread post by Kitunenotsume »

Looking over the spells.2da, I'd think it might be possible by overriding the CastAnim (Column 28) with **** (Or another empty value) but I don't really know where in the SpellHook system the CastAnim might get called upon. I would think it would be similar to replacing/removing the ConjSoundMale/Female, but these sorts of systems rather often do as unexpected.

It would be really neat if we could though, though in my ideal scenario some of the more irrelevant vfx would be subdued as well if both feats are used.
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RoseMiriel
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Re: Silence/Still spells

Unread post by RoseMiriel »

Oops sorry for mis post got distracted reading there then just made the post!^^ Yeah i'm gonna be using both feels less wow when i'm still finger wagging^^ ooh and yeah the audio is silenced for the verbal components I was hearing the spell sounds whoops suppose those won't be silenced rip!^^
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RoseMiriel
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Re: Silence/Still spells

Unread post by RoseMiriel »

Also wonder if silent spells and still spells could get a dc bonus to spell craft checks from opposing players like +10 for silenced and + 10 for still
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