Underdark population is, IMHO, low for numerous reasons that aren't necessarily tied to cooperative surface RP, or treasure.The Whistler wrote: ↑Wed Jun 02, 2021 3:50 am The server plan for the Underdark is not sustainable for the current population.
#1. The UD is a fairly niche setting. Unless a player is up to speed on the lore, they are likely going to suffer from an inferiority complex in no time. Learning all that drow-speak, ie jabress, ilharess, kivvil, rivvil, darthiir, is also daunting. After a decade of playing on BG I only know what xas and nau mean. To new players and the UD-uninitiated, all that learning probably seems like a steep price to pay for a culture that probably seems one-dimensional("Vendui, are you a vile, cunning, schemer of a drow? Me too! Let's go murder things, muhaha!"), even though it's really not(I think).
#2. The UD layout is just brutal to learn. And aside from a few of the population centers, trade hubs, and epic areas, it is NOT nice to look at. The vast majority of the maps might as well be named "Confusing ass pitch black maze 1 through 30". Maybe if the terrain in more areas looked like Mist Lake or, even better, something resembling this, it might draw more players in.
#3. ECL sucks. Need I say more?
All that being said, UD-surface relations still take place. I see the odd surfacer wander through Sshamath, and then there's good old Soubar, which is fine by me. But would it really improve the state of RP to see mixed groups plowing through zones for loot? Or to run into an opposing group in an area that you had a quest in, or wanted to