Server Split Launch Bug Reports

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thepaganking
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Re: Server Split Launch Bug Reports

Unread post by thepaganking »

Another Horse bug.

I was logged into server two. My horse was staked out at Soubar. I was at Corm Op and ran to reaching woods. I clicked on Uldoon Trail and unfortunately hit server 1 as it was either resetting or crashing. I was logged out. When I logged into the game, I came into server 1 and my horse was with me in the nexus. I came into the farms and my horse was following me. I went to rest and my horse disappeared. I asked the farmer/stable guy for my horse. I only got two options, buy a horse or leave. I went to buy a horse, no option to say I lost my horse and get it back.

I assume it is back at Soubar, but if it was, I should be able to bring it to the Farms.

Update - transitioned to fields of the dead and server 2, my horse is now there ready to be slaughtered.

TPK.
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Habitu
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Re: Server Split Launch Bug Reports

Unread post by Habitu »

thepaganking wrote: ↑Mon Jun 07, 2021 1:56 pm Another Horse bug.

I was logged into server two. My horse was staked out at Soubar. I was at Corm Op and ran to reaching woods. I clicked on Uldoon Trail and unfortunately hit server 1 as it was either resetting or crashing. I was logged out. When I logged into the game, I came into server 1 and my horse was with me in the nexus. I came into the farms and my horse was following me. I went to rest and my horse disappeared. I asked the farmer/stable guy for my horse. I only got two options, buy a horse or leave. I went to buy a horse, no option to say I lost my horse and get it back.

I assume it is back at Soubar, but if it was, I should be able to bring it to the Farms.

TPK.
I had something similar with my horse happen, (I do not know if the server portion also happened as I cannot remember, but as I recall I believe I relogged and talked to the stable man again, and I was able to recall the horse.
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Kitunenotsume
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Re: Server Split Launch Bug Reports

Unread post by Kitunenotsume »

For record: dominated (following) horses are known to disappear on rest, and reappear at their last recorded position on relog.
This is was occurring before the split, so isn't a new problem - simply one magnified by the increase in how often people dominate their horses due to server swaps.
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Habitu
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Re: Server Split Launch Bug Reports

Unread post by Habitu »

Transitioned from server 1 to server 2 no problem. Had some issue with GMW not casting on my weapon twice in a row, the first time I thought I messed it up but that doesn't seem to be the case. It cast in the combat log but it was not on the weapon. Went back to server 1, load screens, load up back in server 2 no where near the transition I was going through. At least it was the same map, maybe half way between Soubar and BG in Thundar's Ride. Try to go back to server 1 again, happens again. Try once more, load screen and then I'm at my main screen for NWN2.

Decide to go straight to server 1, load in fine where I should have loaded prior. GMW casts fully on server 1, the enchant is on the weapon.

Could of caused the crash that just happened after all that.
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Xorena
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Re: Server Split Launch Bug Reports

Unread post by Xorena »

This is getting very painful after a crash or when I forget to disable the master alchemist brew feat. 960 gold every login. If I could somehow force the game to cast Turtle Shell instead that would be something, but I cannot.

The game believes my druid is casting Magic Vestment upon login. Is it trying to refresh my buffs as though I had transferred from another server? It should have expired by now.

Can you all change it so Master Alchemist deactivates immediately when logging in somehow? Or that all buffs are wiped when you log in to the Nexus?

Xorena wrote: ↑Thu Jun 03, 2021 7:14 pm Image

Situation: 30 druid with master alchemist activated.

I log in and immediately spend 960 gold to create a potion of Magic Vestment -- which druids cannot even cast.

This is becoming an incredibly expensive bug. I'll have to remember to turn off the alchemist crafting before I log. Not sure if this was a bug before the split but I don't recall it.
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arctic_cold
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Re: Server Split Launch Bug Reports

Unread post by arctic_cold »

The transition from Durlag’s Tower Labyrinth 4 (sus_durlag's tower, labyrinth4.trx) to Underdark Searing Tunnels (z_underdark_searing_tunnels.trx) takes one to server 2 Nexus.
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Snarfy
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Re: Server Split Launch Bug Reports

Unread post by Snarfy »

Xorena wrote: ↑Tue Jun 08, 2021 11:19 am Can you all change it so Master Alchemist deactivates immediately when logging in somehow? Or that all buffs are wiped when you log in to the Nexus?
I've noticed expose weakness persisting when logging into nexus as well. I haven't quite figured out how to make it un-persist on a regular basis, but if I do I'll let you know and you can see if it works with master alchemist.
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Theodore01
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Re: Server Split Launch Bug Reports

Unread post by Theodore01 »

Raise Death / Resurrection does not return the player to the location where it was cast.

The player gets raised but stays in the fugue. (Talking to Myrkul sends him back to farmlands without a cost.)

Once death happened from server 2 -> Myrkul sends him to server 1
Another time it happened as someone died on server 1.
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Habitu
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Re: Server Split Launch Bug Reports

Unread post by Habitu »

Theodore01 wrote: ↑Wed Jun 09, 2021 6:48 am Raise Death / Resurrection does not return the player to the location where it was cast.

The player gets raised but stays in the fugue. (Talking to Myrkul sends him back to farmlands without a cost.)

Once death happened from server 2 -> Myrkul sends him to server 1
Another time it happened as someone died on server 1.
+1, I had yet to post about it but I have had this come up as well. Ress/Raise someone and they do not return, the first I do not know what nexus he spawned in after he died and was Ressed but he did not spawn and had to go through Myrkul. That instance was on server two. OThers have been on server one and they just spawn at BG.

But if you ress at an NPC you spawn there, died once and someone took me to an NPC Cleric popped back up there. I was surprised actually thinking I would have to go through Myrkul myself.
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Hydros
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Re: Server Split Launch Bug Reports

Unread post by Hydros »

I've got no clue how, but today I got a Server 2 map working on Server 1, specifically the Troll Claws cave. The door wasn't connected to anything, so I was stuck there, had to get a DM to teleport me out.
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Ghost
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Re: Server Split Launch Bug Reports

Unread post by Ghost »

Hydros wrote: ↑Thu Jun 10, 2021 8:47 am I've got no clue how, but today I got a Server 2 map working on Server 1, specifically the Troll Claws cave. The door wasn't connected to anything, so I was stuck there, had to get a DM to teleport me out.
The following are still on server 1, it seems.
Image

This means if you are on server 2 and your character gets saved to one of those as it resets, then log back into server 1 and select last location, you'll end up in one of these on server 1, with no connections, and get stuck.
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Xorena
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Re: Server Split Launch Bug Reports

Unread post by Xorena »

You can create potions in the nexus. Is there a way to disable this?


Xorena wrote: ↑Tue Jun 08, 2021 11:19 am This is getting very painful after a crash or when I forget to disable the master alchemist brew feat. 960 gold every login. If I could somehow force the game to cast Turtle Shell instead that would be something, but I cannot.

The game believes my druid is casting Magic Vestment upon login. Is it trying to refresh my buffs as though I had transferred from another server? It should have expired by now.

Can you all change it so Master Alchemist deactivates immediately when logging in somehow? Or that all buffs are wiped when you log in to the Nexus?

Xorena wrote: ↑Thu Jun 03, 2021 7:14 pm Image

Situation: 30 druid with master alchemist activated.

I log in and immediately spend 960 gold to create a potion of Magic Vestment -- which druids cannot even cast.

This is becoming an incredibly expensive bug. I'll have to remember to turn off the alchemist crafting before I log. Not sure if this was a bug before the split but I don't recall it.
Eroica Hersbrucker, dungeon scout and hired blade

Helpful references:
Complete arcane spell list.
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Rhifox
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Re: Server Split Launch Bug Reports

Unread post by Rhifox »

Xorena wrote: ↑Thu Jun 10, 2021 10:52 am You can create potions in the nexus. Is there a way to disable this?
I'm pushing to have the spell-transfer script removed and just put rest zones at server transition spots. In the meanwhile, you should keep your master alchemist ability turned off whenever you're not using it. Or is it automatically re-activating when you log in?
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Xorena
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Re: Server Split Launch Bug Reports

Unread post by Xorena »

Rhifox wrote: ↑Thu Jun 10, 2021 11:01 am
Xorena wrote: ↑Thu Jun 10, 2021 10:52 am You can create potions in the nexus. Is there a way to disable this?
I'm pushing to have the spell-transfer script removed and just put rest zones at server transition spots. In the meanwhile, you should keep your master alchemist ability turned off whenever you're not using it. Or is it automatically re-activating when you log in?
No, I am a doofus and keep forgetting to turn it off. I've probably lost 10,000 gold this way.
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Helpful references:
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Theodore01
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Re: Server Split Launch Bug Reports

Unread post by Theodore01 »

...deleted
Last edited by Theodore01 on Mon Jun 14, 2021 4:53 pm, edited 1 time in total.

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