Server Split Launch Bug Reports

It Does What It Says on the Tin: Resolved Issues

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Flatted Fifth
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Re: Server Split Launch Bug Reports

Unread post by Flatted Fifth »

There is no dialog option with Bart the wagonman to get from Corm Orp to Soubar. He will tell you he's going there, and tell you the price, but agreeing to it is not one of the dialog options you're given. Your only options are "Wait, I pay you to protect the wagon?" ( a conversation that simply ends with him telling you to like it or get lost, still no option to agree), or "I want to go further" (to which he responds tough cookie, bub), and "I don't want to go there".

Same is true for trying to get from Darkhold to Soubar. He tells you he's going there, but going with him is not an option given to the player in the dialog.
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Dread Omega
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Re: Server Split Launch Bug Reports

Unread post by Dread Omega »

MrSmith wrote: ↑Sat Jun 12, 2021 9:42 am While playing my ranged weapon ranger in exploration mode, the first mouse click I make after killing any threat (designed to move my character to a new location) causes me to "ki-step" to a location next to the threat I just killed. My character then "ki-steps" back (acting as though he suffered a one or two-second lag between commands) and then appears as though he is moving to the destination I selected for him.

This problem is compounded by a second-order effect my ranger experiences each and every time - Attacks of Opportunity by mobs he would otherwise avoid by using tactics and range. Firing a ranged weapon automatically provokes attacks of opportunity, but only for threats within melee attack range. The "ki-step" effect, therefore, acts as an unforced error and enables mobs to bypass my Ranger's tactics and range by forcing me to close within melee attack range.

This glitch is new, and yet I am confident I am replicate this game anytime I run my ranger if any QC wants to investigate. Please PM me. I will make myself available as necessary.

Cheers!
This might be your client not syncing correctly. I thought it was an inherent issue or maybe due to not-so-fast internet as my character seems to skip around if locked on a target then and I click once to move he teleports to his last targets location (but the server remembers where he really is).

To see see if you are having the same issue I described try double clicking when moving, that seems to force the client to draw my character in the correct position. I think it is less noticeable for melee combat characters but ranged combatants will notice it all the time.
Flatted Fifth
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Re: Server Split Launch Bug Reports

Unread post by Flatted Fifth »

Bart the Wagonman is still a lying thief

Bart the Wagonman in Roaringshore STILL claims he's going to Soubar and will take you for 50 coin, but when you agree and pay him nothing happens.
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Habitu
Posts: 161
Joined: Wed Jun 26, 2019 3:13 pm

Re: Server Split Launch Bug Reports

Unread post by Habitu »

Still having a time transitioning into server2 from server1, boots out constantly, puts back at server1, more boots.

Only thing that seems to work halfway decent is Transition, when it says portaling alt f4 out and log into server2 directly.
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Planehopper
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Joined: Sun Oct 09, 2011 4:50 pm

Re: Server Split Launch Bug Reports

Unread post by Planehopper »

There are a few things that are in place for the next update that we hope will mitigate these issues. Perhaps not 100%, but we'll get there. Thanks for your patience as we all work through a big step!
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thepaganking
Posts: 86
Joined: Wed Feb 19, 2020 5:15 pm

Re: Server Split Launch Bug Reports

Unread post by thepaganking »

Hello,

I have found in the last couple days that I cannot move items within my inventory. I can move items within the first tab of my inventory, but when I buy or pick something up (loot) and I want to place it in another tab in my inventory, the item will not move. I can only move items within my entire inventory in the Nexus.

I have this problem with multiple characters.

Thanks for all your hard work!

TPK
yyj

Re: Server Split Launch Bug Reports

Unread post by yyj »

The boars in "East along Chionthar river" cannot be harvested for pork, also Winding Water was renamed to Winding Waters.
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Planehopper
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Re: Server Split Launch Bug Reports

Unread post by Planehopper »

yyj wrote: ↑Sat Jun 19, 2021 11:42 am The boars in "East along Chionthar river" cannot be harvested for pork, also Winding Water was renamed to Winding Waters.
The spawns for that map will be a little different next update.

Not sure if there was a reason for the area name change. First id heard it. Thanks!
OSG
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Joined: Sun Dec 20, 2020 1:46 pm

Re: Server Split Launch Bug Reports

Unread post by OSG »

I've experienced the Fugue Bug while Uzzrella teleported from outside Soubar to BG temples map... beat the dc by 19... strait to fugue. The pc corpse appeared in the Fugue... sent back to Farmlands at 2700 xp.

Will send the screenies to the DM team - thanks!
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Server Split Launch Bug Reports

Unread post by EasternCheesE »

A Hateful Drow wrote: ↑Sat Jun 19, 2021 1:00 pm When you travel from server 1 to server 2 or vice-versa and you crash there may be the problem of being detected as you are logged in one random server between the 2 of them depending on if you crashed in Area 1 or Area 2 that may boot you claiming "You can't join in 2 servers at the same time".
Pity that happens. Dev team is working hard on bug fix update. Not 100% guaranteed to solve the matter, but we are definitely doing our best to address this. Split opened up many new game engine limitations and wonky behavior that we didn't know about before. Many things were just invented, so they still need to be polished as we get better understanding of problems that emerge. Please be patient, sadly, it's not possible to narrow down every single issue and fix them in 1 day or 1 week.

Thus, big thanks to all of you who submit the bugs, it helps us to see what's working wrong and why. It's impossible to test everything, even with bigger QC team than we have. So aiding in locating bugs you do is a huge help!
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Steve
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Re: Server Split Launch Bug Reports

Unread post by Steve »

Are the Servers still reporting in the Combat Log a "tick" at every hour-up interval?

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yyj

Re: Server Split Launch Bug Reports

Unread post by yyj »

Planehopper wrote: ↑Sat Jun 19, 2021 12:15 pm
yyj wrote: ↑Sat Jun 19, 2021 11:42 am The boars in "East along Chionthar river" cannot be harvested for pork, also Winding Water was renamed to Winding Waters.
The spawns for that map will be a little different next update.

Not sure if there was a reason for the area name change. First id heard it. Thanks!
It's really inconsistent, some transition is named Winding Waters but the other one is Winding Water (The one shown on the Map) at fields of the dead. The map itself is correctly named Winding Water.

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