Dispel Magic

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Halian
Posts: 72
Joined: Sun Jun 26, 2016 1:35 am

Dispel Magic

Unread post by Halian »

Is it jsut me or is it about HIGH TIME it should be nerfed back to normal?

It really doesnt matter your CL. Before you are 30, EVERY spellcasting enemy on the server will dispel you. ALWAYS.

Roll it back to vanilla dispel magic, for crying out loud.
Halian
Posts: 72
Joined: Sun Jun 26, 2016 1:35 am

Re: Dispel Magic

Unread post by Halian »

I mean, it's insane... Players wont cast dispel magic on mobs unless they have unlimitted uses of it, or it's a boss or on PvP. But HELL, monsters will ALWAYS have it prepared to strip you. And they will CONTINOUSLY cast it, even if they have dispelled some.

C'mon.... that's just not balanced.
EasternCheesE
Posts: 1947
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Re: Dispel Magic

Unread post by EasternCheesE »

Dispel magic: 1d20 + 1 per caster level (to a maximum of +15) versus 11 + spell effect's caster level. Which means, if you are CL 25, you are immune to it.
The dispel check is 1d20 + 1 per caster level (to a maximum of +20) versus 11 + spell effect's caster level. Which means, if you are CL 30, you are immune to it.
Mord check is 1d20 + 1 per caster level (no caster level limit) against DC of 11 + the spell effect's caster level. Which means, CL 30 spellcaster has 45% chance to be dispelled.

Having CL 20 PC myself, i agree, dispels are a horrible thing and mobs will always target lowest CL warded PC as their dispel target first(i personally have double set of my wards with triple set of critical ones memorized). Though, having no dispels in areas would be bad too since it would significally reduce the risks.
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Kitunenotsume
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Re: Dispel Magic

Unread post by Kitunenotsume »

At the game difficulty we have set, the AI cheats and will only cast if they have a chance to succeed; the cutoff at CL 30 is indicative as confirmation (with the server's Greater Dispel Magic, a CL 20 caster has a 5% vs CL 29 buffs, and 0% vs CL 30 buffs).

However, by the same rate, it is incredibly effective against CL 18 and below consumables buffs.


Given discussions going on in other threads, it is imperative to consider the implications of dispel as a countermeasure to UMD and consumables proliferation, at the same time as it is a detriment to partial casters.
Last edited by Kitunenotsume on Tue Jun 29, 2021 4:24 pm, edited 1 time in total.
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Halian
Posts: 72
Joined: Sun Jun 26, 2016 1:35 am

Re: Dispel Magic

Unread post by Halian »

Though, having no dispels in areas would be bad too since it would significally reduce the risks.
That's not what I'm asking. I'm suggesting rolling it back to vanillla value.
Halian
Posts: 72
Joined: Sun Jun 26, 2016 1:35 am

Re: Dispel Magic

Unread post by Halian »

the AI cheats and will only cast if they have a chance to succeed
That's.... horrible. Can it be fixed?
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Dispel Magic

Unread post by EasternCheesE »

From what i read on Nwn2 implementation of this, it will make all spellcasters effectively cap with DC 41 at lvl 30 (same as CL 30) against all the dispels, even if they have 3 levels of spellcaster only, making dispel and greater dispel simply useless against PCs. That sounds quite imbalanced, just on the opposite direction.
Kalgain
Posts: 176
Joined: Thu Mar 12, 2015 12:17 pm

Re: Dispel Magic

Unread post by Kalgain »

Speaking of dispels. I noticed magic vestment is now dispellable, but the wiki did not reflect that. I changed it on the wiki.
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Kitunenotsume
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Re: Dispel Magic

Unread post by Kitunenotsume »

Halian wrote: Tue Jun 29, 2021 4:30 pm
the AI cheats and will only cast if they have a chance to succeed
That's.... horrible. Can it be fixed?
It is part of the difficulty setting, and unlikely to change, just like the increase ratio of NPC crits that comes with it.
EasternCheesE wrote: Tue Jun 29, 2021 4:32 pm From what i read on Nwn2 implementation of this, it will make all spellcasters effectively cap with DC 41 at lvl 30 (same as CL 30) against all the dispels, even if they have 3 levels of spellcaster only, making dispel and greater dispel simply useless against PCs. That sounds quite imbalanced, just on the opposite direction.
I imagine this would be easy to confirm, but it hasn't matched my experience.
I play a baker. Sometimes she provides counseling or treatment.
Ask about our Breadflower daily special to save five coppers off a purchase of five pastries.
She seems unusually interested in cursed items.
She has also been seeking a variety of gems and stones.
Halian
Posts: 72
Joined: Sun Jun 26, 2016 1:35 am

Re: Dispel Magic

Unread post by Halian »

just like the increase ratio of NPC crits that comes with it
That's a thing?! I KNEW IT!
yyj

Re: Dispel Magic

Unread post by yyj »

Kitunenotsume wrote: Tue Jun 29, 2021 4:22 pm At the game difficulty we have set, the AI cheats and will only cast if they have a chance to succeed; the cutoff at CL 30 is indicative as confirmation (with the server's Greater Dispel Magic, a CL 20 caster has a 5% vs CL 29 buffs, and 0% vs CL 30 buffs).

However, by the same rate, it is incredibly effective against CL 18 and below consumables buffs.


Given discussions going on in other threads, it is imperative to consider the implications of dispel as a countermeasure to UMD and consumables proliferation, at the same time as it is a detriment to partial casters.
My experience has been different, I've had many times for example orc shamans trying to lesser dispel a CL30 character, and I've seen this on other mobs at serpent hills trying to greater dispel CL30 characters, it's rarer but it happens, because if they have a high chance to dispel you it's usually the first thing they do, otherwise they do it later.

I've seen the same with spell resistance and other immunities, mobs sometimes try to do things that will 100% fail, like using negative energy spells even when you have deathward up, trying spells/abilities with a DC of 15 on a Steadfast 20 Will character, it's not often but it happens.
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Dispel Magic

Unread post by EasternCheesE »

Halian wrote: Tue Jun 29, 2021 6:06 pm
just like the increase ratio of NPC crits that comes with it
That's a thing?! I KNEW IT!
Sorry, but we had a QC member checking their crit ratio vs mob crit ratio just about two weeks ago and it showed totally opposite. I already asked them to give it to me once more since i can't find it. In general, it was that, statistically, mobs crit 2-5% less often than they should and players crit 2-5% more often than they should.

Ah, i was wrong, there were no exact numbers on percentage, but numbers on statistics coverage:

70,000 outgoing attack rolls
140,000 received attack rolls

Rolls are decently random, with a ~ 1.5% and a 3% variance, funnily benefitting the player:
the number of 1s on incoming rolls is more than the number of 20s
the number of 20s on outgoing rolls is more than the number of 1s
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