Roofshadow wrote: ↑Fri Jul 30, 2021 10:03 pm
I voted yes. I think restrictions could be lessened quite a bit more though.
When I was bright-eyed and new to the server, I wanted to make a drow, and then when I actually walked around on a drow, I very quickly did not want to have a drow anymore. The Underdark is incredibly user unfriendly:
1)
The light is too dark and cold. Please, for the love of all that is good in this world, someone install bioluminescent mushroom lightbulbs that give off warm lights. The Underdark is, well, really dark, and the cold, often purple lighting hurts the eyes for some people (me, I am some people). It's not immersive, I'm not an ACTUAL drow who can clearly see and navigate in a lifetime of roaming the underworld, I'm a half-blind player. It's very hard to see.
2)
Black maps. Replace them with actual maps. Look, I have the directional sense of a dead possum on the best of days, with a functioning map. My time playing Minecraft is usually me stepping 5 feet from base and then crying for a friend to come pick me up because I'm lost. To be in a region of the same tilesets that also DO NOT have any maps? One of my friends escorted me along the quest route for the UD and showed me around and I politely nodded along like I was absorbing any of these paths when I knew I wasn't, he knew I wasn't, it was just a series of
lies because I would've constantly needed my hand held like a toddler walking through a mall so I don't start meandering in endless lost loops through J.C. Penny'matth.
And that's just the Underdark. But that's fine. I don't HAVE to spend my WHOLE life in the Underdark... right? ...well, no, because the rules and mechanics alike very heavily discourage Surface travel. You "need a reason", which is vague and intimidating, and, I mean, I assume most people need a purpose to be in most places anyway. Why are you clapping ogre cheeks in an ogre lair? Why are you buying scrolls from a literal Mindflayer? Why are drow held to a different standard and completely cut off from any kind of progression while on the surface? Why do their tender drow hands suddenly break when reaching for a surface chest?
3)
Tear down the wall. Eliminate the Underdark & Surface barrier mechanics. They're OOC, anyway, there's no lore to maintain that involves surfacers being deathly allergic to gaining new experiences when killing a sentient mushroom in a deep cave.
"Lore, Rarity, & Immersion"? I think that ship has long since sailed. You can't walk two feet without running into a noble or noble associate, a tiefling, aasimar, dragon-bloods, fey-bloods, level 30 demi-gods, people from incredibly far-off regions like Kara-Tur, and any other "rare" character concept. Constantly rubbing elbows with archmages at a campfire, or listening to people talk about how they've killed 20 white dragons and bench pressed 100 balors that week isn't more immersive than running into a drow once in a blue moon. Literally. I think I've seen one drow in the wild my whole time on the server as a surfacer. A lot of server lore is homebrewed, a lot of player RP initiatives are homebrewed, and we're all already "Drizzt & Elminster" clones by power level and weekly monster grinds alone, and some entire towns on this server don't even exist in FR lore. There are people constantly adventuring in HIGH HEELS. One person's immersion-break or lore discrepancy or rare and untouchable concept is another person's cup of tea. Why is the line drawn at anything drow-related, except initiatives to lock drow underground via OOC mechanics and rules? It's not like drow going to the surface, or neutral drow, or drow who don't conform to their specific culture don't exist in lore. Jarlaxle is
right there.
Additionally, if maintaining a lore-friendly environment is an issue, why not suggest DM events that involve aggressive drow incursions to the surface? That would give surfacers an enemy to deal with, it would give evil drow an event that centers on their own leadership, infiltration, etc. with DM support, and it would give neutral drow one hell of a sticky situation to navigate, being implicated by virtue of who they are. Could even have several drow houses trying to cause havoc on the surface while undermining each other, give players multiple avenues to pit them against each other, pick one to support, whatever they choose. That would maintain the environment, put neutral drow in a still-rare light, and promote stories on all sides. After all, players represent the rare minority of a population, NPCs the majority. Stories like that are a struggle to explore when so many hard, OOC, mechanics-driven walls are maintained.
"PVP-Mongering"? That's just a PVP problem. IMO, ganking doesn't promote any RP, and tends to be used as a retaliatory OOC tool to try and "win" than a way to foster conflict RP. This game is a SP and co-op RPG from over a decade ago, it was NEVER meant for PVP, or balancing PVP. PVP on consensual and even footing is just a matter of taste and preference, but at least involves some RP leading up to it. Using those neutral PVP rules in most zones is probably a good idea. If I encountered a level 10 drow on my level 30 elf, I'd rather start an IC game of cat and mouse, a tense encounter, an RP'ed out chase, than flag for PVP and gank-- you get more RP out of conflict that way.
"High ECL race?" I mean, remove all ECLs if it's a problem. People should be choosing races for the RP, not for optimal power builds. Classes are much the same. Should we lock up dwarves in their mountain because they can rack up the AC on Dwarven Defenders and it skews PVP? Probably not. Maybe. I don't know. I don't trust the beards.
I don't think there's anything wrong with maintaining an ICly hostile environment for any drow or other UDer looking to walk the surface in areas outside of seedy ol' Soubar. On the contrary, that level of tension sounds like it could be fun to navigate on both sides. But the OOC hostility towards drow RP that environment, mechanics, and rules promote, aren't going to lead to a healthy environment, nor encourage more players to explore those UD races and themes. Few people want to be forced into a cage with no way out-- I think if the Underdark was a "functional home base that pays utility bills on time" instead of "mapless dark time-out corner for the bad kids, never open the pad-locked door", it'd be more appealing to play in for more people.
So, yeah. I'm all for less restrictions, and I think that most problems and concerns are problems and concerns that can manifest with any character concept, not just those in the Underdark. A dragon, demon, undead, etc. lair becomes just as inauthentically a walk in the park as anything else... if overall player attitude needs to adjust, I think that's a good discussion to have, but UD and potential UD players ought not be the scapegoat in an argument of server integrity.