Coming Soon: Discussion Thread (2021)

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Kitunenotsume
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Kitunenotsume »

Part of my complication on reviewing is that the adjustments are not clear. Should I be comparing it against the wiki for the prior state of things, or would it be possible to mark which domains are new and spells shuffled?

I figured the spell adjustment was due to the bug, but thought it might have been more appropriate to move one spell up a level, instead of two down.

[edit]: It appears that the [wiki page for domains] is not updated. I respectfully request that it continue to not be changed until such time as all adjustments are finalized, so that we have a reference document for the prior state regarding review and changes.
Answering my own questions: only Knowledge and Trade had Identify previously, and at different levels. Rune and Greed are both new domains, and Magic received it at level 2 to replace Melfs. I cannot identify what it replaced at level 1 for Magic though.
Last edited by Kitunenotsume on Fri Aug 06, 2021 1:32 am, edited 2 times in total.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

Kitunenotsume wrote: Fri Aug 06, 2021 1:24 amI figured the spell adjustment was due to the bug, but thought it might have been more appropriate to move one spell up a level, instead of two down.
This was a puzzle. Every single god who had those domains had to be considered, and I had to make sure that those changes did not break other domains. Identify was on level 1 for the majority of domains, ergo the outlier was the one with it on level 2, and so it was moved down.

And no, you should not be comparing it against the wiki, as the spell list there has not been updated to account for the rework. Now that the lists are final and there are hopefully no more bugs, updating that will be the next project (along with all in-game descriptions).
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

As an example, the reason the other domains couldn't 'just have identify moved up to 2' was that they had other spells in the way. Know Protection had to remain at level 2, because Spell could not swap Silence and Know Protection (as Silence is already a level 2 cleric spell). Ergo, Know Protection was guaranteed the level 2 slot. Magic also had Know Protection, so that had to be moved up to two. That forced Magic's identify to 1. With Magic's identify at 1, Knowledge's identify had to follow, and Trade, and so on.

As said, this was a puzzle. A lot of moving parts. It was really frustrating, tbh. :/
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Re: Coming Soon: Shifter PRC

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https://wiki.bgtscc.net/index.php?title=Shifter

If you see some discrepancies, please let me know or just go ahead and make the edits. I’ve yet to unlock all the Forms so I can’t say if all the Weapon types are correct.

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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by PiaMango »

Loving the new domains to play with.

The balance domain description states that Focus lasts for one round per caster level - it only lasts one round per cleric level.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

PiaMango wrote: Fri Aug 06, 2021 6:39 pm Loving the new domains to play with.

The balance domain description states that Focus lasts for one round per caster level - it only lasts one round per cleric level.
Fixed for next update.
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Kitunenotsume
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Kitunenotsume »

I'm expecting it's far from a priority, but is it possible that any newly rendered 1/2/3 level spells be available for Brew Potion?
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

As an fyi, Luck domain is being re-added to gods that had it before the patch. This is to reduce the amount of characters being declared illegal and needing to rebuild, especially those who will not have the opportunity to do so after the 100% period ends.
Kitunenotsume wrote: Fri Aug 06, 2021 9:48 pm I'm expecting it's far from a priority, but is it possible that any newly rendered 1/2/3 level spells be available for Brew Potion?
New spells and some older spells that weren't assigned should be able to be used for potions, wands, and scrolls now.
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Re: Coming Soon: More New Spells

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For the greater evil eye, a will save for half?
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Re: Coming Soon: More New Spells

Unread post by Rhifox »

mrm3ntalist wrote: Fri Aug 06, 2021 11:49 pm For the greater evil eye, a will save for half?
It is negates. Unless you're suggesting it should be made half instead? I mean, I wouldn't mind that, since I love anything that makes curse spells and debuffs more useful to people that don't go maximum hyper-specialized on DCs, but that's up to other staff.
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Re: Coming Soon: More New Spells

Unread post by mrm3ntalist »

It is a level 6 DC spell. What would its use be? Casting the spell on regular mobs is useless, while more powerful monsters have inflated saves. Since it doesnt kill something right away then half the effects on a made save would make sense. Otherwise why use it instead of spells such as chaos, flesh to stone etc.

Half the damage will make the spell worthwhile to use. If the debuffs are considered too powerful, they can be adjusted.
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Re: Coming Soon: More New Spells

Unread post by sweetlikesplenda »

No love for the general cleric spell list?
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Re: Coming Soon: More New Spells

Unread post by Rhifox »

sweetlikesplenda wrote: Sat Aug 07, 2021 1:05 am No love for the general cleric spell list?
No, because these spells were made for the domain rework (superior creeping cold isn't, but only because I had already made it for cold 7, then matelener made entomb to fill that spot instead). The fact they have other classes in their requirements is because the pnp versions of the spells also do (or they're upgraded versions of spells that already were already in other spell lists, like greater evil eye).

The 'love for the cleric spell list' has come in the fact that every domain now has a full list of 9 spells each, and class features for all of them.
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Re: Coming Soon: More New Spells

Unread post by DaloLorn »

The description for Entomb reminds me of something I used to wonder...

Do our air and water genasi receive their respective breathing abilities from PnP? Not breathing at all for the former (therefore being immune to Drown and far less vulnerable to Entomb, and arguably receiving the same effects provided by an Iridescent Ioun Stone), and breathing water for the latter (for Drown immunity)?
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Theodore01 »

Waaah! Now that I already have RCRed most of them and lost all the teleport locations in that process. Not to speak of my lifetime. :cry: :roll:
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