Svabodnik wrote: ↑Fri Aug 20, 2021 3:39 am
That's unlike the aforementioned Wizard who can focus the entire build selection around progressing CL/DC (and with their INT modifier can benefit the most from skill ranks into UMD or Tumble)
The wizard can take a Rogue dip (and even progress into Arcane Trickster for extra sneak attacks and easier Tumble progression!) and make up the difference with Practiced Spellcaster and careful skill/level management. Caili's done this, and the only reason she won't hit CL30 is that she's also taken a Shadowdancer dip for HiPS. TBH, I somewhat question the importance of full UMD on an arcanist, considering most of the important divine things I can think of can be handled by wands or potions; Ilhara only picked up a dozen ranks for wands and such, Dae's only grabbing about a dozen ranks herself (despite being a rogue!), and Caili's going full-UMD for largely thematic reasons.
Generally, when I see people using UMD, it's either to bypass alignment/class restrictions with ~12 UMD (mostly wands, but not always), or to use high-level
arcane spells like Disjunctions and Bigbies with as much UMD as they can get.
pure Monk builds (in order to benefit the most from their unarmed damage and SR progression), or mostly pure Druid builds (whose maximum benefit in Dragon Shape are limited to 28 levels, which excludes any dips with 3B20).
These two worry me the most, yeah. Access to extra epic bonus feats from pure classes may also be a concern, TBH, and I definitely understand the concern that making an effective sneak will become that much harder with easier access to Spot/Listen.
12 UMD assumes you'll never be hit by a skill-reduction debuff, which would push you under the breakpoint of being able to use your wands or equipped items. Given that Vault skellybards have Curse Song, that's not a guarantee. I have at least a couple failed runs to my name for not considering this and losing a round's worth of actions with reapplying a Lesser Restoration potion. If you actually factor in the risk of facing other players, that's definitely not a guarantee.
The skill-reduction debuff assumes you won't be under the effect of Greater Heroism (among other things).
Besides which, if you expect to need to reapply wands or unequip/reequip UMD-locked items
during combat (Curse Songs don't last very long, after all), then failing to plan around that is on you.
YYA wrote: ↑Fri Aug 20, 2021 4:11 am
DaloLorn wrote: ↑Fri Aug 20, 2021 3:01 amThe monk and druid examples do concern me. My first thought when considering this was aimed at new PRC combinations that might not have been as easily accessible before; I hadn't considered that some classes gain a good deal of power from avoiding multiclassing.
Yes and no. With some of the changes to the server, such as the Self-Concealment one, a dexterity based human Ranger 30 could grab Self-Concealment 30% by taking "
Extra Skill: Tumble" feat. The same dexterity based ranger could grab 20% Self-Concealment as a Ranger 21/Assassin 9, or the exact same 30% as a Ranger 27/Rogue or Shadowdancer 3. Rogue gives access to way more skills and other abilities, while Shadowdancer gives access to Hide In Plain Sight everywhere, which in turn allows our Ranger to kite enemies wherever he goes.
And generally speaking, "
Extra Skill: Heal" can be a great boon to any non-spellcasting class as the maxed out Heal skill makes the "Regeneration" items a little bit less of a must have attribute on cloaks and weapons. It doesn't mean that those items are not good to have, it just means that you do not necessarily have to have them, unless you are planning on soloing the very toughest boss monsters this server has to offer. Maxed out Heal skill is just a nice thing to have.
... It's odd that rangers don't get Tumble...
But by your own admission, an SD3 or Rogue3 dip can get the same amount of Self-Concealment (and I cannot, offhand, figure out why the Ranger/Assassin build wouldn't...) with plenty of other goodies on top. ES: Heal would be less of a concern, IMO, if healing kits (and access to healing, in general) weren't busted... but at least it is slightly mitigated by weighing a ton more than an equivalent supply of Heal potions.