Rhifox wrote: ↑Sat Sep 04, 2021 9:41 amI kind of wish we did have two separate consignments, one for S1 and one for S2.
The S1 one would be full, and Underdark players would mule items in Nexus to be sold there. S2 would be empty, and simply because of less people playing in Underdark.
gedweyignasia wrote: ↑Sat Sep 04, 2021 6:10 am
DaloLorn wrote: ↑Sat Sep 04, 2021 6:02 am
Ooh, dropping consumables from Mudd's
would be an interesting shift... I like the sound of it.
I'm not sure how players with Alchemist PCs would feel, though.
I do not care about how current Alchemist players would feel like, because such a change would just force other players to create their own Alchemist characters. And when people have a character of their own, they will have the perfect opportunity to brew their elixirs to the exact need. For example, if a particular area does not have dispel mobs, elixirs of lower caster level and therefore lower cost can be far more preferable than the ones that used to be sold with the caster level of 30. And if you are brewing a one set elixirs for your own character, what would actually stop you from just looking through the spell book for additional spells that might aid your other character in some specific area? As for transferring those potions and elixirs to their own characters, well, the good old pile on ground or campfire to hold them methods works just fine. Or they could just ask someone else to hold those elixirs for but a moment, alongside with the replacement crafting gold, and even if you throw around a tip or two, it will cost less. Currently people can be lazy, and just buy whatever they see in the in game consignment store, and by removing the option to be lazy when acquiring elixirs, they chances are you will just increase their use beyond what it was prior. It is what happened with the usage of alcohol whenever prohibition laws were attempted in the real world.
Valefort wrote: ↑Sat Sep 04, 2021 6:59 amEven with how varied an numerous the areas are under level 20 you can't find an easy one at some levels ? If so ok, some monsters can be tweaked to make things easier rather than making a whole new bunch of easy mode areas who would promptly become Xvartlands.
After dying in the Gnoll cave with that dart thrower of mine, I took her to the Wood of Sharpteeth, she could take down orcs one at a time. Then a werewolf spawned in, and things weren't fun because the stacks of 50 Alchemical silver dart cost like 264 gold pieces, and I had not bought any. (Stack of 99 Alchemical Silver Arrows/Bullets/Bolts costs like 6 gp a stack.)
And what is easy is dependent on the character in question, sometimes there are replacement areas, sometimes there are not. And as for me, it is far easier fto just delegate a character into the slow back burner, which means that a character is only logged in when it is the time to do the weekly quest grind, or when someone is looking for a party in that character's level range.
Oh, and I have had characters that simply cannot survive the Xvartlands. And honestly, the Xvartlands would be so bad if there were other areas of its kind. You have forced people to go to Xvartlands, thus players get sick and tired of Xvarts, which in part explains the dislike towards grinding. It is the same mobs, hour after hour. But if there were the easy mode 'Wetsock Bandit' lands or whatever, if you are sick and tired of the bandits, you go try something else.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.