VDub wrote: ↑Sat Oct 30, 2021 7:05 pm
I was wondering if this would be an opportunity for a mercenary group to actually do merc work?
Could a guild hire out a mercenary group to patrol an area acquiring "Guild/RP points" for the guild that hired them?
It's an interesting idea, and one that another player came to me with as well. I think for the time being, the original rule insofar as single players can take part in guild activities to contribute will be upheld as the way for mercenary PCs to contribute. But groups of mercenaries, or other guilds taking part in guild activities will be limited. Again, it's a work in progress so I'd like to see if the system works at all before we start making changes.
Xorena wrote: ↑Fri Oct 29, 2021 6:31 pm
Bobthehero wrote: ↑Fri Oct 29, 2021 4:46 pm
Seconded... well thirded the above and the OP
Furthermore, I think it'll run the risk where a larger-conglomeration of guilds teams up to stiffle progress from other factions, who may not be in a position to team up with as many allies, where the big group cycles who gets to work on their Outposts, and who spends points nullifying others progress, resulting in a situation where a big group decides who gets to progress and who is limited to a GH.
It has happened in the past, where several factions met up to offer various support against the Zhentarim, and I just think a system like the one presented will end up enabling such a huge alliance to target faction and block them from making progress.
I would certainly hope the DMs would be wise enough to not let this happen. When evil is IC and OOC crushed you are rewarded with stagnation.
I am interested in hearing if there's a plan or way to deal with situations like Bob poses. If not you'll have to come up with something.
The system wasn't designed to be an antagonistic one in the way that you're describing. While I can certainly see certain guilds looking to prevent/increase influence of enemies/allies in an area by opposing/supporting other guilds, I think the best way to prevent a 'ganging up on' is to only allow a single conflict per period for any guild. I'm open to other suggestions however, because I'd like to keep it as IC as possible while still preserving an OOC sense of fairness.
Ewe wrote: ↑Sat Oct 30, 2021 7:35 pm
Hey got some questions,
1. Will I be able to see my point totals at any time if I ask?
2. Will I be able to see the current point totals for a contested area to know if we need to work harder or is it totally blind until whenever the next "season" starts?
3. The details on point decay and decreasing other faction's points were pretty vague, any more details there?
4. How long do "seasons" last is it once every 3 months?
5. Will maps get actual module updates once every 3 months to add in each outpost or control flags?
6. Is there a list of current outposts to start working on claiming? How is an outpost built? Do we need to make our own maps?
1. Point totals, yes. They'll be reported to the guild leaders once per period.
2. Up for debate. I can see the value of keeping everyone in the dark, but I understand the wish for transparency. I'll discuss it with staff.
3. What in particular do you want to know?
4. Correct.
5. That's the idea, and why we're trying to keep them small.
6. There are no non-permanent outposts right now. I listed examples of semi-permanent ones in the original post. If you want to build one, you and your guild should start roleplaying accordingly, and see what your efforts garner after a few months. You don't need to make a new map, as they'll be added to the areas that you're looking to have an influence in.
I understand everyone is concerned about this, for a variety of reasons. So are we. We wanted to introduce a new way for people's RP to matter on a more regular basis, in a more transparent fashion. As pointed out to me by other players, there is still DM discretion on how much an activity is worth, and how we go about awarding points. But, this is intentional. The system needs to have both subjective and objective standards in order for it to work. Otherwise, unfortunately, we'll have people trying to game the system to win.
It's an unfortunate truth, but it's one that has been pointed out to me by numerous players. So I ask, please: take it slow. Try it out, and bear with us as we adjust. I hope that if we manage to build a degree of trust between the DM staff and the playerbase, we can increase the level of conflict roleplay without getting anyone's feelings hurt, or frustrated. If we can, it'd be a great way for players to promote RP interests. If we can't, then we'll have to roll it back until such a time that players are able to play well together without OOC drama.
As I said before, I'm entirely open to helpful suggestions, because I want this to succeed for you, the players. But I'd ask that any further doom and gloom be relegated to places other than this thread. Thanks!