New spawn system?

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JIŘÍ
Posts: 269
Joined: Tue Jul 09, 2019 5:28 pm

New spawn system?

Unread post by JIŘÍ »

Any plan to revise spawn systm?

when we get group of 4+ people and npcs come piecemeal 1-4 against fully buffed up group that's not challenge even if npcs are slightly higher level. Could we get spawns of entire squads that would contain also perhaps a buffing npc? Plus one could be something like squad leader with better stats

(Not used on random animals along road of course)
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Leramak
Posts: 272
Joined: Wed May 25, 2016 12:56 am

Re: New spawn system?

Unread post by Leramak »

I know other servers have whats called a "hardcore mode" which increases the amount of spawns by a large margin making it more challanging for groups that head into dungeons. Players usually type i -hardcore to enable the feature. I think this would be a great addition in the future as it can turn a solo dungeon with zero challenge to a group dungeon that can be dangerous and it requires no Dm oversight to do it.
Last edited by Leramak on Sat Oct 30, 2021 5:46 pm, edited 1 time in total.
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DaloLorn
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Re: New spawn system?

Unread post by DaloLorn »

JIŘÍ wrote: Sat Oct 30, 2021 3:16 pm Any plan to revise spawn systm?

when we get group of 4+ people and npcs come piecemeal 1-4 against fully buffed up group that's not challenge even if npcs are slightly higher level. Could we get spawns of entire squads that would contain also perhaps a buffing npc? Plus one could be something like squad leader with better stats

(Not used on random animals along road of course)
I see I'm not the only one who liked that mechanic on other servers... :lol:

There's been talk of doing this sort of thing for a while, but if there's any concrete plans yet, I'm not aware of them. It's a pretty big undertaking, even to convert a single map to that sort of system; we don't have the infrastructure to support it, and the conversions themselves would take a decent chunk of time.

(I would say it'd make a great way for me to learn how the toolset works, except I seem to have roped myself into another round of language overhauls. :lol:)
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Ghost
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Re: New spawn system?

Unread post by Ghost »

Valefort has just given us DMs a new tool which I have been testing in a few zones. It gives us the ability to switch out which blueprints are used for spawning in that zone, set for x hours (and thus up to days, through resets and all!).

So it's likely you'll all start running into things you don't expect!
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