Reaching Woods

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

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Raivana
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Reaching Woods

Unread post by Raivana »

I know this area was modified and resized for memory issues, and I know you guys are working on it, but.. IMHO it is a sad shell of it's former self now.

Floating Rocks
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Floating Tree
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Weird Floating Fallen Tree
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Enough Floating Trees to Build a New Netheril Empire
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Skeleton is Inaccessible
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Also.... Perhaps I am wrong but it seems the loot was lowered quite a bit.. Feels more like looting the bandit caves near BG than an actual epic level area. Now I am often opening containers only to find a mundane weapon or a lantern waiting inside.

Also also, when you spawn in from the Tradeway, you are facing the wrong direction.

Also also also, the area between the ruins and the shrine.. It's a very narrow space where you can actually walk with huge open spaces where you can't.. A bit annoying to traverse.

I assume it was slapped together to try to quickly fix memory issues and I hate to be critical of someone's work, especially on the server.. Soo.. I am also going to try to help by throwing in a few suggestions...

Delete Nashkel Crystal Caves.. No one goes there because the difficulty and annoyance of the area is far too high and the treasure is almost as bad as Reaching Woods is now.

Could delete or shrink cloud peak assent... It's a pretty irrelevant area. There is little on the trail up there and your basically either going to the white dragon's cave or the tiny troll cave.

I love the High Moores but.. at least the second area is a big bunch of nothing. Rerally love the scenery but.. I liked Reaching Woods more and it's far less important IMHO.
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Jepop
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Re: Reaching Woods

Unread post by Jepop »

That is a bummer. I understand the need for the resize but I will miss the old reaching woods. Running around in circles for hours, grinding that sweet xp.
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Lockonnow
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Re: Reaching Woods

Unread post by Lockonnow »

If they could mark some trails in the woods so if will be fun agian to roound around
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Planehopper
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Re: Reaching Woods

Unread post by Planehopper »

Pretty sure its actually down one chest, loot-wise.
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Raivana
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Re: Reaching Woods

Unread post by Raivana »

LazyTrain wrote: Tue Mar 31, 2020 12:47 am oh boy another Reaching Woods thread :lol:

Lemme address these one by one so hopefully I don't have to read a new one of these every 12 hours.
Ehh.. Don't take it the wrong way.. I searched "Reaching Woods" before posting and didn't come up with any results about these issues except the patch notes. I thought someoen actually pointing out the problems.. Might.. Help... :?
No, the loot wasn't changed. All the loot nodes are the same ones that were there before, you just got crap rolls on loot and now you're looking for an extra thing to add on to the list.
Wasn't looking for something to put on the list.. Just had.. I guess.. Reeaaally crap rolls the last few times and assumed the worse. Thanks for clarifying.
As for the ever helpful advice on what areas to trim/cut, we're already working on one of those.
Don't know if you mean the Moores. Just went there and noticed it has been cut, which is nice. Really always liked the crystal cave too.. Just.. Have a love/hate relationship with the place. Since no one goes there though.. Seems like an easy choice.
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Rain
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Re: Reaching Woods

Unread post by Rain »

I agree I will miss the old reaching woods. Was very preety and well done.

But in the long term I think Lazytrain and the other builders have a point. Because I'm sure in the future there will be other passionate players and builders seeking to add in new areas. Be that for new upcoming guild halls, area ideas, results of years of rp, etc. These all cant be added if we are struggling with memory and I'm sure you dont want to be the one who wants to hear "sorry we don't have enough memory on the server right now" if you were to request a guild hall either.

Sounds preety lame to me.
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Raivana
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Re: Reaching Woods

Unread post by Raivana »

Just to be clear, I am not advocating for them to bring the old Reaching Woods back.. Anything to stop the damned crashes, I'm up for.. Just pointing out the issues with the current area, which as LT mentioned.. have apparently been mostly if not completely addressed. Only thing I didn't bother to mention that I saw was the missing loot stash between the Shrine and the ruins.

Also, I like the look of the ruins pressed against the trail that leads up the hill. That did add a nice aesthetic touch.

Not sure about the surface mesh in that region of the map. Can't say if it was actually the edge of the map or not but if that area remains the same, for clerity, some boarders that make it apparent where you can and can't walk would be nice. Beats running your mouse all over the place trying to figure out where you can and can't click. The first time through there I thought I had to walk all the way around to get to the shrine. Hopefully that part is just a surface mesh issue though and gets fixed as well.
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Blackhorizon
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Re: Reaching Woods

Unread post by Blackhorizon »

Since this topic is here. A small aesthetic change. Could the bench switched to a log near the waterfall bond. It's like a shopping cart in the woods. Just... out of place.
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