The spells [Scrying] and [Greater Scrying] have a built in counter, permitting any observer to passively detect the sensor if it is nearby and trace it to the owner to initiate PVP. This is done by a spellcraft check VS a DC between 14 and perhaps 30. This can be performed by anyone who can see invisible things and does so automatically once the sensor is close enough to the detecting character. As a success on this check or on the Will-Save the Scrying spell also permits returns the scrying sensor to the caster, this is an incentive against scrying into whisper range.
However, with all this function, another spell intended to counter Scrying exists:Scrying wrote:Regardless of the saving throws, if a creature in close proximity is able to see the sensor it performs a spellcraft check against the spell's DC to identify the caster. If succesfull, both parties are informed and the eavesdropping party will have auto-consented to PvP. Due to its magical nature, a scrying sensor cannot be seen with Blind Sight.
[Detect Scrying] is a 4th level spell explicitly dedicated to countering scrying, but does so in a way objectively worse than how Scrying counters itself. Detect Scrying permits that the Scrying character gets to make a will save VS spells first, which, while not as gameable as a Spellcraft skill DC, can still be quite firmly in competition with spell DCs. This is then followed by exactly the same Spellcraft DC to identify the caster, introducing a significant point of failure into the steps native to the Scrying spell.
Given that Detect Scrying is a 4th level spell, and lasts for 1 minute per level, it may be compared to the lower level alternative See Invisibility or higher level True Sight - both of which permit more reliable detection of the sensor, and have vastly greater use than only locating scrying attempts.Detect Scrying wrote:When a scrying attempt is detected the scrying entity must immediately roll a will savingthrow vs spells. If this is failed the identity of the scryer immediately becomes known to the caster, derived from the target's magical mark on the scrying sensor. The saving throw is d20 + the caster's spellcraft skill vs the spell save DC of the scryer.
The argument that it can be made into a UMD device for non-casting character is invalidated simply because the spellcraft check still needs to occur, and the caster of Scrying still needs to fail a spell saving throw. And, as noted, would be better as a wand or potion of True Seeing or See Invisibility for a much greater dungeon utility.
I therefore have a twofold question -
Firstly, why does Detect Scrying exist given that Scrying innately counters itself more reliably?
Secondly, given that Detect Scrying exists, why should Scrying counter itself (given that it does not permit such backtracking in the base spells)?
Thoughts and commentary appreciated.
Cheers,
Kit