


Future additions to this system will include other combat actions, spell cards, and so on.
Moderators: Moderator, Quality Control, Developer, DM



Hello everyone,
It has been a long and dedicated work to try to rebuild Baldur's Gate in a more accurate form than it is currently. The project had been started by Tfunke, and he left an impressive work. Trying to bring this project to life, I believe it would be lacking without your feedbacks, thoughts, comments or requests. This is what this thread is for. The maps have been brought to an acceptable state, but there is still much work to be done. Involving feedbacks at this stage will allow to not undo everything at the end, and have more flexibility in adapting those maps.
Any opinion can be shared, even if you strongly disagree with the work done. All I ask here is that anything shared is said with respect and consideration for each other.
There are just too many things to be added to be described in details. I will offer to show you any part of the map you would wish to see, in addition of providing the major changes that Baldur's Gate will see :Baldur's Gate
Redesign
~ From 3 Districts (Eastern, Docks, Palace), we go up to seven districts. These are not all the districts of Baldur's Gate, and within the districts, they are not wide enough to map the entire city. This choice is made on purpose to have freedom for potential additions for later. The implemented districts will be :These maps will be treated similarly as the difference between exterior/interior maps in terms of size and level of precisions.
- Lower City
- Eastway, featuring The Temple of Mystra, The Elfsong Tavern, Baldur's Mouth (News and rumors), The Blade & Stars, Maltz Forge, Aello's Clothing, Zachary's Barbershop, an elven settlement, the old Pathfinder Hall, the low lantern tavern, the harbormaster's office.
Hidden: show- Heapside, featuring The Blushing Mermaid Tarvern, The Splurging Sturgeon Tavern, Sorcerous Sundries, Temple of Ilmater, Orphanage.
Hidden: show- The Steeps, featuring the docks warehouses, The Counting House, The Iron Throne, an halfling settlement, Temple of Umberlee.
Hidden: show- Seatower, featuring the hissing stones Bathhouse, a drawven settlement, Seatower - the naval base of the Flaming Fist, The Flaming Fist Keep with the Temple of Tempus and a training ground inside.
Hidden: show- Upper City
There will be an eighth map called "Citadels", which will allow wider experience in the following exterior yards :
- The Wide, featuring all kind of shops, the Sword Coast Comercial Exchange, A chapel to Waukeen, a Shrine to Oghma, a Shrine to Lathander with a staircase to the rose portal, Patriars estates, House Darius, Ramazith tower, Undercellar entrance, Arena, Thayan Enclave, Three Old Kegs Tavern.
Hidden: show- Temples District, featuring the Duchal Palace, The Helm & Cloak, The City Watch Citadel entrance, The Temple of Torm, The Temple of Tyr, The Temple of Gond, The Museum of Gond, a graveyard for notable people tended by Gond priests, Patriars estates, Lords' Alliance Ambassy.
Hidden: show- Manorborn District, featuring major patriars estates, the Hall of Inner Lights, The Temple of Helm, The Temple of Tymora, Everwinter Estate, House Vale Estate, the White Mask Theater, House Darius entertainment pavilion, Seven Suns Mercantile, mages estates, the shelves of many books.
Hidden: show
~ The Flaming Fist Fortress
~ The City Watch Citadel
~ The Duchal palace
~ Baldur's Gate will be walkable on 3 height levels : Sewers, ground level, rooftops. The Undercellar map will be added, which will connect a lot of different locations in the city. This will be a non-fighting sewer map. The rooftops of the lower city will be interconnected, and it will be possible to travel from one district to another using just rooftops. The walkable height in the upper city are mainly hills or balconies.
~ The Temples are seen redesigned in both, interior and exterior. Their areas of work are expended to fit lore books. Umberlee's priests will have a staircase to walk down in the Chiontar, a lighthouse and a public sinking ship fountain for ceremonies, Tempus' clerics will have a training ground in the citadel of the Flaming Fist, Ilmatari have an entrance to an ossuary and underground crypt to tend the dead, Torm's priests have a high watch tower and a prison underground, Tyr's clerics will have a court inside the Temple, Oghma's sages have a basin from which they can consult auguries publicly, made in a way that allows their voice resonates through the wide, Lathander clerics will have the rose portal, which is a staircase going upward to a rose colored arch for blessings, Tymora's clerics have a yard with tents to hold fairs and feasts, and a backyard for things like coks fights, Helm's watchers have a walkable roof with ballistas and they can see both, Manorborn district and the outside of the city, with a walkable transition from the inner wall to the nothern outskirt high wall to stand watch against invasions.
~ The northern farmlands will be turned into the norther outskirts. The arena is moved to the Wide, inside the city, for manifestations and feasts.
I understand that these changes will be pretty big. It will allow more accuracy in the city and help develop roleplay around various aspect, just by having them existing. I am not perfect, there are a lot of things I can have misunderstood, misinterpreted, concieved in a bad way. I am open to criticizm and help. I cannot promise that each and every request will be added, as I am not the only one deciding. But I promise to post and follow each of those I would receive, and I would work with you if I can.
I have reached so far many organizations. If you are leader of an orzanisation that owns a building in Baldur's Gate and I didn't reach you so far, it's likely that I missed something. Do not hesitate to contact me, either for this or any request. I would prefer if you use a frame as following, but do not feel forced :There is still much to be done, and I don't see a release before the end of this year at earliest. I have worked 5 months on the project so far. If you wish to have a closer look on any aspect of the map, location, or else, feel free to ask here, or reach me privately. For anything asked here, I will post in answer. Private requests will receive pictures separately.Hidden: show
Last, but not least, I wish to thank all who have been involved so far and all who took care to read and give thoughts to this project.
Cheers,
Ashenie