Can the Combat Ability Queue be fixed?

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

Moderators: Moderator, Developer, Quality Control, DM

Post Reply
User avatar
zhazz
Posts: 851
Joined: Sat Feb 08, 2020 7:12 am

Can the Combat Ability Queue be fixed?

Unread post by zhazz »

I am sure we've all experienced the following scenario at some point.
Activate an ability that goes on the Combat Ability Queue, only for it to not trigger, and subsequently be removed from the queue as soon as the next round starts.
This issue seems more prevalent with attack-based abilities (Disarm, Knockdown, etc), rather than spells and spell-like abilities.

Is this an issue that can be fixed so that abilities queued up actually happen, and don't just disappear into the aether?
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Steve
Recognized Donor
Posts: 8164
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Can the Combat Ability Queue be fixed?

Unread post by Steve »

Yeah, fixing this would be great. It has been a problem since forever.

The only reason why I can come up with, after years of "dealing" with the issue—and playing a build that Feints, yes, a major issue!—is that during combat, the Engine resets the combat queue, or resets the Round per se, and then drops any combat related Feat (ability) from the queue.

Sure is an annoying thing!

Banned for some months.
User avatar
zhazz
Posts: 851
Joined: Sat Feb 08, 2020 7:12 am

Re: Can the Combat Ability Queue be fixed?

Unread post by zhazz »

If the Combat Engine did that, then it should affect spells too, which it doesn't IIRC.

Only attack-related feats seem to be affected.
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Kitunenotsume
Posts: 631
Joined: Sun May 17, 2020 10:57 pm
Location: UTC -7

Re: Can the Combat Ability Queue be fixed?

Unread post by Kitunenotsume »

Many attack-related feats actually substitute into the first flurry of the next round, which is different from how spells work.
Which, likely, also has something to do with why the action disappears. I have seen Knockdown disappear from my queue but still fire (in addition to any other attacks that round), as well as disappear but not fire.
If some trigger replaced the queued full-round-attack action, I could see why the modified flurry would be dropped.
I play a baker. Sometimes she provides counseling or treatment.
Ask about our Breadflower daily special to save five coppers off a purchase of five pastries.
She seems unusually interested in cursed items.
She has also been seeking a variety of gems and stones.
Post Reply

Return to “Mechanics”