yes, level 1 rogue, 2 cleric, 3 fighter, 4 rogue, 5 cleric, 6 fighter, 7 rogue, 8 cleric, 9-15 fighter. am holding at 15. i think 16 is the last chance i can take it, if it shows up in feat listEasternCheesE wrote: ↑Sat Jul 02, 2022 6:19 amDid you start as rogue 1 for fresh PC? trying to replicate, so i want to gather info on it.Blame The Rogue wrote: ↑Sat Jul 02, 2022 5:59 am new version of my main is 15, 9 fighter/3 rogue/3 cleric. improved knockdown has yet to show up in available feat list while leveling thus far. any thoughts? can i just take something else like combat expertise, and get CE swapped out for improved knockdown?
ToT patch (July 1, 2022) bug report thread.
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Re: ToT patch (July 1, 2022) bug report thread.
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Re: ToT patch (July 1, 2022) bug report thread.
Alright, it's not at initiative. The first two must've been coincidence. Just tested it a few more times. The first/third I was force unshifted immediately. The second/fourth, I went and fought a few mobs, then was force unshifted seemingly at random. Fifth time lasted around 4 rounds. Sixth maybe ten rounds. So far, the longest I can stay shifted is two minutes, roughly.JustAnotherGuy wrote: ↑Sat Jul 02, 2022 5:43 am While shifted into an animal form, it seems I unshift whenever I roll initiative. I'll do some further testing to see if it is consistent, but so far it has happened 2 out of 2 times.
Edited to Add: The forced unshifting also messed up my skill synergies, meaning I didn't have the UMD to use items I had on me anymore. Resting fixed the synergies.
The forced unshifting messed with my synergies again.
Edited to Add: The first two shifts, and the first six testing shifts were all as a Winter wolf (Magical Beast). So I tried Dire Wolf (regular wild shape) and then Dragon Shape. Both lasted less than two minutes.
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Re: ToT patch (July 1, 2022) bug report thread.
When you use new CE together whit NH it does inactiveate CE and NH and removes half shield AC once every minute. You need to reequip your shield then CE activates again and manually activate NH.
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Re: ToT patch (July 1, 2022) bug report thread.
Unable to select 'shield charge' when leveling up, possibly not recognizing the freely granted KD feat.
If taking rogue on level 1, unable to invest points into 'Craft: Engineering' however after level 1 its granted as a class skill feat and works just fine.
If taking rogue on level 1, unable to invest points into 'Craft: Engineering' however after level 1 its granted as a class skill feat and works just fine.
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Re: ToT patch (July 1, 2022) bug report thread.
1. AC is lowered by -3/-4 (shifts every so often) for some reason. Do points in Tumble/Acrobatics no longer add AC?
2. Elaborate Parry does not grant the dodge bonus it should. With 30 ranks in parry: DF adds +3 total AC, and Parry adds +10 total AC.
Toon is Duelist level 10 with 30 ranks in parry/tumble(acrobatics).
These did not appear when logging in after the update and several resets happened shortly after.
Thank you for bug-checking! :3
2. Elaborate Parry does not grant the dodge bonus it should. With 30 ranks in parry: DF adds +3 total AC, and Parry adds +10 total AC.
Toon is Duelist level 10 with 30 ranks in parry/tumble(acrobatics).
These did not appear when logging in after the update and several resets happened shortly after.
Thank you for bug-checking! :3
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Re: ToT patch (July 1, 2022) bug report thread.
Working as intended, though a bit poorly communicated. You need at least one skill rank in Athletics, or you need to massively exceed the jump DC.Kitunenotsume wrote: ↑Fri Jul 01, 2022 11:20 pm Jumps that succeed are still considered overextended with no apparent cause, and cause a knockdown effect.
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Re: ToT patch (July 1, 2022) bug report thread.
Sembian Fencing providing 1 attack per round (tested on a character using a one handed weapon and shield with 6 attacks per round normal)
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Re: ToT patch (July 1, 2022) bug report thread.
As Knockdown and Disarm are now base feats available for everyone, Improved Knockdown and Improved Disarm require Combat Expertise instead.Blame The Rogue wrote: ↑Sat Jul 02, 2022 5:59 am new version of my main is 15, 9 fighter/3 rogue/3 cleric. improved knockdown has yet to show up in available feat list while leveling thus far. any thoughts? can i just take something else like combat expertise, and get CE swapped out for improved knockdown?
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Re: ToT patch (July 1, 2022) bug report thread.
Playing a Warlock/Shadowdancer I often used parry mode to avoid accidently performing unwanted Attacks of Opportunity against mobs and breaking stealth/invisibility -- now that parry mode prevents all spellcasting this isn't an option. What is the recommended replacement strategy?
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Re: ToT patch (July 1, 2022) bug report thread.
Very oddly, as my very last epic feat, I was able to take shield charge again. (it may have shown up earlier in the epic feats and I just did not observe it)YourMoveHolyMan wrote: ↑Sat Jul 02, 2022 8:18 am Unable to select 'shield charge' when leveling up, possibly not recognizing the freely granted KD feat.
If taking rogue on level 1, unable to invest points into 'Craft: Engineering' however after level 1 its granted as a class skill feat and works just fine.
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“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
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Re: ToT patch (July 1, 2022) bug report thread.
Shield Charge requires Improved Knockdown, but will remove that requirement on the next patch as there's no reason to have it.YourMoveHolyMan wrote: ↑Sat Jul 02, 2022 9:26 amVery oddly, as my very last epic feat, I was able to take shield charge again. (it may have shown up earlier in the epic feats and I just did not observe it)YourMoveHolyMan wrote: ↑Sat Jul 02, 2022 8:18 am Unable to select 'shield charge' when leveling up, possibly not recognizing the freely granted KD feat.
If taking rogue on level 1, unable to invest points into 'Craft: Engineering' however after level 1 its granted as a class skill feat and works just fine.
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Re: ToT patch (July 1, 2022) bug report thread.
No, it still does.InsomnesCanis wrote: ↑Sat Jul 02, 2022 8:54 am 1. AC is lowered by -3/-4 (shifts every so often) for some reason. Do points in Tumble/Acrobatics no longer add AC?
I think I forgot to actually code this, sorry. Will fix.2. Elaborate Parry does not grant the dodge bonus it should. With 30 ranks in parry: DF adds +3 total AC, and Parry adds +10 total AC.
Toon is Duelist level 10 with 30 ranks in parry/tumble(acrobatics).
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Re: ToT patch (July 1, 2022) bug report thread.
Blood mages had this bug awhile back. I don't recall what the cause was and how we fixed it.JustAnotherGuy wrote: ↑Sat Jul 02, 2022 6:57 amAlright, it's not at initiative. The first two must've been coincidence. Just tested it a few more times. The first/third I was force unshifted immediately. The second/fourth, I went and fought a few mobs, then was force unshifted seemingly at random. Fifth time lasted around 4 rounds. Sixth maybe ten rounds. So far, the longest I can stay shifted is two minutes, roughly.JustAnotherGuy wrote: ↑Sat Jul 02, 2022 5:43 am While shifted into an animal form, it seems I unshift whenever I roll initiative. I'll do some further testing to see if it is consistent, but so far it has happened 2 out of 2 times.
Edited to Add: The forced unshifting also messed up my skill synergies, meaning I didn't have the UMD to use items I had on me anymore. Resting fixed the synergies.
The forced unshifting messed with my synergies again.
Edited to Add: The first two shifts, and the first six testing shifts were all as a Winter wolf (Magical Beast). So I tried Dire Wolf (regular wild shape) and then Dragon Shape. Both lasted less than two minutes.
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Re: ToT patch (July 1, 2022) bug report thread.
It doesn't prevent spellcasting, it just sets parry mode off if spell is cast.Hullack wrote: ↑Sat Jul 02, 2022 9:24 am Playing a Warlock/Shadowdancer I often used parry mode to avoid accidently performing unwanted Attacks of Opportunity against mobs and breaking stealth/invisibility -- now that parry mode prevents all spellcasting this isn't an option. What is the recommended replacement strategy?
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Re: ToT patch (July 1, 2022) bug report thread.
No, it prevents it. There's no actual way to turn parry off by script I found.EasternCheesE wrote: ↑Sat Jul 02, 2022 11:00 amIt doesn't prevent spellcasting, it just sets parry mode off if spell is cast.Hullack wrote: ↑Sat Jul 02, 2022 9:24 am Playing a Warlock/Shadowdancer I often used parry mode to avoid accidently performing unwanted Attacks of Opportunity against mobs and breaking stealth/invisibility -- now that parry mode prevents all spellcasting this isn't an option. What is the recommended replacement strategy?
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