ToT Patch 1.1 (July 7th) Bug Reports

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mrm3ntalist
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by mrm3ntalist »

* Fix for feat swapper incorrectly requiring 14 in a stat instead of 13 for replacing feats that had required 13 in a stat.
I do not know if anyone else can reproduce this. My character has all the prereqs for Sembian Fencing but still the feat does not appear on the feat replacement list
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Snarfy
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Snarfy »

Nyssis wrote: Thu Jul 07, 2022 7:34 pm Also, the AFK tag does not want to stick and will frequently be unflipped within seconds of being toggled on.
The same happens for a number of things, including expose weakness and possibly other feats like CE, and even the props in the PC tools menu (ie: the book). Someone mentioned relogging might fix the feats, but the AFK tag never seems to stay up for long.
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Dread Omega
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Dread Omega »

I'm lazy so I'm not complaining just throwing around ideas.
Is it possible to kick the character back into stealth mode after the action if they started in stealth mode? Code may require hide in plain sight.
Endelyon wrote: Thu Jul 07, 2022 7:21 pm
Dread Omega wrote: Thu Jul 07, 2022 7:17 pm Request: Consider Tumble to not break stealth or incur a penalized move silently check to nearby characters or possibly tie a feat to skip the penalized roll.

Currently it breaks stealth but I don't think it's really a bug.
We can't control whether or not something breaks stealth unless that gets done through some nwnx plugin magic.

At the time of this posting, however, such a plugin does not yet exist.
zest78
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by zest78 »

Was questing with my PG Jacho Arna and everything went well until i logged off and logged on again. PG was in the map where i logged off but inventory and experience were rolled back to when i logged on earlier this evening. Also Journal was correctly updated with quests i completed and in progress.
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by flying-aces »

Jump and Tumble do not work in Word of Changing. when used It says "Spell Failure".

I do not know if this is deliberate or just something that got overlooked between the interactions of Tumble/Jump and polymorph effects.
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YourMoveHolyMan
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by YourMoveHolyMan »

Something is causing random dispels of all buffs, and while I think it might be ToT related? I think its probably a bug. Happened earlier tonight when I activate Ath Triparte - all buffs immediately disappeared.

But its not just buffs, and its making random modes like expose weakness drop off without reason.
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Planehopper
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Planehopper »

YourMoveHolyMan wrote: Thu Jul 07, 2022 10:23 pm Something is causing random dispels of all buffs, and while I think it might be ToT related? I think its probably a bug. Happened earlier tonight when I activate Ath Triparte - all buffs immediately disappeared.

But its not just buffs, and its making random modes like expose weakness drop off without reason.
Are you able to duplicate it, or does it appear completely random?

Its being investigated, but being able to duplicate it would sure help.
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Kitunenotsume »

Dread Omega wrote: Thu Jul 07, 2022 7:13 pm Character took half damage, instead of no damage, after a successful reflex check against a trap (stepped on) even though the character has Improved Evasion Feat.

Since I'm giving feedback I think the enhanced vision changes are awesome. Cool stuff all around.

Attached is a clip of the damage text next to the character's feat.
Image
Not a bug. Not all traps are saves for half damage. If any have a non-damage effect, the save usually applies to those instead. Acid Blob traps deal full damage with a reflex save to avoid paralysis - which appears to be what you stepped on.
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Kitunenotsume
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Kitunenotsume »

When selecting the background feats, the description get reliably 'stuck' and fail to update if any option is clicked on a second time without scrolling the menu.
The descriptions will resume updating properly if the visible options are scrolled off the window.
I play a baker. Sometimes she provides counseling or treatment.
Ask about our Breadflower daily special to save five coppers off a purchase of five pastries.
She seems unusually interested in cursed items.
She has also been seeking a variety of gems and stones.
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Re: ToT Patch 1.1 (July 7th) Bug Reports

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Light flails no longer working with weapon finesse
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Steve
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Re: ToT Patch 1.1 (July 7th) Bug Reports

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Endelyon wrote: Thu Jul 07, 2022 6:46 pm [
Steve wrote: Thu Jul 07, 2022 5:55 pm
There were some Background Traits that granted Save bonuses as well, like Devout, for example. Are these just gone now, and as well, those Saves bonuses?
Veteran as well, I think all those were all removed so characters that had them will lose the corresponding bonus.
Can I ask why this was changed, please? I don’t remember ever hearing or reading an argument that Background Traits from Vanilla were “hurting” the game mechanics in any way.

Vanilla Background Traits were part of the Character concept as much as anything that is part of the build or make-up of the Character Sheet.

I very much appreciate all these NEW traits, but I humbly request we have the Vanilla traits back WITH Saves bonuses.

Or is there an objective reason to not have them anymore? Cheers.

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Rhifox
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Rhifox »

The old ones aren't returning, sorry. The new system is a rework of the old one, not a supplement to it. Backgrounds grant skills now, not saves or feats or languages or whatever. Leaving the old ones in would have resulted in a lot of inconsistencies, balance issues in comparison to the new ones, continuing to require people to awkwardly talk to an NPC to make sure they have all their background options, and so on.
Flatted Fifth wrote: Fri Jul 08, 2022 2:05 am Light flails no longer working with weapon finesse
We turned that plugin off temporarily due to the original implementation causing some bugs. It'll be back soon once we finish refining it.
flying-aces wrote: Thu Jul 07, 2022 10:18 pm Jump and Tumble do not work in Word of Changing. when used It says "Spell Failure".

I do not know if this is deliberate or just something that got overlooked between the interactions of Tumble/Jump and polymorph effects.
Sounds like an issue with the 100% spell failure applied to these forms. We can probably remove the spell failure now and use spellhook to block specific types of spell scripts.
zest78 wrote: Thu Jul 07, 2022 7:59 pm Was questing with my PG Jacho Arna and everything went well until i logged off and logged on again. PG was in the map where i logged off but inventory and experience were rolled back to when i logged on earlier this evening. Also Journal was correctly updated with quests i completed and in progress.
Delete the current version of your character and will bring up another version. Sometimes characters get duplicate bic files and the game only shows the one with the most recent file date. Sometimes the dates can get out of order which brings an older one to the top. Just delete that one and it'll bring back the next most recent one.
Nyssis wrote: Thu Jul 07, 2022 7:34 pm Using scrolls of spells that are both arcane and divine in nature --- such as Passwall or Teleport as examples, primarily sorc/wiz spells that only specific domain clerics get --- results in my ranger printing the "nothing happens when you use the item" message and receiving an automatic failure, even if they were originally scribed by a wizard or purchased from a vendor. Strictly arcane spells like Greater Heroism work fine.

I assumed the game maybe read the fact that my character is a divine caster as the source of the spell despite it coming from an item, but asking a wizard friend to use an arcane/divine scroll had the same result. Comparatively, using these and similar spells pre-patch worked mostly fine with wild magic and UMD rolls. I had one instance yesterday of all scrolls failing with the "your divine patron isn't answering" message.
Will be fixed next patch. I have the script checking for the Wizard column in spells 2da, but turns out that column is actually named Wiz_Sorc instead.
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Rhifox
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Rhifox »

Bobthehero wrote: Thu Jul 07, 2022 6:37 pm Armor Skin/Epic Prowess aren't available as Fighter Bonus feats past the first ones.
Issue with Obsidian's implementation of fighter bonus feats as having to update the same list in dozens of different class 2da's. This will be fixed later as I plan on divorcing fighter bonus feats from the 2da's/level up screen and instead having a feat selector pop up appear for classes on the levels where they get fighter bonus feats so that we only need to keep on list up to date.
Dread Omega wrote: Thu Jul 07, 2022 6:22 pm Activating an item while in parry mode results in using a charge then receiving the message that spells and item use is prohibited while in parry mode. This was a worn item such as Periapt proof against poison.

Ghost step and ghost walk will not activate but, correctly, do not use a charge.

If possible:
Items shouldn't lose a charge.
Abilities such as ghost step and ghost walk should work. Shadow evade seems to work.
The code to turn off Parry mode is broken and therefore the only way to block use of spells/items when Parry is active is to simply cancel the spell effect if Parry mode is on when it's cast (which uses up slots/charges). Can't fix, sorry.

The ones that aren't losing a charge are because those abilities do their decrementing at the end of the spell script instead of before the spellhook.
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Endelyon
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by Endelyon »

Steve wrote: Fri Jul 08, 2022 3:19 am
Endelyon wrote: Thu Jul 07, 2022 6:46 pm [
Steve wrote: Thu Jul 07, 2022 5:55 pm
There were some Background Traits that granted Save bonuses as well, like Devout, for example. Are these just gone now, and as well, those Saves bonuses?
Veteran as well, I think all those were all removed so characters that had them will lose the corresponding bonus.
Can I ask why this was changed, please? I don’t remember ever hearing or reading an argument that Background Traits from Vanilla were “hurting” the game mechanics in any way.

Vanilla Background Traits were part of the Character concept as much as anything that is part of the build or make-up of the Character Sheet.

I very much appreciate all these NEW traits, but I humbly request we have the Vanilla traits back WITH Saves bonuses.

Or is there an objective reason to not have them anymore? Cheers.
You can ask but I honestly don't know. :lol: When it was discussed I suggested we leave the original ones as choices, it might be an oversight or it might have been intentional, I'll ask about it in dev chat.

EDIT: Looks like this was answered above.
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YourMoveHolyMan
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Re: ToT Patch 1.1 (July 7th) Bug Reports

Unread post by YourMoveHolyMan »

Planehopper wrote: Thu Jul 07, 2022 11:00 pm
YourMoveHolyMan wrote: Thu Jul 07, 2022 10:23 pm Something is causing random dispels of all buffs, and while I think it might be ToT related? I think its probably a bug. Happened earlier tonight when I activate Ath Triparte - all buffs immediately disappeared.

But its not just buffs, and its making random modes like expose weakness drop off without reason.
Are you able to duplicate it, or does it appear completely random?

Its being investigated, but being able to duplicate it would sure help.
I won't be able to till Saturday night but I will try, but it seemed very random because at one point it happened during the buffing phase with no input from myself, another time it happened after reactivating triparte
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“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
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