This is actually a really neat idea.
Rework "Death" and going to Myrkul
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- Rask
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Re: Rework "Death" and going to Myrkul
Rennec Rokranon, Chosen of Helm, Retired for now
Isra Wynterborne, Necromancer Hunter
Rask, The Lich, Retired
S.Ravenpath, collector and author of tall tales.
Nathka Blacksand - Khazark of the Enclave
Richter Bedevere - The Reveler and enjoyer of fine wines
Isra Wynterborne, Necromancer Hunter
Rask, The Lich, Retired
S.Ravenpath, collector and author of tall tales.
Nathka Blacksand - Khazark of the Enclave
Richter Bedevere - The Reveler and enjoyer of fine wines
- Rask
- Recognized Donor
- Posts: 497
- Joined: Mon Oct 05, 2009 6:34 pm
- Location: Victoria, BC, Canada
Re: Rework "Death" and going to Myrkul
i was thinking on this a bit more, and why not remove the Myrkul map altogether, and a dead person just end up in the nexus, and have the nexus NPC take the XP away and send you to a temple of your choice? (So as evil end sup in evil temple, ect) then you can just RP recovering from the wounds in said temple.
Combine this with the other idea of having the choice to stay for 10 mins or respawn would be great.
Combine this with the other idea of having the choice to stay for 10 mins or respawn would be great.
Rennec Rokranon, Chosen of Helm, Retired for now
Isra Wynterborne, Necromancer Hunter
Rask, The Lich, Retired
S.Ravenpath, collector and author of tall tales.
Nathka Blacksand - Khazark of the Enclave
Richter Bedevere - The Reveler and enjoyer of fine wines
Isra Wynterborne, Necromancer Hunter
Rask, The Lich, Retired
S.Ravenpath, collector and author of tall tales.
Nathka Blacksand - Khazark of the Enclave
Richter Bedevere - The Reveler and enjoyer of fine wines