Its been a long while since ive done Character Modeling. Im sure ill quickly get better and more well polished. right now I'm just getting used to it again. I just turned 44 and want to do more in life then just pass time.
Have you figured out how to texture the models? That's a key step in the process. I don't know anything about it, but I am guessing Jude has a tut out there for it somewhere. If not, perhaps ask around in the creator's discord? https://discord.gg/ycbcS2UU
What is scult and what software has it. I use Blender, DeleD, Hexagon and Truespace. Gimp for textures and I only know old Quake 3 mapping textures techniques
As for guides on how to get started bringing models and stuff into NWN2, our former Media Team Lead (Athorn/Jude) has some very good video tutorials on how to get started. Here's a link to his youtube so you can take a look: https://www.youtube.com/channel/UC0LIGU ... 8xQ/videos
Sunmaster Barristan Schulltze Heretic and former Vigilator of Bane and the Black Abbey Barristan's Bio
It seems to me the sculpting is way to detailed for a game of this age. but with polygon reduction. The art work quality of your artists is outstanding, im not sure I can measure up. I watched the monkey helm video, good lord that's over professional but ill do my best at matching that quality.
My next model. I think I will use him for my portfolio to be in the graphics team. Any sudjestions would be appreciated. I want to be explicite in character face design but I can do most modeling. Ive done animation but thats another level i havnt got decent at. thank you