JEGs Training Module

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EasternCheesE
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Re: JEGs Training Module

Unread post by EasternCheesE »

Well, if Jegs doesn't follow 3b20 rule, wizards should get draconic language by default, that's the only help i can imagine.
Also, if you have any request about DD, please PM it to me, so i can test it on live server with QC tools
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Steve
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Re: JEGs Training Module

Unread post by Steve »

All languages are disabled in the latest version of JEGs. Zero languages for Classes, Races, etc.

I just wanted to test a build, but stuck at DD level up. But, cheers!

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Endelyon
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Re: JEGs Training Module

Unread post by Endelyon »

Stay tuned, we're drawing up plans to add a "live" version of JEGS so it won't have to constantly be updated and you'll be able to test builds online instead.
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Steve
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Re: JEGs Training Module

Unread post by Steve »

Endelyon wrote: Fri Jan 29, 2021 9:03 pm Stay tuned, we're drawing up plans to add a "live" version of JEGS so it won't have to constantly be updated and you'll be able to test builds online instead.
Holly crap Batman! This would really be a game changer for many of us theory crafters. Not to forget to prevent many from planning feats and PrCs but not realizing how it “works” on BGTSCC and building something illegal or broken.

Please don’t just tease us for toooooooo looooooomg! 0:) 8-)

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
Thaelis
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Re: JEGs Training Module

Unread post by Thaelis »

Hey! Can anyone help me out? When I load JEGs (v15) there is no custom BGTSCC content, it only has feats/spells/skills from the base game.

I followed all the instructions in this thread and in the JEGs readme... .mod file in /modules and UI folder in /override. I can choose "JEGs" under "New Module" but there is zero BGTSCC content.

Is there another step I'm missing? I really don't wanna F up my character and have to RCR again :D

Thanks!

Note: My NWN2 install is on D: drive and my Users/Documents/NWN2 folder is on C: drive, not sure if that's relevant
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Flatted Fifth
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Re: JEGs Training Module

Unread post by Flatted Fifth »

Is there any way to stop JEGS from exporting my character every few seconds? It's spamming up my character folder big time.
EasternCheesE
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Re: JEGs Training Module

Unread post by EasternCheesE »

Sadly, not. It exports PC on every level up as far as i know
Terankar
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Re: JEGs Training Module

Unread post by Terankar »

Does the module have bgtscc content in it?
EasternCheesE
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Re: JEGs Training Module

Unread post by EasternCheesE »

For the one posted on 9th page (Valefort's link), it does have most of content.
Not everything is working and there are some small changes made on server since then.
The most noticeable one, i believe is that now Assassins only have 1d6 of death attack with all other further death attacks replaced with sneak attack.
So lvl 9 assassin gives 1d6 death attack (which still provides paralyse) and 4d6 sneak attack (same as rogue ones and they stack with rogue SA). This is not reflected in Jegs, so you have to remember about it.

Also, languages don't work, so there are few issues with picking classes that rely on having certain languages.
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zhazz
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Re: JEGs Training Module

Unread post by zhazz »

Bear Warrior also doesn't work properly in the BG version of JEGs.
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blacksoft
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Re: JEGs Training Module

Unread post by blacksoft »

Endelyon wrote: Fri Jan 29, 2021 9:03 pm Stay tuned, we're drawing up plans to add a "live" version of JEGS so it won't have to constantly be updated and you'll be able to test builds online instead.
:dance:
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arakan94
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Re: JEGs Training Module

Unread post by arakan94 »

Endelyon wrote: Fri Jan 29, 2021 9:03 pm Stay tuned, we're drawing up plans to add a "live" version of JEGS so it won't have to constantly be updated and you'll be able to test builds online instead.
Any update on this? Thinking about trying out this PW thing and this would help immensely :)
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Steve
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Re: JEGs Training Module

Unread post by Steve »

arakan94 wrote: Fri Jul 22, 2022 7:09 pm
Endelyon wrote: Fri Jan 29, 2021 9:03 pm Stay tuned, we're drawing up plans to add a "live" version of JEGS so it won't have to constantly be updated and you'll be able to test builds online instead.
Any update on this? Thinking about trying out this PW thing and this would help immensely :)
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Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Endelyon
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Re: JEGs Training Module

Unread post by Endelyon »

As far as I know it should all be working now, Rhifox said she got it fixed up.

If that's not the case let us know and we'll take another look at it.
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Steve
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Re: JEGs Training Module

Unread post by Steve »

Endelyon wrote: Sun Jul 24, 2022 6:32 pm As far as I know it should all be working now, Rhifox said she got it fixed up.

If that's not the case let us know and we'll take another look at it.
I used the JEGs Server yesterday, and the Custom Item Dwarf NPC was not working. One can’t alter items.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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