I always go left when I don't know the layout. But that kind of plays into what I was saying about counterclockwise. You start out turning left, because turning left comes more natural to us.DM Ghost wrote: ↑Thu Aug 11, 2022 4:30 pm I just teleport to whatever part of the map I need to be at. Up your game, Z.
On a more serious note, whenever faced with a fork in the road or a dungeon, I've learned to always go left in D&D. This is something my friends and I figured out years ago, playing PnP.
And there is actually science behind it, believe it or not. If a person were to be in a desert where they could see absolutely no landmarks, they would walk in giant circles trying to get out. This is because they have a dominant leg. I'm working off of memory here, and not googling it right now, but the dominant leg usually corresponds to the dominant hand (kind of like a dominant eye does). And since most people are right handed, meaning they'd be right leg dominant, they would have a tendency to walk in a large counterclockwise circle.
That's why we have a tendency to run coutnerclockwise, and it feels weird to run clockwise. Because we turn easier on our dominant leg, and are literally going against our natural tendencies of turning left. For left handed people, they have been in a right handed dominated society for so long, that they usually adapt to the right handed ways of turning left.