Rhifox wrote: ↑Thu Sep 29, 2022 8:28 amWe're not interested in telling epic level or planar stories. For players who want that, the Planescape server is available.Antras89 wrote: ↑Thu Sep 29, 2022 8:19 amSo, why to not add additional narrative option for "Above" 15 cap? we have tools, we can do location (ofc take some time) for other planes and in same time, use Epick book - so in this case events outside of low areas.Rhifox wrote: ↑Thu Sep 29, 2022 8:17 am
Because 15 is our narrative model - this is the max level of challenges we tend to face on a storytelling level. DnD is designed with ever-increasing narrative challenges as you gain levels. 15-20 is worldwide stories. 10-15 is kingdom/national. 5-10 is local region. 1-5 is local village/town. On BG, we cap out at kingdom/nation-level stories, thus level 15 cap.
Frankly, if it was up to me, I'd go with E6 rules (level 6 cap with extra feat progression). But it's not up to me. 15 is about the highest I can stomach, personally. By that point the types of mobs you're facing are already getting ridiculous.
In any case, for level 20 cap, there's already proposal 2. Proposal 2 just has 20 as a soft cap with the option for additional, limited progression.
I just really do not understand what makes hard cap at 20 so much worse than soft cap at 20 with further epic scaling that you propose. Hard cap at 20 Is bigger limit than 20 with further bonuses that you outlined and these 5 levels would just allow players to enjoy full benefit of a class.
Edit: You could also turn off combat gained xps and static quests xps on level 15 thus giving xps only via role play mechanic.
In addition RCring if allowed to remake pcs should bring PCs only up to 10th lvl in case lvl cap 20 and 5 levels in case of 15.