Small Tkl Instruments Suggestion

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Fire Wolf
Posts: 111
Joined: Mon Oct 06, 2014 1:14 am

Small Tkl Instruments Suggestion

Unread post by Fire Wolf »

Could the class requirements on the tkl instruments be removed, please?

I feel there is no reason roleplay-wise why we would need to have these classes to use mundane instruments and removing the requirements will allow characters to play with them purely for roleplay purposes without being forced to take ranks in UMD, especially now that we can add perform as a flavor skill with the new backgrounds.

I would be very happy personally if I don't have to take UMD for them.
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JustAnotherGuy
Posts: 623
Joined: Thu Feb 20, 2020 10:57 pm

Re: Small Tkl Instruments Suggestion

Unread post by JustAnotherGuy »

I agree with this suggestion. After all, anyone can pick up a guitar and begin to pluck the strings. It just might not sound very good!

I actually didn't realize there was a class requirement for them until it was brought up in a discord recently, as I always build for the minimum UMD to emulate class. But for those who don't do that, I think removing the class requirements makes sense.

Edited to add: Especially since there's no class requirements on the "special" instruments, that do things like give a bonus to perform. Which, as a side note I find hilarious. The instruments that give a bonus to perform can't use the TKL.
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