BG Revamp (Jan 3 2023) Bug Reports

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Rhifox
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BG Revamp (Jan 3 2023) Bug Reports

Unread post by Rhifox »

Please report any bugs or graphical issues with the new maps here.
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Izsu
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Izsu »

Updating as I go.



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In the Lower City, The Steeps. At the Counting House, we've got some hovercrate action going on. The terrain at the door might need some adjusting too, unless the poor folk inside are meant to be stuck there.
The cute halfling homes in the district sadly lack doors.
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In the Seatower District, the Hissing Stones Bathhouse has a rather short looking door. The building is also inaccessible. Intended?
Some other terrain-challenged doors were found in the top-mid of the district.
The entrance to the Manorborn district from the Seatower district has a wayward flag clipping about in the ground.
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Manorborn district contains a bench in the Sashenstar Estate where tieflings from all around the world can congregate to test their hornstrength.
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In the top right of the district, near the sewer entrance and House Vale, ghosts have displaced the doors.
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House Vale's door to their shrine of Siamorphe can be opened, but not entered. I was able to tumblejump up through the building's main entrance to land on top of it.

Halls of Inner Light: Correct if I'm wrong, but should it not be inaccessible in it's current IC state? It also contains NPCs who died in ToT.

There's a random smoke effect hanging around in the sky, presumably tied to the lighting over this particular spot in the district.
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The fence outside the Tymoran temple has some weird elevation going on with it.
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In the Temple's District, the Temple of Torm has some weirdness going on the southern side of the building. They also have the world's tiniest archery range. There'd be more room for that stuff around the back.
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The structure around the ducal palace has run into some issues. East of the palace there's a missing door and some terrain issues.
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In the top mid of the district, close to the City Watch Citadel, there's another home without a door.
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More door strangeness with one of the towers.
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In The Wide, I've run into more of the oddly short doors, as well as some visual funkiness with the steps opposite of the shrine to Lathander. It's very noticeable when moving the camera.
Inside the Shrine, the corners of the rooms seem to have some issues. The walls themselves are rather camera unfriendly.
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The big gate under the new Thayan enclave has a door several sizes too small.
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This building has a false transition stuck into it, listed as a sewer entrance.
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The transition from the Wide into the Heapside district seems to have chains going from the portcullis passage into the ground. I assume the asset is from a drawbridge, hidden under the terrain.
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Northern farmlands has some oddities as well.
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Last edited by Izsu on Tue Jan 03, 2023 7:39 am, edited 10 times in total.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Hullack »

Joanna Evenwood is kind of just selling drinks in the back alley.
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Jeanna of Ilmater could likely use a green name or something to mark her as a quest source.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by gedweyignasia »

Izsu wrote: Tue Jan 03, 2023 5:12 am Updating as I go.

Hidden: show
___________________________________________________________________________________

In the Lower City, The Steeps. At the Counting House, we've got some hovercrate action going on. The terrain at the door might need some adjusting too, unless the poor folk inside are meant to be stuck there.
The cute halfling homes in the district sadly lack doors.

ImageImage

____________________________________________________________________________________

In the Seatower District, the Hissing Stones Bathhouse has a rather short looking door. The building is also inaccessible. Intended?
Some other terrain-challenged doors were found in the top-mid of the district.
The entrance to the Manorborn district from the Seatower district has a wayward flag clipping about in the ground.
Image
Image
Image

____________________________________________________________________________________

Manorborn district contains a bench in the Sashenstar Estate where tieflings from all around the world can congregate to test their hornstrength.

Image

In the top right of the district, near the sewer entrance and House Vale, ghosts have displaced the doors.

Image

House Vale's door to their shrine of Siamorphe can be opened, but not entered. I was able to tumblejump up through the building's main entrance to land on top of it.

Halls of Inner Light: Correct if I'm wrong, but should it not be inaccessible in it's current IC state? It also contains NPCs who died in ToT.
____________________________________________________________________________________

In the Temple's District, the Temple of Torm has some weirdness going on the southern side of the building. They also have the world's tiniest archery range. There'd be more room for that stuff around the back.
Image
Image
Image

The structure around the ducal palace has run into some issues. East of the palace there's a missing door and some terrain issues.
Image
Image
Image

In the top mid of the district, close to the City Watch Citadel, there's another home without a door.

Image
___________________________________________________________________________________

In The Wide, I've run into more of the oddly short doors, as well as some visual funkiness with the steps opposite of the shrine to Lathander. It's very noticeable when moving the camera.
Inside the Shrine, the corners of the rooms seem to have some issues. The walls themselves are rather camera unfriendly.
Image
Image
Image

The big gate under the new Thayan enclave has a door several sizes too small.
Image

This building has a false transition stuck into it, listed as a sewer entrance.

Image

The transition from the Wide into the Heapside district seems to have chains going from the portcullis passage into the ground. I assume the asset is from a drawbridge, hidden under the terrain.

Image

___________________________________________________________________________________

Northern farmlands has some oddities as well.

Image
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Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Thank you for taking time to help!

Everything reported above has been corrected. I thought it would be worse, it's not so bad.

Cheers,

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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by ShineDown »

In The Wide there are one too many Mystic Margaretta's :D

Edit: There's one too many Red Corel's too
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Hullack »

Image

In the Manorborn district you can stand inside this stone structure. It needs blocked off from the walkmesh or collision on
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Lower City, Eastway Entrance

The entrance gate from Outer City. This isn't a bug as such. I think this was pretty bright on the old map as well but maybe it could be adjusted a little during the day? It could be the combination of the light sources plus the fog. It looks even brighter on the screen and I don't have
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I walked further and it might actually just be the combination of fog and area light because the fog is very bright. Again the game itself is even brighter. It is quite unpleasant on the eyes. Nighttime is different.
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In game time 15-16.
Last edited by Blackhorizon on Tue Jan 03, 2023 11:59 am, edited 2 times in total.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Lambe »

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The Northern Outskirts street sign still shows the public arena being where it used to be.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Deragnost »

The Appearance Changer doesn't work anymore in House Divine :D

I didn't encounter any other bug so far aside the ones mentioned!
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Eastway District

Walkamesh issue where you suddenly drop under ground. Near the big yellow tree, mid map.
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One end of the arch seems to be hanging in the air.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Steeps District

There's a little drafty door right after entering the area from Eastway.
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Siren's Song sign post is still here but the ship is in Eastway
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Barrels are too close to the non-walk area to be sat on, so it pushes you to sit on the air near the barrel.
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Perhaps the building is halfling sized on purpose but the door does not match then.
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Missing door.
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Maybe this was mentioned already somewhere. I think I remember a mention of Seatower but here it is anyway. Sewer entry does not return to the same spot.
I entered on the Steeps district then used the stairs to come back but ended up in Seatower District.
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In the sewer
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Returned
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Another one. Area transition from Seatower (ground) to Steeps goes to the roof.
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There seems to be an invisible wall. A short one where I've marked on the screenie. I can walk past it from left and right and circle around it but can't go forward from that spot.
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Last edited by Blackhorizon on Tue Jan 03, 2023 1:34 pm, edited 5 times in total.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Theodore01 »

Can't view item descriptions from Mudd at the wide.

Also in the wide, there is a map marker labeled 'Baldurs Gate' (which leads to lower city, steeps).
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Thank you really much for your help! This is really helpful.

Everything reported above has been corrected.

Baldur's Gate as map marker in The Wide is actually the Gate named Baldur's Gate. The gates to the Upper City are : Heap Gate (Heapside), Baldur's Gate (The Steeps), Gond Gate (The Steeps), Manor Gate (Bloomridge (which is not implemented) but the Steeps for transition), Sea Gate (Seatower)

I hope this helps,

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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Steeps, rooftop

Since I did end up on the rooftop, there's a spot that can't be walked but I did manage to pass it by jumping. Even though I failed. Jumping works both ways.
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This part cannot be accessed probably due to the storage door beneath, or it is intentional. If so, maybe place some crates "to block the way" or so.
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Walkamesh is a bit zigzaggy here but you can pass through it. I just thought I'll put it here.
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Eastway, rooftop

No transition on the door.
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Eastway

Think there's an invisible leftover "door" to Palace district. It is not the gate in the distance. That one is different.
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Heapside, rooftop

Invisible wall. Can jump over.
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Cannot open the door.
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