BG Revamp (Jan 3 2023) Bug Reports

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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Wide

This is minor. While passing the arc, a "lore" text appeared that is mentioning East Gate district.
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Avanos
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Avanos »

There are two Mystic Margarettas at the epic shop area
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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Northern Outskirts

Missing doors. Could be intentional! But cannot enter.
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Almost the same spot as above. The building is in the air. Also another one of the same. Gathered all the ground adjustment ones here.
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Doors that are partly underground but still open. Could be locked I guess.
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Unless the poles are there for future fence as there's quite a few of them actually and they make a line.
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Missing door but I can walk inside this one so maybe intended?
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Rhifox
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Rhifox »

Blackhorizon wrote: Tue Jan 03, 2023 3:01 pm Wide

This is minor. While passing the arc, a "lore" text appeared that is mentioning East Gate district.
Fixed for next update.
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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Wide

Structure in the air. Not very visible though.
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Fallen lamp
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Sinking into the ground.
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Not sure about this one. Placement of lightposts.
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Leftover/misplaced sewer entry? It leads to sewers but the sewer door does not lead back or anywhere.
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Appeared here, AT from sewers goes nowhere. Couldn't return.
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Eastern Sewers

No area transition. Entered the sewers from Wide, the leftover AT.
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Exit says leads to Palace District, but leads to Western Sewers.
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Józef Taktyka
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Józef Taktyka »

A couple of minor bugs in the Eastway District.

All 3 big trees have the transparency option disabled, thus obscuring a big portion of the screen. A door is also missing.
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Malt'z shop sign looks like fused with the building. Zachary's barber shop sign has the 'Use' mouse action set instead of 'Examine'.
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A door with no transition.
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There is a duplicated bulletin board placed behind the proper one.
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Rhifox
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Rhifox »

Issues with sewer entrances fixed for next patch.
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Snarfy
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Snarfy »

The south western-most transition in Steeps district takes you to the eastern-most transition in the Seatower district, which seems to be as it should... but, upon using the latter, the transition exit back to Steeps places you at the top of a walk-way on the rooftops in the middle of the map. Unfortunately, the walkmesh is a bit troublesome up there, and it gets a bit confusing to navigate the rooftop walkway back to the ground (it took me 15 minutes easy). Heading back through the rooftop walkway transition takes you to the Seatower... uhh, tower, with 3 exits... aaaand, I'm officially lost again :lol: This doesn't strike me as something intended mind you, but it would make peoples lives easier if those two transitions were linked in both directions.

As an aside, is a suggestions topic a possibility? Or should we just post those here. Going from 3 city zones to 7(I think?) is a pretty steep learning curve, and I have a few ideas that might make these changes easier to manage... (I confess, being someone who does not remember the lore-accurate version layout of the city, I'm having quite a hard time finding my way around :? )
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Hullack »

Not sure if its mentioned already, but Captain Calico is sunk into the floor.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Rhifox »

Floating stuff, Eastway.

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Invisible wall, broken walkmesh.

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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

After patch: 4 Jan, maybe 3 Jan somewhere else in the world still
Eastway

Missing doors. Just as a note, some door models appear to render only when you get close enough and have a black hole from distance (a double door model that is used a lot). So some might actually have a door but can't get close enough.
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Works I guess as is but putting it here since it is missing a door.
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Missing doors at the dockside but maybe they are open storages?
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Wall doesn't align with the other section.
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Door size issue.
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Maybe there were 2 Bulletin boards for a reason earlier. This one is a NPC? one and does not have the Bulletin Board functions. There's no "normal" board. Unless it's elsewhere.
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This door suggests it leads somewhere (mouse cursor changes to entry) but nothing happens when clicked.
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This sundial is covered with shrubs. You can click it and it gives yellow text. It was nighttime so maybe that's why "nothing happened" other than examining the sundial. Anyway, maybe it was supposed to be just a table.
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!! Door leads to Eastern District Home, but you can't get out unless you have working teleport. The exit door leads nowhere. The door is next to some floating crates. Also the shed just opposite to the door door is floating a bit and the pile of crates next to it.
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Floating things.
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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Heapside

Trash Barrel inside a wall. It can be used still.
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Possibly missing door. Can walk "inside" but it's just black.
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Missing doors.
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Door size/placement issue.
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Floating building.
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Steeps

Building behind the area transitions to Heapside is floating.
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Leftover sign inside a hill.
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Door size issue.
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Sewer entry jumps to different sewer entry on the map. Not sure if intended.
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Appeared at
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Links back to the other side of the first entry
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Links back to the sewer entry across the map (2)
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Blackhorizon
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Seatower

Floating object
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Door size issue.
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Objects in a wall.
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The "table" beneath the statue is a sundial.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Manorborn

Missing door.
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There's also a lamppost inside the ground BUT it could be a short lantern, kind of like it actually.
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Darius stage, cannot enter. The stage is not walkable. The door left of stage appears to be entrance (icon changes) but leads nowhere.
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Door size issue.
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Floating object.
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Runaway sign.
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Useable City Lamp does go on/off but there's no flame. Not a big deal though as it does give light still.
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Sewer linking mismatch. Both entries link to the same sewer entry but the exit from sewer goes to the Wide one.
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Temple

Poor Bouncer
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Missing door.
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Did not finish going through this district as I thought I was still at Manor one when I noticed.
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Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Everything mentioned above has been corrected,

Thank you really much for reporting all those issues. It really helps.

Cheers!

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