Server Time: Which game time to real time ratio do you prefer

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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How many real-time minutes per ingame hour do you prefer?

5 minutes (12:1 ratio, NWN2 default)
3
10%
10 minutes (6:1 ratio)
0
No votes
15 minutes (4:1 ratio, current BGTSCC setting)
10
32%
20 minutes (3:1 ratio)
0
No votes
24 minutes (5:2 ratio)
5
16%
30 minutes (2:1 ratio)
1
3%
60 minutes (1:1 ratio)
11
35%
90 minutes (2:3 ratio)
1
3%
 
Total votes: 31

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Blackman D
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Re: Server Time: Which game time to real time ratio do you prefer

Unread post by Blackman D »

gedweyignasia wrote: Tue Apr 11, 2023 9:54 pm
Kitunenotsume wrote: Tue Apr 11, 2023 1:15 pm While I understand the interest of having hour/level spells actually last for RL hours, I am personally hesitant regarding such changes without a similar increase to the duration between general resting (currently capped at about 20 minutes). If resting were less frequent, increasing the duration of an 'hour' for spell buffs seems much more reasonable.
However, increasing the duration between rest-periods I suspect would have an adverse effect on lower levels and decrease the value of direct-effect spells compared to long-term buffs; while further incentivizing the use of consumables.
Last time we changed time from 12:1 to 4:1, it was based on a QC discussion where they talked through the balance implications. I would expect something similar if the community wanted to change things again. (Last time I believe they decided it was fine to buff casters with longer duration for 1 hr/lv spells because the dispel fix coincided with it, but iirc some spells were ultimately changed from 1 hr/lv to 1 turn/lv some time later.)
it was because 10 min/lvl durations were longer than 1 hr/lvl durations

10 mins/lvl vs 5 mins/lvl was very backwards, the change to 15 mins for 1 hr made spell durations make some sort of sense
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