Manage Locations Feat

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Green Monster
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Manage Locations Feat

Unread post by Green Monster »

Instead of clicking on a location in the locations list instantly deleting it, how about some other options and a chance to change our minds?

Activate feat from hotbar and targeting our character brings up list.
Clicking a location in the list brings up a dialog:

"What would you like to do to this saved location?"
Buttons{ "Rename", "Delete", "Cancel"}

Clicking "Rename" will edit the name of the location just like when you initially stored the location.
Clicking "Cancel" will return you to the list
Clicking "Delete" will prompt a new dialog:

"Are you sure you want to delete this stored location?"
Buttons{ "Delete it!", "Cancel"}
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DaloLorn
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Re: Manage Locations Feat

Unread post by DaloLorn »

I don't mind in theory, and I'd even say I agree with your proposal in its entirety... but as the last person who touched that feat: I work with the UI I have, not the UI I want. :|
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Steve
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Re: Manage Locations Feat

Unread post by Steve »

Yeah, it’s very annoying to click a saved location in the GUI and have it auto delete.

A lesson once learned, never forgotten!!!

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

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Louvaine
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Re: Manage Locations Feat

Unread post by Louvaine »

To be honest it's more annoying that once you RCR character (or change languages, I believe), you forget all of your marked spots. And with how new physical runes work, it's even more annoying. Don't get me started on how difficult it is to actually save location through non-inventory rune. Correct me if I'm wrong, but don't you have to not change servers and rest only once (or not at all)? It's like a whole ritual of nonsense.

Alas, there are many things on BG (and nwn2 as a whole, I presume) that are annoying or inconvenient. We are bound in our struggles and we have to love the game, and the server, for those things. :D
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DaloLorn
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Re: Manage Locations Feat

Unread post by DaloLorn »

Louvaine wrote: Fri May 12, 2023 5:11 am To be honest it's more annoying that once you RCR character (or change languages, I believe), you forget all of your marked spots. (...) Don't get me started on how difficult it is to actually save location through non-inventory rune. Correct me if I'm wrong, but don't you have to not change servers and rest only once (or not at all)? It's like a whole ritual of nonsense.
None of this is the case anymore. That's the whole point of the virtual rune upgrades - making them persist through RCRs (by binding to PC name like storage does) and making them save reliably.

As for physical runes, you can convert those to virtual runes and vice versa by using Manage Locations on the rune. Using it on a marked rune pops up a prompt to name its corresponding virtual rune (as if you'd cast Mark Rune on the location held by the rune), and using it on an unmarked rune pops up a list of virtual runes so you can choose which one to mark it with.
Steve wrote: Fri May 12, 2023 4:02 am Yeah, it’s very annoying to click a saved location in the GUI and have it auto delete.

A lesson once learned, never forgotten!!!
I guess I could look into adding a confirmation prompt, at least, to make sure you absolutely want to delete the rune. Probably an "enter Yes in this text window to confirm deletion" sort of thing, since I don't think we *have* UI for an actual yes-or-no prompt...
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Louvaine
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Re: Manage Locations Feat

Unread post by Louvaine »

Whoa! I have to try it! In that case, screw bonding over problems with the game. You guys are on your own.

About the yes/no prompt, Dalo, we do have one in shops when buying and selling items. Not sure if that is anything you can use, but thought I'd mention. Anyway, I'm going off topic here. Peace out.
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Re: Manage Locations Feat

Unread post by Steve »

DaloLorn wrote: Fri May 12, 2023 5:19 am
Steve wrote: Fri May 12, 2023 4:02 am Yeah, it’s very annoying to click a saved location in the GUI and have it auto delete.

A lesson once learned, never forgotten!!!
I guess I could look into adding a confirmation prompt, at least, to make sure you absolutely want to delete the rune. Probably an "enter Yes in this text window to confirm deletion" sort of thing, since I don't think we *have* UI for an actual yes-or-no prompt...
That would be very helpful Dalo!!!

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

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DaloLorn
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Re: Manage Locations Feat

Unread post by DaloLorn »

Louvaine wrote: Fri May 12, 2023 5:29 am Whoa! I have to try it! In that case, screw bonding over problems with the game. You guys are on your own.

About the yes/no prompt, Dalo, we do have one in shops when buying and selling items. Not sure if that is anything you can use, but thought I'd mention. Anyway, I'm going off topic here. Peace out.
Assume we can't use vanilla dialogs/menus. It will be an accurate assumption at the moment, because I'm not sure what it might take to recycle those for use in BG scripts. :|
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Green Monster
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Re: Manage Locations Feat

Unread post by Green Monster »

DaloLorn wrote: Fri May 12, 2023 3:43 am I don't mind in theory, and I'd even say I agree with your proposal in its entirety... but as the last person who touched that feat: I work with the UI I have, not the UI I want. :|
What about a dialog window instead of a UI then?

Clicking a location in the list opens a dialog just like with an npc.

"What would you like to do with this saved location?"
1: Rename it
2: Delete it
3: Cancel (end dialog)

(option 1 from start, rename, brings up the naming window like the DMFI tool if possible, otherwise: )
"Speak the name you want to apply to this location, then press enter"
1. cancel

(option 2 from start, delete)
"Are you sure you want to delete this location?"
1. Delete it
2. No, I changed my mind.
(either option ends dialog, obviously one with deleting and one without)

(option 3 from start just ends dialog)
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DaloLorn
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Re: Manage Locations Feat

Unread post by DaloLorn »

Green Monster wrote: Fri May 12, 2023 2:57 pm
DaloLorn wrote: Fri May 12, 2023 3:43 am I don't mind in theory, and I'd even say I agree with your proposal in its entirety... but as the last person who touched that feat: I work with the UI I have, not the UI I want. :|
What about a dialog window instead of a UI then?

Clicking a location in the list opens a dialog just like with an npc.

"What would you like to do with this saved location?"
1: Rename it
2: Delete it
3: Cancel (end dialog)

(option 1 from start, rename, brings up the naming window like the DMFI tool if possible, otherwise: )
"Speak the name you want to apply to this location, then press enter"
1. cancel

(option 2 from start, delete)
"Are you sure you want to delete this location?"
1. Delete it
2. No, I changed my mind.
(either option ends dialog, obviously one with deleting and one without)

(option 3 from start just ends dialog)
Out of my domain too. Toolset stuff. :cry:
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