Henchmen control no longer works since Attack/Move split

Any Issues or Bugs Should Be Posted in Their Respective Categories

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
User avatar
Hullack
Recognized Donor
Posts: 148
Joined: Tue May 03, 2022 4:56 pm

Henchmen control no longer works since Attack/Move split

Unread post by Hullack »

Since splitting attack and move on the henchmen toolbar neither work.
Could this change be reverted, until resolved?
Jak Dimburrow : House Vale (Character Biography/Journal)
Playtimes: 7:30 PM - 11:00 PM Eastern Standard Time (EST) / UTC/GMT -5
Items Wanted and Offered in Exchange
User avatar
Riddance
Posts: 68
Joined: Sat Jul 23, 2022 1:14 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by Riddance »

I'm afraid, henchmen control never worked, in my experience, only move commands worked as intended.
By the way, little suggestion to the henchmen controls: I think it would be a good idea to add instructions how to use those commands properly in the feat descriptions
GMT+3 player with random time of appearing
Nicho Allenner - ranger of the Coast, worst needle of Forest Queen
Landar Davidson - Anduran from Waterdeep, on another journey
User avatar
izzul
Posts: 970
Joined: Wed Jun 23, 2010 8:12 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by izzul »

Never worked for me either,

only recall Henchmen occasionally works for me. would appreciate instructions too :pray:

///i was never able to do a cheesy summoning a lvl 4 summon, buff it, and control it to go in front of Balor to get dispelled(cheap trick) due to never able to control any summon ever///
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]

"give to yourself, took from others-Integrity and Justice"
User avatar
Hullack
Recognized Donor
Posts: 148
Joined: Tue May 03, 2022 4:56 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by Hullack »

Moved worked consistently for me with programmed image -- until it was changed to attack/move.
Jak Dimburrow : House Vale (Character Biography/Journal)
Playtimes: 7:30 PM - 11:00 PM Eastern Standard Time (EST) / UTC/GMT -5
Items Wanted and Offered in Exchange
Eliasz_Kowalski
Posts: 85
Joined: Wed Feb 02, 2022 12:32 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by Eliasz_Kowalski »

Yeah, this henchmen addon doesn't work apart from the recall and move options, sort of. The attack command doesn't work at all, select single doesn't work either - it simply doesn't select anyone as your summons keep moving together. Works neither through the panel nor through using feats. It's kind of frustrating considering that the old control mechanics worked just fine.

Any chance it could be fixed or at least reverted?
User avatar
Izsu
Posts: 55
Joined: Sat Aug 14, 2021 6:49 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by Izsu »

I'm just going to chime in on this as it's still an issue. Is there a fix in the pipeline for this? Is anyone looking at it at all? Whenever I'm trying to tell my summons to attack enemies I get a message about not being able to do that because of friendly target PvP settings.

Furthermore, was the responsiveness and AI of summons always this bad or has it gotten worse since this was implemented? Can anyone more well-versed than I weigh in on this?

Playing a dedicated summoner cleric and having the companions stand there for a solid 5 seconds before doing anything, running off in some random direction or sometimes just straight up deciding to do nothing at all regardless of command gets old real fast. I could theorize all day about things like there possibly being some conflict in scripts regarding the companion AI and the addition of the henchmen toolbar that might be spamming them to do too many things at once, but I don't really know squat about any technical aspect of the game.

I just hope some tinkering can be done with all this to alleviate some of the frustrations.
Szarilana Hezret - The one who speaks
Isenduil Ellanoscia - Silvanite druid
Derien Reynoldt - Retired Mercenary
Wisica Weatherbee - Homefellow of Cyrrollalee
Camilla Vasdejas - Exploring Bardess Extraordinaire
User avatar
Aspect of Sorrow
Custom Content
Posts: 2636
Joined: Fri Mar 28, 2014 7:11 pm
Location: Reliquary

Re: Henchmen control no longer works since Attack/Move split

Unread post by Aspect of Sorrow »

It did work prior to last year's changes, as you could more reliably instruct a summon to attack. Presently you have to keep toggling the V series of commands after moving the summon to an approximate space wherein the summon will waste a few rounds considering its options.
User avatar
ValerieJean
Retired Staff
Posts: 829
Joined: Thu Mar 20, 2014 10:54 pm

Re: Henchmen control no longer works since Attack/Move split

Unread post by ValerieJean »

+1, as AoS stated. Before the recent changes I could reliably move summons and get them to attack even now I can move them with the henchman feat as before (the button doesnt iirc but I can check later today) but good luck instructing to attack, I have to rely on V commands.

Please revert.
Micar'vilchi Illiathor


Gaven Arkalis
User avatar
Rhifox
Custom Content
Posts: 3964
Joined: Wed Jan 13, 2016 2:34 am

Re: Henchmen control no longer works since Attack/Move split

Unread post by Rhifox »

I'll look into fixing this sometime soon.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
Post Reply

Return to “Bug Reports and Mechanical Issues”