Dungeons, its in the name of the roleplaying game after all, but i feel like the dungeons here on the Coast could be so much more than they currently are.
Currently dungeons functions as kind of soulless grindspots, you go in grab the loot and then proceed to run in circles (unless you're level 30 and just go for loot)
Rp is seldomly had to any larger extent, It usually looks something like this "Hey, wanna hunt together?" and then a couple to a group of players run in circles mindlessly grinding mobs until the "anti farming patrol" arrives or that you get the prompt "you see enemies are running away in the distance"
I feel like It could be better and i have been thinking about it quite a lot and here is my proposition/solution.
1. Add more mobs to dungeons and have them respawn once every 30min or so instead of a continuous flow, that would end the mindless farming mentality and make every dungeon a small adventure experience instead. - I know this would probably create problems such as the need to redesign dungeon floors and what not but I believe that in the end it would be for the better.
2. In accordance with suggestion number 1 I believe randomised encounters for each dungeon would fit well with the rp aspect of revisiting dungeons, say we have three kinds of spawnable encounters on floor 1 in the hilltop ruins, first one would obviously be kobolds as everyone is familiar with but having some other random options as a chance would be great.
lets say you adventure there with your buddies clear out the dungeon and have a great time with awesome rp and all, enemies do not respawn so you have time to rp on the way and make some great connections, you end up going to the same dungeon later on but this time instead of kobolds there's bandits holed up there having just recently stashed their illgotten gains... - it would make a huge difference in how the dungeons on the server would be experienced.
3. Running with this kind of model (see point 1 and 2) would certainly create more lively rp and make the dungeons more memorable but I would not fit with every kind of dungeon say Frost fortress, I myself could not see much else than frostgiants in there, but I believe that taking away the continuous respawn and adding ambush spawns in certain spots could be a way to spice things up, say one in three times you enter the frostfort once you reach the dining room it would trigger a spawn event where you "interrupt their dining experience" and as such would have 10-12 angry frostgiants to fight - not I do not know how feasible it is to implement something like this but its food for thought.
Some other thought around whats already said, when removing the continous respawning I would myself increase the xp each enemy give (Inside dungeons) in order to still make it worth it experience wise to enter a dungeon, another thing is that if you want to increase difficulty i'd say more mobs not stronger mobs because it would increase the difficulty without the need of super powerful builds, parties consisting of a tank, dps and healer should be able to make it through such a dungeon where as if you increase the power level of mobs you force players to build their characters more powergamy which is not necessarely a good thing - I just happen to know a lot people who prefer building their characters in a more flavourful way instead of straight powerbuilds
I think thats all i have for now hope to see ya in the comments down below!