Ashenie wrote: ↑Fri Jun 16, 2023 1:12 pm
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Bags are ideas that we discuss too, and through which means they can be safely implemented without risking technical issues.
I hope these informations will help direct further your suggestions. If anything is unclear, feel absolutely free to reach me,
I hope this helps
Cheers,
Ashenie
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So my vision of virtual ingredients would be something like this:
Add "unique power, unlimited uses" to the herb pouch.
When you click on an herb to harvest and succeed the roll, it gets added to your virtual inventory of herbs instead of your real inventory. (Should be some kind of cap on # of each type, not sure what)
When crafting, the crafting station will check your virtual inventory as well as your actual one (more on that later).
Edit: Note that the virtual inventory is assigned to the character, not the herb pouch itself. Giving your pouch to another player or selling it or dropping it or whatever won't affect anything. The pouch is the interface through which you access your virtual herb inventory, not a container. If you click on an herb in the wild and don't have a pouch on your person, you should get a server message telling you to go buy an herb pouch.
Using the Herb Pouch targeting YOURSELF brings up a dialog:
"What would you like to do?"
1. List herbs in alphabetical order
2. Exit
If you choose the list, if you click on one of the herbs, it will ask you
"What would you like to do?"
1. Remove this herb from pouch
2. Exit
If you "remove the herb from pouch", you get added to your inventory a number of that physical herb equal to the number in your pouch, and that is removed from your virtual inventory. This is primarily to allow you to sell them to other players, crafting won't require the physical herb If the virtual one is in your pouch. The crafting station will check both physical and virtual inventories so that if you happen to have just purchased some herbs from someone else you don't have to add them to your pouch first before crafting, that would be silly.
Using the Herb Pouch targeting a stack of HERBS brings up a dialog:
"What would you like to do?
1. Add these herbs to the herb pouch
2. Exit
Adding the herbs to the herb pouch deletes them from your physical inventory and adds them to your virtual inventory; freeing up your inventory and allowing you to craft later.
[edit again] I realize that this would completely remove the weight factor in harvesting, but I think that's a good thing. It would make it more inclusive. As someone with 2 low str dex builds and 2 high str tank builds I can't help but notice higher str = more gold because so much of the sellable treasure is heavy. It would be nice for everyone to have a win in the case of looting herbs.
Also, when you remove herbs from your pouch to have them as physical ingredients, the max stack should be 500, not 10. Maybe that should also be tha cap on # of each kind in virtual inventory?